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source: code/branches/lastmanstanding3/src/libraries/core/Core.cc @ 8328

Last change on this file since 8328 was 7872, checked in by rgrieder, 14 years ago

Fixed msvc warning.

  • Property svn:eol-style set to native
File size: 14.8 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    Implementation of the Core singleton with its global variables (avoids boost include)
34*/
35
36#include "Core.h"
37
38#include <cassert>
39#include <cstdlib>
40#include <ctime>
41#include <fstream>
42#include <vector>
43
44#ifdef ORXONOX_PLATFORM_WINDOWS
45#  ifndef WIN32_LEAN_AND_MEAN
46#    define WIN32_LEAN_AND_MEAN
47#  endif
48#  include <windows.h>
49#  undef min
50#  undef max
51#endif
52
53#include "util/Clock.h"
54#include "util/Debug.h"
55#include "util/Exception.h"
56#include "util/Scope.h"
57#include "util/ScopedSingletonManager.h"
58#include "util/SignalHandler.h"
59#include "PathConfig.h"
60#include "CommandLineParser.h"
61#include "ConfigFileManager.h"
62#include "ConfigValueIncludes.h"
63#include "CoreIncludes.h"
64#include "DynLibManager.h"
65#include "GameMode.h"
66#include "GraphicsManager.h"
67#include "GUIManager.h"
68#include "Identifier.h"
69#include "Language.h"
70#include "LuaState.h"
71#include "command/ConsoleCommand.h"
72#include "command/IOConsole.h"
73#include "command/TclBind.h"
74#include "command/TclThreadManager.h"
75#include "input/InputManager.h"
76
77namespace orxonox
78{
79    //! Static pointer to the singleton
80    Core* Core::singletonPtr_s  = 0;
81
82    SetCommandLineArgument(settingsFile, "orxonox.ini").information("THE configuration file");
83    SetCommandLineSwitch(noIOConsole).information("Use this if you don't want to use the IOConsole (for instance for Lua debugging)");
84
85#ifdef ORXONOX_PLATFORM_WINDOWS
86    SetCommandLineArgument(limitToCPU, 1).information("Limits the program to one CPU/core (1, 2, 3, etc.). Default is the first core (faster than off)");
87#endif
88
89    Core::Core(const std::string& cmdLine)
90        // Cleanup guard for identifier destruction (incl. XMLPort, configValues, consoleCommands)
91        : identifierDestroyer_(Identifier::destroyAllIdentifiers)
92        // Cleanup guard for external console commands that don't belong to an Identifier
93        , consoleCommandDestroyer_(ConsoleCommand::destroyAll)
94        , bGraphicsLoaded_(false)
95        , bStartIOConsole_(true)
96        , lastLevelTimestamp_(0)
97        , ogreConfigTimestamp_(0)
98    {
99        // Set the hard coded fixed paths
100        this->pathConfig_.reset(new PathConfig());
101
102        // Create a new dynamic library manager
103        this->dynLibManager_.reset(new DynLibManager());
104
105        // Load modules
106        const std::vector<std::string>& modulePaths = this->pathConfig_->getModulePaths();
107        for (std::vector<std::string>::const_iterator it = modulePaths.begin(); it != modulePaths.end(); ++it)
108        {
109            try
110            {
111                this->dynLibManager_->load(*it);
112            }
113            catch (...)
114            {
115                COUT(1) << "Couldn't load module \"" << *it << "\": " << Exception::handleMessage() << std::endl;
116            }
117        }
118
119        // Parse command line arguments AFTER the modules have been loaded (static code!)
120        CommandLineParser::parseCommandLine(cmdLine);
121
122        // Set configurable paths like log, config and media
123        this->pathConfig_->setConfigurablePaths();
124
125        // create a signal handler (only active for Linux)
126        // This call is placed as soon as possible, but after the directories are set
127        this->signalHandler_.reset(new SignalHandler());
128        this->signalHandler_->doCatch(PathConfig::getExecutablePathString(), PathConfig::getLogPathString() + "orxonox_crash.log");
129
130        // Set the correct log path. Before this call, /tmp (Unix) or %TEMP% (Windows) was used
131        OutputHandler::getInstance().setLogPath(PathConfig::getLogPathString());
132
133        // Parse additional options file now that we know its path
134        CommandLineParser::parseFile();
135
136#ifdef ORXONOX_PLATFORM_WINDOWS
137        // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump
138        // do this after ogre has initialised. Somehow Ogre changes the settings again (not through
139        // the timer though).
