/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #include "LevelManager.h" #include #include "util/ScopedSingletonManager.h" #include "core/ClassTreeMask.h" #include "core/CommandLineParser.h" #include "core/ConfigValueIncludes.h" #include "core/CoreIncludes.h" #include "core/Loader.h" #include "core/Resource.h" #include "core/XMLFile.h" #include "PlayerManager.h" #include "Level.h" #include "LevelInfo.h" namespace orxonox { SetCommandLineArgument(level, "").shortcut("l").information("Default level file (overrides LevelManager::defaultLevelName_ configValue)"); ManageScopedSingleton(LevelManager, ScopeID::Root, false); LevelManager::LevelManager() { RegisterRootObject(LevelManager); this->setConfigValues(); // check override if (!CommandLineParser::getArgument("level")->hasDefaultValue()) { ModifyConfigValue(defaultLevelName_, tset, CommandLineParser::getValue("level").getString()); } this->compileAvailableLevelList(); } LevelManager::~LevelManager() { } void LevelManager::setConfigValues() { SetConfigValue(defaultLevelName_, "presentation_dm.oxw") .description("Sets the pre selection of the level in the main menu."); } void LevelManager::requestActivity(Level* level) { assert( std::find(this->levels_s.begin(), this->levels_s.end(), level)==this->levels_s.end() ); if( std::find(this->levels_s.begin(), this->levels_s.end(), level)!=this->levels_s.end() ) return; // level is already in list this->levels_s.push_back(level); if (this->levels_s.size() == 1) this->activateNextLevel(); } void LevelManager::releaseActivity(Level* level) { if (this->levels_s.size() > 0) { if (this->levels_s.front() == level) { level->setActive(false); this->levels_s.pop_front(); this->activateNextLevel(); } else { for (std::list::iterator it = this->levels_s.begin(); it != this->levels_s.end(); ++it) if ((*it) == level) this->levels_s.erase(it); } } } Level* LevelManager::getActiveLevel() { if (this->levels_s.size() > 0) return this->levels_s.front(); else return 0; } void LevelManager::activateNextLevel() { if (this->levels_s.size() > 0) { this->levels_s.front()->setActive(true); for (std::map::const_iterator it = PlayerManager::getInstance().getClients().begin(); it != PlayerManager::getInstance().getClients().end(); ++it) this->levels_s.front()->playerEntered(it->second); } } void LevelManager::setDefaultLevel(const std::string& levelName) { ModifyConfigValue(defaultLevelName_, set, levelName); } const std::string& LevelManager::getDefaultLevel() const { return defaultLevelName_; } unsigned int LevelManager::getNumberOfLevels() { this->updateAvailableLevelList(); return this->availableLevels_.size(); } LevelInfoItem* LevelManager::getAvailableLevelListItem(unsigned int index) const { if (index >= this->availableLevels_.size()) return NULL; else { std::map::const_iterator it = this->infos_.find(this->availableLevels_[index]); return it->second; } } void LevelManager::compileAvailableLevelList() { Ogre::StringVectorPtr levels = Resource::findResourceNames("*.oxw"); // Iterate over all *.oxw level files. for (Ogre::StringVector::const_iterator it = levels->begin(); it != levels->end(); ++it) { //TODO: Replace with tag, if (it->find("old/") != 0) { size_t pos = it->find(".oxw"); bool infoExists = false; // Load the LevelInfo object from the level file. XMLFile file = XMLFile(*it); ClassTreeMask mask = ClassTreeMask(); mask.exclude(ClassIdentifier::getIdentifier()); mask.include(ClassIdentifier::getIdentifier()); Loader::load(&file, mask, false); for(ObjectList::iterator item = ObjectList::begin(); item != ObjectList::end(); ++item) { LevelInfoItem* info = item->copy(); if(info->getXMLFilename() == *it) { this->infos_.insert(std::pair(it->substr(0, pos),info)); infoExists = true; } } Loader::unload(&file, mask); if(!infoExists) { this->infos_.insert(std::pair(it->substr(0, pos), new LevelInfoItem(it->substr(0, pos), *it))); } this->availableLevels_.push_back(it->substr(0, pos)); } } } void LevelManager::updateAvailableLevelList(void) { //TODO: Implement some kind of update? } }