1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Knecht |
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24 | * Co-authors: |
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25 | * Damian 'Mozork' Frick |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Script.h" |
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30 | |
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31 | #include "core/command/CommandExecutor.h" |
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32 | #include "core/CoreIncludes.h" |
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33 | #include "core/EventIncludes.h" |
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34 | #include "core/GameMode.h" |
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35 | #include "core/LuaState.h" |
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36 | #include "core/XMLPort.h" |
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37 | #include "network/Host.h" |
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38 | #include "network/NetworkFunction.h" |
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39 | |
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40 | #include "PlayerManager.h" |
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41 | #include "infos/PlayerInfo.h" |
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42 | #include "interfaces/PlayerTrigger.h" |
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43 | #include "worldentities/pawns/Pawn.h" |
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44 | |
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45 | namespace orxonox |
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46 | { |
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47 | CreateFactory(Script); |
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48 | |
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49 | registerMemberNetworkFunction(Script, execute); |
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50 | |
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51 | // Initializing constants. |
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52 | /*static*/ const std::string Script::NORMAL = "normal"; |
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53 | /*static*/ const std::string Script::LUA = "lua"; |
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54 | /*static*/ const int Script::INF = -1; |
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55 | |
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56 | /** |
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57 | @brief |
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58 | Constructor. Registers and initializes the object. |
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59 | @param creator |
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60 | The creator of this object. |
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61 | */ |
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62 | Script::Script(BaseObject* creator) : BaseObject(creator), Synchronisable(creator) |
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63 | { |
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64 | RegisterObject(Script); |
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65 | |
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66 | // Initialize variables. |
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67 | this->luaState_ = NULL; |
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68 | this->remainingExecutions_ = Script::INF; |
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69 | this->mode_ = ScriptMode::normal; |
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70 | this->onLoad_ = true; |
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71 | this->times_ = Script::INF; |
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72 | this->needsGraphics_ = false; |
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73 | |
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74 | this->counter_ = 0.0f; |
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75 | |
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76 | this->registerVariables(); |
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77 | } |
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78 | |
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79 | /** |
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80 | @brief |
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81 | Destructor. Cleans up. |
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82 | */ |
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83 | Script::~Script() |
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84 | { |
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85 | if(this->isInitialized() && this->luaState_ != NULL) |
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86 | delete this->luaState_; |
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87 | } |
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88 | |
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89 | /** |
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90 | @brief |
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91 | Method for creating a Script object through XML. |
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92 | @param xmlelement |
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93 | The element. |
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94 | @param mode |
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95 | The mode. |
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96 | */ |
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97 | void Script::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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98 | { |
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99 | SUPER(Script, XMLPort, xmlelement, mode); |
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100 | |
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101 | XMLPortParam(Script, "code", setCode, getCode, xmlelement, mode); |
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102 | XMLPortParamTemplate(Script, "mode", setMode, getMode, xmlelement, mode, const std::string&).defaultValues(Script::NORMAL); |
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103 | XMLPortParam(Script, "onLoad", setOnLoad, isOnLoad, xmlelement, mode).defaultValues(true); |
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104 | XMLPortParam(Script, "times", setTimes, getTimes, xmlelement, mode).defaultValues(Script::INF); |
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105 | XMLPortParam(Script, "needsGraphics", setNeedsGraphics, getNeedsGraphics, xmlelement, mode).defaultValues(false); |
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106 | XMLPortParam(Script, "forAll", setForAll, isForAll, xmlelement, mode).defaultValues(false); |
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107 | |
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108 | XMLPortEventSink(Script, BaseObject, "trigger", trigger, xmlelement, mode); |
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109 | |
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110 | if(this->isOnLoad()) // If the object is onLoad the code is executed at once for all clients. |
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111 | this->execute(0); |
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112 | } |
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113 | |
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114 | /** |
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115 | @brief |
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116 | Creates a port that can be used to channel events and react to them. |
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117 | @param xmlelement |
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118 | The element. |
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119 | @param mode |
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120 | The mode. |
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121 | */ |
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122 | void Script::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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123 | { |
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124 | SUPER(Script, XMLEventPort, xmlelement, mode); |
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125 | |
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126 | XMLPortEventState(Script, BaseObject, "trigger", trigger, xmlelement, mode); |
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127 | } |
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128 | |
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129 | /** |
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130 | @brief |
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131 | Register the variables that need to be synchronized. |
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132 | */ |
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133 | void Script::registerVariables(void) |
