1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See thes |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Damian 'Mozork' Frick |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @file NotificationDispatcher.cc |
---|
31 | @brief Implementation of the NotificationDispatcher class. |
---|
32 | */ |
---|
33 | |
---|
34 | #include "NotificationDispatcher.h" |
---|
35 | |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | #include "core/EventIncludes.h" |
---|
38 | #include "core/XMLPort.h" |
---|
39 | #include "network/NetworkFunction.h" |
---|
40 | #include "network/Host.h" |
---|
41 | |
---|
42 | #include "infos/PlayerInfo.h" |
---|
43 | #include "interfaces/PlayerTrigger.h" |
---|
44 | #include "worldentities/pawns/Pawn.h" |
---|
45 | |
---|
46 | #include "Notification.h" |
---|
47 | #include "NotificationManager.h" |
---|
48 | |
---|
49 | namespace orxonox |
---|
50 | { |
---|
51 | |
---|
52 | CreateUnloadableFactory(NotificationDispatcher); |
---|
53 | |
---|
54 | registerMemberNetworkFunction(NotificationDispatcher, dispatch); |
---|
55 | |
---|
56 | /** |
---|
57 | @brief |
---|
58 | Default constructor. Initializes the object. |
---|
59 | */ |
---|
60 | NotificationDispatcher::NotificationDispatcher(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
---|
61 | { |
---|
62 | RegisterObject(NotificationDispatcher); |
---|
63 | |
---|
64 | this->sender_ = NotificationManager::NONE; |
---|
65 | this->registerVariables(); |
---|
66 | } |
---|
67 | |
---|
68 | /** |
---|
69 | @brief |
---|
70 | Destructor. |
---|
71 | */ |
---|
72 | NotificationDispatcher::~NotificationDispatcher() |
---|
73 | { |
---|
74 | |
---|
75 | } |
---|
76 | |
---|
77 | /** |
---|
78 | @brief |
---|
79 | Method for creating a NotificationDispatcher object through XML. |
---|
80 | */ |
---|
81 | void NotificationDispatcher::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
82 | { |
---|
83 | SUPER(NotificationDispatcher, XMLPort, xmlelement, mode); |
---|
84 | |
---|
85 | XMLPortEventSink(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode); //TODO: Change BaseObject to MultiTrigger as soon as MultiTrigger is the base of all triggers. |
---|
86 | } |
---|
87 | |
---|
88 | void NotificationDispatcher::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
---|
89 | { |
---|
90 | SUPER(NotificationDispatcher, XMLEventPort, xmlelement, mode); |
---|
91 | |
---|
92 | XMLPortEventState(NotificationDispatcher, BaseObject, "trigger", trigger, xmlelement, mode); |
---|
93 | } |
---|
94 | |
---|
95 | void NotificationDispatcher::registerVariables(void) |
---|
96 | { |
---|
97 | registerVariable(this->sender_, VariableDirection::ToClient); |
---|
98 | } |
---|
99 | |
---|
100 | /** |
---|
101 | @brief |
---|
102 | Dispatches a Notification with a message supplied by the createNotificationMessage() method, which can be overloaded. |
---|
103 | @param clientId |
---|
104 | The id of the client the notification should be dispatched to. |
---|
105 | */ |
---|
106 | void NotificationDispatcher::dispatch(unsigned int clientId) |
---|
107 | { |
---|
108 | if(GameMode::isStandalone() || Host::getPlayerID() == clientId || this->getSyncMode() == 0x0) |
---|
109 | { |
---|
110 | const std::string message = this->createNotificationMessage(); |
---|
111 | NotificationManager::sendNotification(message, clientId, this->getSender()); |
---|
112 | } |
---|
113 | else if(GameMode::isServer()) |
---|
114 | { |
---|
115 | callMemberNetworkFunction(NotificationDispatcher, dispatch, this->getObjectID(), clientId, clientId); |
---|
116 | } |
---|
117 | } |
---|
118 | |
---|
119 | /** |
---|
120 | @brief |
---|
121 | Is called when the NotificationDispatcher is triggered. |
---|
122 | @param triggered |
---|
123 | Whether it has been triggered or untriggered. The NotificationDispatcher only reacts to the first kind of events. |
---|
124 | @param trigger |
---|
125 | The object that caused the event to be fired. |
---|
126 | @return |
---|
127 | Returns true if the NotificationDispatcher was successfully triggered. |
---|
128 | */ |
---|
129 | bool NotificationDispatcher::trigger(bool triggered, BaseObject* trigger) |
---|
130 | { |
---|
131 | if(!triggered || !this->isActive()) // If the NotificationDispatcher is inactive it cannot be executed. |
---|
132 | return false; |
---|
133 | |
---|
134 | COUT(4) << "NotificationDispatcher (&" << this << ") triggered." << std::endl; |
---|
135 | |
---|
136 | PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger); |
---|
137 | Pawn* pawn = NULL; |
---|
138 | |
---|
139 | // If the trigger is a PlayerTrigger. |
---|
140 | if(pTrigger != NULL) |
---|
141 | { |
---|
142 | if(!pTrigger->isForPlayer()) // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. |
---|
143 | return false; |
---|
144 | else |
---|
145 | pawn = pTrigger->getTriggeringPlayer(); |
---|
146 | } |
---|
147 | else |
---|
148 | return false; |
---|
149 | |
---|
150 | if(pawn == NULL) |
---|
151 | { |
---|
152 | COUT(4) << "The NotificationDispatcher was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << std::endl; |
---|
153 | return false; |
---|
154 | } |
---|
155 | |
---|
156 | // Extract the PlayerInfo from the Pawn. |
---|
157 | PlayerInfo* player = pawn->getPlayer(); |
---|
158 | |
---|
159 | if(player == NULL) |
---|
160 | { |
---|
161 | COUT(3) << "The PlayerInfo* is NULL." << std::endl; |
---|
162 | return false; |
---|
163 | } |
---|
164 | |
---|
165 | this->dispatch(player->getClientID()); |
---|
166 | |
---|
167 | return true; |
---|
168 | } |
---|
169 | |
---|
170 | } |
---|