140        int limitToCPU = CommandLineParser::getValue("limitToCPU");
141        if (limitToCPU > 0)
142            setThreadAffinity(static_cast<unsigned int>(limitToCPU));
143#endif
144
145        // Manage ini files and set the default settings file (usually orxonox.ini)
146        this->configFileManager_.reset(new ConfigFileManager());
147        this->configFileManager_->setFilename(ConfigFileType::Settings,
148            CommandLineParser::getValue("settingsFile").getString());
149
150        // Required as well for the config values
151        this->languageInstance_.reset(new Language());
152
153        // Do this soon after the ConfigFileManager has been created to open up the
154        // possibility to configure everything below here
155        ClassIdentifier<Core>::getIdentifier("Core")->initialiseObject(this, "Core", true);
156        this->setConfigValues();
157
158        // create persistent io console
159        if (CommandLineParser::getValue("noIOConsole").getBool())
160        {
161            ModifyConfigValue(bStartIOConsole_, tset, false);
162        }
163        if (this->bStartIOConsole_)
164            this->ioConsole_.reset(new IOConsole());
165
166        // creates the class hierarchy for all classes with factories
167        Identifier::createClassHierarchy();
168
169        // Load OGRE excluding the renderer and the render window
170        this->graphicsManager_.reset(new GraphicsManager(false));
171
172        // initialise Tcl
173        this->tclBind_.reset(new TclBind(PathConfig::getDataPathString()));
174        this->tclThreadManager_.reset(new TclThreadManager(tclBind_->getTclInterpreter()));
175
176        // Create singletons that always exist (in other libraries)
177        this->rootScope_.reset(new Scope<ScopeID::Root>());
178
179        // Generate documentation instead of normal run?
180        std::string docFilename;
181        CommandLineParser::getValue("generateDoc", &docFilename);
182        if (!docFilename.empty())
183        {
184            std::ofstream docFile(docFilename.c_str());
185            if (docFile.is_open())
186            {
187                CommandLineParser::generateDoc(docFile);
188                docFile.close();
189            }
190            else
191                COUT(0) << "Error: Could not open file for documentation writing" << endl;
192        }
193    }
194
195    /**
196    @brief
197        All destruction code is handled by scoped_ptrs and ScopeGuards.
198    */
199    Core::~Core()
200    {
201        // Remove us from the object lists again to avoid problems when destroying them
202        this->unregisterObject();
203    }
204
205    //! Function to collect the SetConfigValue-macro calls.
206    void Core::setConfigValues()
207    {
208#ifdef ORXONOX_RELEASE
209        const unsigned int defaultLevelLogFile = 3;
210#else
211        const unsigned int defaultLevelLogFile = 4;
212#endif
213        SetConfigValueExternal(softDebugLevelLogFile_, "OutputHandler", "softDebugLevelLogFile", defaultLevelLogFile)
214            .description("The maximum level of debug output shown in the log file");
215        OutputHandler::getInstance().setSoftDebugLevel(OutputHandler::logFileOutputListenerName_s, this->softDebugLevelLogFile_);
216
217        SetConfigValue(language_, Language::getInstance().defaultLanguage_)
218            .description("The language of the in game text")
219            .callback(this, &Core::languageChanged);
220        SetConfigValue(bInitRandomNumberGenerator_, true)
221            .description("If true, all random actions are different each time you start the game")
222            .callback(this, &Core::initRandomNumberGenerator);
223        SetConfigValue(bStartIOConsole_, true)
224            .description("Set to false if you don't want to use the IOConsole (for Lua debugging for instance)");
225        SetConfigValue(lastLevelTimestamp_, 0)
226            .description("Timestamp when the last level was started.");
227        SetConfigValue(ogreConfigTimestamp_, 0)
228            .description("Timestamp when the ogre config file was changed.");
229    }
230
231    //! Callback function if the language has changed.
232    void Core::languageChanged()
233    {
234        // Read the translation file after the language was configured
235        Language::getInstance().readTranslatedLanguageFile();
236    }
237
238    void Core::initRandomNumberGenerator()
239    {
240        static bool bInitialized = false;
241        if (!bInitialized && this->bInitRandomNumberGenerator_)
242        {
243            srand(static_cast<unsigned int>(time(0)));
244            rand();
245            bInitialized = true;
246        }
247    }
248
249    void Core::loadGraphics()
250    {
251        // Any exception should trigger this, even in upgradeToGraphics (see its remarks)
252        Loki::ScopeGuard unloader = Loki::MakeObjGuard(*this, &Core::unloadGraphics);
253
254        // Upgrade OGRE to receive a render window
255        try
256        {
257            graphicsManager_->upgradeToGraphics();
258        }
259        catch (const InitialisationFailedException&)
260        {
261            // Exit the application if the Ogre config dialog was canceled
262            COUT(1) << Exception::handleMessage() << std::endl;
263            exit(EXIT_FAILURE);
264        }
265        catch (...)
266        {
267            // Recovery from this is very difficult. It requires to completely
268            // destroy Ogre related objects and load again (without graphics).
269            // However since Ogre 1.7 there seems to be a problem when Ogre
270            // throws an exception and the graphics engine then gets destroyed
271            // and reloaded between throw and catch (access violation in MSVC).
272            // That's why we abort completely and only display the exception.
