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source: code/branches/lastmanstanding/data/levels/notifications.oxw @ 7585

Last change on this file since 7585 was 7556, checked in by landauf, 14 years ago

eol-style native

  • Property svn:eol-style set to native
File size: 1.7 KB
RevLine 
[7404]1<?lua
2  include("hudtemplates3.oxo")
3  include("stats.oxo")
4  include("templates/spaceship_assff.oxt")
5  include("templates/lodinformation.oxt")
6?>
7
8<Level
9 name         = "Presentation"
10 description  = "A simple testlevel"
11>
12    <templates>
13        <Template link=lodtemplate_default />
14    </templates>
15
16    <Scene
17        ambientlight = "0.5, 0.5, 0.5"
18        skybox       = "Orxonox/skypanoramagen1"
19    >
20
[7463]21    <Script code="showGUI NotificationLayer false true" needsGraphics="true" />
[7404]22
23    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
24
[7474]25    <CommandNotification preMessage="Open the PickupInventory by pressing '" postMessage="'." command="OrxonoxOverlay toggleVisibility PickupInventory">
[7404]26        <events>
27            <trigger>
28                <DistanceTrigger name=trigger position="0,0,-100" distance=10 target="Pawn" />
29            </trigger>
30        </events>
31    </CommandNotification>
32    <Billboard position="0,0,-100" colour="1.0,1.0,0" material="Examples/Flare" />
33
34    <SimpleNotification message="Awesome!!!">
35        <events>
36            <trigger>
37                <DistanceTrigger name=trigger position="0,0,100" distance=10 target="Pawn" />
38            </trigger>
39        </events>
40    </SimpleNotification>
41    <Billboard position="0,0,100" colour="1.0,0,1.0" material="Examples/Flare" />
42
43    <?lua
44      for i = 1, 10, 1 do
45    ?>
46        <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
47    <?lua end ?>
48
49  </Scene>
50</Level>
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