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source: code/branches/lastmanstanding2/data/levels/templates/FPS.oxt @ 8413

Last change on this file since 8413 was 7679, checked in by dafrick, 14 years ago

Renaming levelfiles (and some other) according to our new naming conventions which is using camelCase, without '_' or spaces.

  • Property svn:eol-style set to native
File size: 1.3 KB
Line 
1<Template name=fps>
2  <FpsPlayer
3   spawnparticlesource    = "Orxonox/fairytwirl"
4   spawnparticleduration  = 3
5   explosionchunks        = 6
6
7   health            = 100
8   maxhealth         = 200
9   initialhealth     = 100
10
11   primaryThrust     = 0;
12   auxilaryThrust    = 0;
13   rotationThrust    = 0;
14
15   collisionType     = "dynamic"
16   mass              = 100
17   linearDamping     = 0.7
18   angularDamping    = 0.9999999
19   friction          = 0.01
20   
21   weapon            = "hs-w01.mesh"
22  >
23    <collisionShapes>
24      <BoxCollisionShape position="0,-20,0" halfExtents="15,25,15" />
25    </collisionShapes>
26   
27    <camerapositions>
28      <CameraPosition position="-1,1,2.2" drag=false mouselook=true />
29    </camerapositions>
30   
31    <?lua
32        include("includes/weaponSettingsFPS.oxi")
33    ?>
34
35  </FpsPlayer>
36</Template>
37<!--
38<Template name=fpscamera defaults=0>
39  <FpsPlayer>
40    <camerapositions>
41      <CameraPosition position="0,0,20" drag=false mouselook=true />
42     
43      <!--
44      CameraPosition position="0,150,-25" pitch=-90 drag=true />
45      <CameraPosition position="0,0,-40" yaw=180 drag=true />
46      <CameraPosition position="0,3,-14" yaw=0 />
47      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
48      <CameraPosition position="50,5,-8" yaw=90 drag=true /
49     
50    </camerapositions>
51  </FpsPlayer>
52</Template>
53-->
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