273            COUT(1) << "An exception occurred during upgrade to graphics. "
274                    << "That is unrecoverable. The message was:" << endl
275                    << Exception::handleMessage() << endl;
276            abort();
277        }
278
279        // Calls the InputManager which sets up the input devices.
280        inputManager_.reset(new InputManager());
281
282        // Load the CEGUI interface
283        guiManager_.reset(new GUIManager(inputManager_->getMousePosition()));
284
285        bGraphicsLoaded_ = true;
286        GameMode::bShowsGraphics_s = true;
287
288        // Load some sort of a debug overlay (only denoted by its name, "debug.oxo")
289        graphicsManager_->loadDebugOverlay();
290
291        // Create singletons associated with graphics (in other libraries)
292        graphicsScope_.reset(new Scope<ScopeID::Graphics>());
293
294        unloader.Dismiss();
295    }
296
297    void Core::unloadGraphics()
298    {
299        this->graphicsScope_.reset();
300        this->guiManager_.reset();
301        this->inputManager_.reset();
302        this->graphicsManager_.reset();
303
304        // Load Ogre::Root again, but without the render system
305        try
306            { this->graphicsManager_.reset(new GraphicsManager(false)); }
307        catch (...)
308        {
309            COUT(0) << "An exception occurred during 'unloadGraphics':" << Exception::handleMessage() << std::endl
310                    << "Another exception might be being handled which may lead to undefined behaviour!" << std::endl
311                    << "Terminating the program." << std::endl;
312            abort();
313        }
314
315        bGraphicsLoaded_ = false;
316        GameMode::bShowsGraphics_s = false;
317    }
318
319    //! Sets the language in the config-file back to the default.
320    void Core::resetLanguage()
321    {
322        ResetConfigValue(language_);
323    }
324
325    /**
326    @note
327        The code of this function has been copied and adjusted from OGRE, an open source graphics engine.
328            (Object-oriented Graphics Rendering Engine)
329        For the latest info, see http://www.ogre3d.org/
330
331        Copyright (c) 2000-2008 Torus Knot Software Ltd
332
333        OGRE is licensed under the LGPL. For more info, see OGRE license.
334    */
335    void Core::setThreadAffinity(int limitToCPU)
336    {
337#ifdef ORXONOX_PLATFORM_WINDOWS
338
339        if (limitToCPU <= 0)
340            return;
341
342        unsigned int coreNr = limitToCPU - 1;
343        // Get the current process core mask
344        DWORD procMask;
345        DWORD sysMask;
346#  if _MSC_VER >= 1400 && defined (_M_X64)
347        GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask);
348#  else
349        GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask);
350#  endif
351
352        // If procMask is 0, consider there is only one core available
353        // (using 0 as procMask will cause an infinite loop below)
354        if (procMask == 0)
355            procMask = 1;
356
357        // if the core specified with coreNr is not available, take the lowest one
358        if (!(procMask & (1 << coreNr)))
359            coreNr = 0;
360
361        // Find the lowest core that this process uses and coreNr suggests
362        DWORD threadMask = 1;
363        while ((threadMask & procMask) == 0 || (threadMask < (1u << coreNr)))
364            threadMask <<= 1;
365
366        // Set affinity to the first core
367        SetThreadAffinityMask(GetCurrentThread(), threadMask);
368#endif
369    }
370
371    void Core::preUpdate(const Clock& time)
372    {
373        // Update singletons before general ticking
374        ScopedSingletonManager::preUpdate<ScopeID::Root>(time);
375        if (this->bGraphicsLoaded_)
376        {
377            // Process input events
378            this->inputManager_->preUpdate(time);
379            // Update GUI
380            this->guiManager_->preUpdate(time);
381            // Update singletons before general ticking
382            ScopedSingletonManager::preUpdate<ScopeID::Graphics>(time);
383        }
384        // Process console events and status line
385        if (this->ioConsole_ != NULL)
386            this->ioConsole_->preUpdate(time);
387        // Process thread commands
388        this->tclThreadManager_->preUpdate(time);
389    }
390
391    void Core::postUpdate(const Clock& time)
392    {
393        // Update singletons just before rendering
394        ScopedSingletonManager::postUpdate<ScopeID::Root>(time);
395        if (this->bGraphicsLoaded_)
396        {
397            // Update singletons just before rendering
398            ScopedSingletonManager::postUpdate<ScopeID::Graphics>(time);
399            // Render (doesn't throw)
400            this->graphicsManager_->postUpdate(time);
401        }
402    }
403
404    void Core::updateLastLevelTimestamp()
405    {
406        ModifyConfigValue(lastLevelTimestamp_, set, static_cast<long long>(time(NULL)));
407    }
408
409    void Core::updateOgreConfigTimestamp()
410    {
411        ModifyConfigValue(ogreConfigTimestamp_, set, static_cast<long long>(time(NULL)));
412    }
413}
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