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134 | { |
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135 | registerVariable(code_, VariableDirection::ToClient); |
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136 | registerVariable(needsGraphics_, VariableDirection::ToClient); |
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137 | registerVariable(modeStr_, VariableDirection::ToClient, new NetworkCallback<Script>(this, &Script::modeChanged)); |
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138 | } |
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139 | |
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140 | void Script::modeChanged(void) |
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141 | { |
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142 | this->setMode(this->modeStr_); |
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143 | } |
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144 | |
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145 | void Script::tick(float dt) |
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146 | { |
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147 | SUPER(Script, tick, dt); |
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148 | |
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149 | if(!this->clientCallbacks_.empty()) |
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150 | { |
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151 | if(this->counter_ < 2.0f) |
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152 | { |
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153 | this->counter_ += dt; |
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154 | } |
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155 | else |
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156 | { |
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157 | for(std::vector<unsigned int>::iterator it = this->clientCallbacks_.begin(); it != this->clientCallbacks_.end(); it++) |
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158 | { |
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159 | this->execute(*it, true); |
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160 | } |
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161 | this->clientCallbacks_.clear(); |
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162 | this->counter_ = 0.0f; |
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163 | } |
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164 | } |
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165 | } |
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166 | |
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167 | /** |
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168 | @brief |
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169 | Is called when an event comes in trough the event port. |
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170 | @param triggered |
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171 | Whether the event is triggering or un-triggering. |
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172 | @param trigger |
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173 | The object that caused the event to be fired. |
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174 | @return |
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175 | Returns true if successful. |
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176 | */ |
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177 | bool Script::trigger(bool triggered, BaseObject* trigger) |
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178 | { |
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179 | if(!triggered || !this->isActive()) // If the Script is inactive it cannot be executed. |
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180 | return false; |
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181 | |
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182 | COUT(4) << "Script (&" << this << ") triggered." << std::endl; |
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183 | |
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184 | PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger); |
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185 | Pawn* pawn = NULL; |
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186 | |
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187 | // If the trigger is a PlayerTrigger. |
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188 | if(pTrigger != NULL) |
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189 | { |
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190 | if(!pTrigger->isForPlayer()) // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one. |
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191 | return false; |
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192 | else |
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193 | pawn = pTrigger->getTriggeringPlayer(); |
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194 | } |
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195 | else |
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196 | return false; |
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197 | |
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198 | if(pawn == NULL) //TODO: Will this ever happen? If not, change in NotificationDispatcher as well. |
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199 | { |
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200 | COUT(4) << "The Script was triggered by an entity other than a Pawn. (" << trigger->getIdentifier()->getName() << ")" << std::endl; |
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201 | return false; |
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202 | } |
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203 | |
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204 | // Extract the PlayerInfo from the Pawn. |
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205 | PlayerInfo* player = pawn->getPlayer(); |
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206 | |
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207 | if(player == NULL) |
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208 | { |
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209 | COUT(3) << "The PlayerInfo* is NULL." << std::endl; |
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210 | return false; |
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211 | } |
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212 | |
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213 | this->execute(player->getClientID()); |
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214 | return true; |
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215 | } |
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216 | |
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217 | /** |
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218 | @brief |
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219 | Executes the Scripts code for the input client, depending on the mode. |
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220 | @param clientId |
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221 | The Id of the client the Script should be executed for. |
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222 | @param fromCallback |
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223 | Whether this method is executed in response to the connectedCallback(). |
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224 | */ |
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225 | void Script::execute(unsigned int clientId, bool fromCallback) |
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226 | { |
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227 | if(GameMode::isServer()) |
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228 | { |
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229 | // If the number of executions have been used up. |
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230 | if(this->times_ != Script::INF && this->remainingExecutions_ == 0) |
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231 | return; |
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232 | |
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233 | // Decrement the number of remaining executions. |
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234 | if(this->times_ != Script::INF) |
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235 | this->remainingExecutions_--; |
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236 | } |
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237 | |
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238 | if(GameMode::isStandalone() || Host::getPlayerID() == clientId) |
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239 | { |
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240 | // If the code needs graphics to be executed but the GameMode doesn't show graphics the code isn't executed. |
