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source: code/branches/lastmanstanding3/data/levels/sound.oxw @ 8282

Last change on this file since 8282 was 7854, checked in by landauf, 14 years ago

detached AmbientSound from BaseObject - AmbientSound can not be placed directly in a level file anymore
instead added WorldAmbientSound, a BaseObject which can be placed in a level file to create and control ambient sound

with this change, the level can be destroyed completely because WorldAmbientSound can be deleted immediately at the end of the level, while the AmbientSound remains active until it faded out.

  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1<LevelInfo
2 name = "Sound showcase"
3 description = "Level to test and showcase sound."
4 tags = "test"
5/>
6
7<?lua
8  include("stats.oxo")
9  include("HUDTemplates3.oxo")
10  include("templates/lodInformation.oxt")
11?>
12
13<?lua
14  include("templates/spaceshipAssff.oxt")
15  include("templates/spaceshipPirate.oxt")
16?>
17
18<Level
19 name         = "Sample"
20 description  = "Just a few tests"
21>
22  <templates>
23    <Template link=lodtemplate_default />
24  </templates>
25
26  <Scene
27    ambientlight = "0.8, 0.8, 0.8"
28    skybox       = "Orxonox/Starbox"
29  >
30
31  <WorldAmbientSound source="Earth.ogg" looping="true" playOnLoad="true" />
32  <WorldAmbientSound source="Mars.ogg" looping="true">
33    <events>
34      <activity>
35        <DistanceTrigger position="400,0,0" distance=200 target="Camera">
36          <attached>
37            <ParticleSpawner position="0,0,0" source="Orxonox/fire3" lifetime=0 loop=0 autostart=1 />
38          </attached>
39        </DistanceTrigger>
40      </activity>
41    </events>
42  </WorldAmbientSound>
43  <WorldAmbientSound source="Jupiter.ogg" looping="true">
44    <events>
45      <activity>
46        <DistanceTrigger position="400,150,0" distance=200 target="Camera">
47          <attached>
48            <ParticleSpawner position="0,0,0" source="Orxonox/fire3" lifetime=0 loop=0 autostart=1 />
49          </attached>
50        </DistanceTrigger>
51      </activity>
52    </events>
53  </WorldAmbientSound>
54
55
56  <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
57  <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
58 
59  </Scene>
60</Level>
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