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source: code/branches/lastmanstanding/src/orxonox/OrxonoxPrereqs.h @ 7698

Last change on this file since 7698 was 7698, checked in by jo, 14 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
33*/
34
35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
37
38#include "OrxonoxConfig.h"
39#include "tools/ToolsPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
44
45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
46#  ifdef ORXONOX_SHARED_BUILD
47#    define _OrxonoxExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _OrxonoxExport
51#    else
52#      define _OrxonoxExport __declspec(dllimport)
53#    endif
54#  endif
55#elif defined ( ORXONOX_GCC_VISIBILITY )
56#  define _OrxonoxExport  __attribute__ ((visibility("default")))
57#else
58#  define _OrxonoxExport
59#endif
60
61//-----------------------------------------------------------------------
62// Forward declarations
63//-----------------------------------------------------------------------
64
65namespace orxonox
66{
67    class CameraManager;
68    class Level;
69    class LevelManager;
70    class PawnManager;
71    class PlayerManager;
72    class Radar;
73    class Scene;
74
75    // collisionshapes
76    class CollisionShape;
77    class CompoundCollisionShape;
78    class WorldEntityCollisionShape;
79
80    // controllers
81    class AIController;
82    class ArtificialController;
83    class Controller;
84    class DroneController;
85    class HumanController;
86    class ScriptController;
87    class WaypointController;
88    class WaypointPatrolController;
89
90    // gametypes
91    class Asteroids;
92    class Deathmatch;
93    class Dynamicmatch;
94    class Gametype;
95    class LastManStanding;
96    class TeamBaseMatch;
97    class TeamDeathmatch;
98    class UnderAttack;
99
100    // graphics
101    class Backlight;
102    class Billboard;
103    class BlinkingBillboard;
104    class Camera;
105    class FadingBillboard;
106    class GlobalShader;
107    class Light;
108    class Model;
109    class ParticleEmitter;
110    class ParticleSpawner;
111
112    // infos
113    class Bot;
114    class GametypeInfo;
115    class HumanPlayer;
116    class Info;
117    class PlayerInfo;
118
119    // interfaces
120    class GametypeMessageListener;
121    class NotificationListener;
122    class Pickupable;
123    class PickupCarrier;
124    class PlayerTrigger;
125    class RadarListener;
126    class RadarViewable;
127    class Rewardable;
128    class TeamColourable;
129
130    // items
131    class Engine;
132    class Item;
133    class MultiStateEngine;
134
135    // overlays
136    class InGameConsole;
137    class Map;
138    class OrxonoxOverlay;
139    class OverlayGroup;
140
141    // pickup
142    class PickupIdentifier;
143
144    //sound
145    class AmbientSound;
146    class BaseSound;
147    class SoundBuffer;
148    class SoundManager;
149    class SoundStreamer;
150    class WorldSound;
151
152    // weaponsystem
153    class DefaultWeaponmodeLink;
154    class Munition;
155    class Weapon;
156    class WeaponMode;
157    class WeaponPack;
158    class WeaponSet;
159    class WeaponSlot;
160    class WeaponSystem;
161
162    // worldentities
163    class BigExplosion;
164    class CameraPosition;
165    class ControllableEntity;
166    class Drone;
167    class EffectContainer;
168    class ExplosionChunk;
169    class MobileEntity;
170    class MovableEntity;
171    class SpawnPoint;
172    class StaticEntity;
173    class TeamSpawnPoint;
174    class WorldEntity;
175    class Rocket;
176    // worldentities, pawns
177    class Destroyer;
178    class Pawn;
179    class SpaceShip;
180    class Spectator;
181    class TeamBaseMatchBase;
182}
183
184// Bullet Physics Engine
185class btTransform;
186class btVector3;
187
188class btRigidBody;
189class btCollisionObject;
190class btGhostObject;
191class btManifoldPoint;
192
193class btCollisionShape;
194class btSphereShape;
195class btCompoundShape;
196class btStaticPlaneShape;
197
198class btDiscreteDynamicsWorld;
199class bt32BitAxisSweep3;
200class btDefaultCollisionConfiguration;
201class btCollisionDispatcher;
202class btSequentialImpulseConstraintSolver;
203
204// ALUT
205typedef struct ALCcontext_struct ALCcontext;
206typedef struct ALCdevice_struct ALCdevice;
207typedef unsigned int ALuint;
208typedef int ALint;
209typedef int ALenum;
210
211#endif /* _OrxonoxPrereqs_H__ */
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