1 | |
---|
2 | /* |
---|
3 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
4 | * > www.orxonox.net < |
---|
5 | * |
---|
6 | * |
---|
7 | * License notice: |
---|
8 | * |
---|
9 | * This program is free software; you can redistribute it and/or |
---|
10 | * modify it under the terms of the GNU General Public License |
---|
11 | * as published by the Free Software Foundation; either version 2 |
---|
12 | * of the License, or (at your option) any later version. |
---|
13 | * |
---|
14 | * This program is distributed in the hope that it will be useful, |
---|
15 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
16 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
17 | * GNU General Public License for more details. |
---|
18 | * |
---|
19 | * You should have received a copy of the GNU General Public License |
---|
20 | * along with this program; if not, write to the Free Software |
---|
21 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
22 | * |
---|
23 | * Author: |
---|
24 | * Eric Beier |
---|
25 | * Co-authors: |
---|
26 | * ... |
---|
27 | * |
---|
28 | */ |
---|
29 | |
---|
30 | /** |
---|
31 | @file ShieldPickup.h |
---|
32 | @brief Declaration of the ShieldPickup class. |
---|
33 | @ingroup PickupItems |
---|
34 | */ |
---|
35 | |
---|
36 | #ifndef _ShieldPickup_H__ |
---|
37 | #define _ShieldPickup_H__ |
---|
38 | |
---|
39 | #include "pickup/PickupPrereqs.h" |
---|
40 | |
---|
41 | #include <string> |
---|
42 | #include "worldentities/pawns/Pawn.h" |
---|
43 | #include "worldentities/StaticEntity.h" |
---|
44 | |
---|
45 | #include "pickup/Pickup.h" |
---|
46 | |
---|
47 | namespace orxonox { |
---|
48 | |
---|
49 | /** |
---|
50 | @brief |
---|
51 | A Pickup which can add a Shield to the Pawn. |
---|
52 | |
---|
53 | 1) The percentage: The percentage the shield takes from the damage dealt to a Pawn |
---|
54 | 2) The hit points: The amount of damage points a shield can teake before collapsing |
---|
55 | 3) The activation type: 'immediate' or 'onUse'. defines if the item is used when it's picked up or only after the player chooses to use it. |
---|
56 | 4) The duration: the activation time of the pickup. |
---|
57 | |
---|
58 | @author |
---|
59 | Eric Beier |
---|
60 | */ |
---|
61 | class _PickupExport ShieldPickup : public Pickup |
---|
62 | { |
---|
63 | public: |
---|
64 | |
---|
65 | ShieldPickup(BaseObject* creator); //!< Constructor. |
---|
66 | virtual ~ShieldPickup(); //!< Destructor. |
---|
67 | |
---|
68 | virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode); //!< Method for creating a HealthPickup object through XML. |
---|
69 | |
---|
70 | virtual void changedUsed(void); //!< Is called when the pickup has transited from used to unused or the other way around. |
---|
71 | virtual void clone(OrxonoxClass*& item); //!< Creates a duplicate of the input OrxonoxClass. |
---|
72 | |
---|
73 | inline float getDuration(void) |
---|
74 | { return this->duration_; } |
---|
75 | inline float getShieldHealth() |
---|
76 | { return this->shieldHealth_; } |
---|
77 | inline float getShieldAbsorption() |
---|
78 | { return this->shieldAbsorption_; } |
---|
79 | |
---|
80 | protected: |
---|
81 | void initializeIdentifier(void); //!< Initializes the PickupIdentifier of this pickup. |
---|
82 | |
---|
83 | void pickupTimerCallback(void); //!< Function that gets called when timer ends. |
---|
84 | |
---|
85 | void setDuration(float duration); |
---|
86 | void setShieldHealth(float shieldHealth); |
---|
87 | void setShieldAbsorption(float shieldAbsorption); |
---|
88 | |
---|
89 | private: |
---|
90 | void initialize(void); //!< Initializes the member variables. |
---|
91 | Pawn* carrierToPawnHelper(void); //!< Helper to transform the PickupCarrier to a Pawn, and throw an error message if the conversion fails. |
---|
92 | |
---|
93 | Timer durationTimer_; //!< Timer. |
---|
94 | |
---|
95 | float duration_; //!< The health that is transferred to the Pawn. |
---|
96 | float shieldHealth_; |
---|
97 | float shieldAbsorption_; // Has to be between 0 and 1 |
---|
98 | |
---|
99 | }; |
---|
100 | } |
---|
101 | |
---|
102 | #endif // _ShieldPickup_H__ |
---|