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241 | if(this->needsGraphics_ && !GameMode::showsGraphics()) |
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242 | return; |
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243 | |
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244 | if(this->mode_ == ScriptMode::normal) // If the mode is 'normal'. |
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245 | CommandExecutor::execute(this->code_); |
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246 | else if(this->mode_ == ScriptMode::lua) // If it's 'lua'. |
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247 | { |
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248 | if(this->luaState_ == NULL) |
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249 | this->luaState_ = new LuaState(); |
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250 | this->luaState_->doString(this->code_); |
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251 | } |
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252 | } |
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253 | if(!GameMode::isStandalone() && GameMode::isServer() && Host::getPlayerID() != clientId) |
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254 | { |
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255 | if(!fromCallback && this->isForAll()) |
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256 | { |
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257 | const std::map<unsigned int, PlayerInfo*> clients = PlayerManager::getInstance().getClients(); |
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258 | for(std::map<unsigned int, PlayerInfo*>::const_iterator it = clients.begin(); it != clients.end(); it++) |
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259 | { |
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260 | callMemberNetworkFunction(Script, execute, this->getObjectID(), it->first, it->first, false); |
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261 | } |
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262 | } |
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263 | else |
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264 | { |
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265 | callMemberNetworkFunction(Script, execute, this->getObjectID(), clientId, clientId, false); |
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266 | } |
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267 | } |
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268 | } |
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269 | |
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270 | void Script::clientConnected(unsigned int clientId) |
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271 | { |
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272 | if(!GameMode::isStandalone() && GameMode::isServer() && this->isOnLoad()) |
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273 | { |
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274 | if(clientId != 0) |
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275 | //TODO: Do better. This is only a temporary fix. |
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276 | this->clientCallbacks_.push_back(clientId); |
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277 | } |
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278 | } |
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279 | |
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280 | /** |
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281 | @brief |
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282 | Sets the mode of the Script. |
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283 | @param mode |
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284 | The mode as a string. |
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285 | */ |
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286 | void Script::setMode(const std::string& mode) |
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287 | { |
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288 | if(mode == Script::NORMAL) |
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289 | { |
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290 | this->setMode(ScriptMode::normal); |
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291 | this->modeStr_ = Script::NORMAL; |
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292 | } |
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293 | else if(mode == Script::LUA) |
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294 | { |
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295 | this->setMode(ScriptMode::lua); |
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296 | this->modeStr_ = Script::LUA; |
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297 | // Creates a new LuaState. |
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298 | if(this->luaState_ == NULL) |
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299 | this->luaState_ = new LuaState(); |
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300 | } |
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301 | else |
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302 | { |
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303 | COUT(2) << "Invalid mode '" << mode << "' in Script object. Setting to 'normal'." << std::endl; |
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304 | this->setMode(ScriptMode::normal); |
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305 | this->modeStr_ = Script::NORMAL; |
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306 | } |
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307 | } |
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308 | |
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309 | /** |
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310 | @brief |
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311 | Get the mode of the Script. |
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312 | @return |
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313 | Returns the mode as a string. |
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314 | */ |
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315 | const std::string& Script::getMode(void) |
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316 | { |
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317 | switch(this->mode_) |
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318 | { |
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319 | case ScriptMode::normal: |
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320 | return Script::NORMAL; |
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321 | case ScriptMode::lua: |
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322 | return Script::LUA; |
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323 | default: // This will never happen... |
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324 | return Script::NORMAL; |
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325 | } |
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326 | } |
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327 | |
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328 | /** |
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329 | @brief |
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330 | Set the number of times this Script is executed at the most. |
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331 | -1 denotes infinity. |
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332 | @param times |
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333 | The number of times to be set. |
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334 | */ |
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335 | void Script::setTimes(int times) |
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336 | { |
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337 | if(times >= -1) |
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338 | { |
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339 | this->times_ = times; |
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340 | this->remainingExecutions_ = times; |
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341 | } |
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342 | else |
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343 | { |
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344 | COUT(2) << "Invalid times '" << times << "' in Script. Setting to infinity." << std::endl; |
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345 | this->times_ = Script::INF; |
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346 | this->remainingExecutions_ = Script::INF; |
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347 | } |
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348 | } |
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349 | |
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350 | } |
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