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source: code/branches/lastmanstanding/src/modules/questsystem/QuestEffect.h @ 7698

Last change on this file since 7698 was 7456, checked in by dafrick, 14 years ago

Reviewing documentation fo Questsystem, moving documentation fully into doxygen.
Added some files to modules they belong to.

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file QuestEffect.h
31    @brief Definition of the QuestEffect class.
32    @ingroup Questsystem
33*/
34
35#ifndef _QuestEffect_H__
36#define _QuestEffect_H__
37
38#include "questsystem/QuestsystemPrereqs.h"
39
40#include <list>
41#include "core/BaseObject.h"
42
43namespace orxonox
44{
45    /**
46    @brief
47        Handles QuestEffects for @ref orxonox::Quest "Quests".
48        QuestEffects are one of the ways for @ref orxonox::Quest "Quests" to have any side effects on the game world and for the game world to influence the @ref orxonox::Quest "Quests".
49    @author
50        Damian 'Mozork' Frick
51    */
52    class _QuestsystemExport QuestEffect : public BaseObject
53    {
54        public:
55            QuestEffect(BaseObject* creator);
56            virtual ~QuestEffect();
57
58            virtual bool invoke(PlayerInfo* player) = 0; //!< Invokes the QuestEffect.
59            static bool invokeEffects(PlayerInfo* player, std::list<QuestEffect*> & effects); //!< Invokes all QuestEffects in the list.
60
61    };
62
63}
64
65#endif /* _QuestEffect_H__ */
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