Last change
on this file since 8386 was
7726,
checked in by konrad, 14 years ago
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decision popup in ingame menu has been changed
|
-
Property svn:eol-style set to
native
|
File size:
1.1 KB
|
Line | |
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1 | -- DecisionPopup.lua |
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2 | |
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3 | local P = createMenuSheet("DecisionPopup") |
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4 | |
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5 | P.buttonList = {} |
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6 | |
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7 | function P.onShow() |
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8 | --indices to iterate through buttonlist |
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9 | P.oldindex = -2 |
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10 | P.index = -1 |
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11 | end |
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12 | |
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13 | function P.onLoad() |
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14 | |
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15 | --button are arranged in a 1x2 matrix |
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16 | local item = { |
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17 | ["button"] = winMgr:getWindow("orxonox/DecisionPopup_button_yes"), |
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18 | ["function"] = P.button_yes |
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19 | } |
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20 | P.buttonList[1] = item |
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21 | |
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22 | local item = { |
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23 | ["button"] = winMgr:getWindow("orxonox/DecisionPopup_button_no"), |
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24 | ["function"] = P.button_no |
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25 | } |
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26 | P.buttonList[2] = item |
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27 | |
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28 | end |
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29 | |
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30 | function P.setCallback(functionPtr) |
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31 | P.functionPtr = functionPtr |
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32 | end |
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33 | |
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34 | function P.setText( text ) |
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35 | winMgr:getWindow("orxonox/DecisionPopup_text"):setText( text ) |
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36 | end |
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37 | |
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38 | -- events for ingamemenu |
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39 | function P.button_yes(e) |
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40 | if P.functionPtr ~= nil then |
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41 | P.functionPtr(true) |
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42 | end |
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43 | hideMenuSheet("DecisionPopup") |
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44 | end |
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45 | |
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46 | function P.button_no(e) |
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47 | if P.functionPtr ~= nil then |
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48 | P.functionPtr(false) |
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49 | end |
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50 | hideMenuSheet("DecisionPopup") |
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51 | end |
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52 | |
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53 | function P.onKeyPressed() |
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54 | buttonIteratorHelper(P.buttonList, code, P, 1, 2) |
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55 | end |
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56 | |
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57 | return P |
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58 | |
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