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source: code/branches/lastmanstanding3/src/modules/overlays/hud/ChatOverlay.cc @ 8569

Last change on this file since 8569 was 7284, checked in by landauf, 14 years ago

merged consolecommands3 branch back to trunk.

note: the console command interface has changed completely, but the documentation is not yet up to date. just copy an existing command and change it to your needs, it's pretty self-explanatory. also the include files related to console commands are now located in core/command/. in the game it should work exactly like before, except for some changes in the auto-completion.

  • Property svn:eol-style set to native
File size: 3.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ChatOverlay.h"
30
31#include <string>
32#include <OgreTextAreaOverlayElement.h>
33
34#include "util/Convert.h"
35#include "util/DisplayStringConversions.h"
36#include "core/CoreIncludes.h"
37#include "core/ConfigValueIncludes.h"
38#include "core/command/Executor.h"
39
40#include "tools/Timer.h"
41#include "infos/PlayerInfo.h"
42#include "PlayerManager.h"
43
44namespace orxonox
45{
46    CreateFactory(ChatOverlay);
47
48    ChatOverlay::ChatOverlay(BaseObject* creator)
49        : OverlayText(creator)
50    {
51        RegisterObject(ChatOverlay);
52
53        this->displayTime_ = 0.0;
54
55        this->setConfigValues();
56    }
57
58    ChatOverlay::~ChatOverlay()
59    {
60        for (std::set<Timer*>::iterator it = this->timers_.begin(); it != this->timers_.end(); ++it)
61            delete (*it);
62    }
63
64    void ChatOverlay::setConfigValues()
65    {
66        SetConfigValue(displayTime_, 6.0f);
67    }
68
69    void ChatOverlay::incomingChat(const std::string& message, unsigned int senderID)
70    {
71        std::string text;
72
73        if (senderID != CLIENTID_UNKNOWN)
74        {
75            std::string name = "unknown";
76
77            PlayerInfo* player = PlayerManager::getInstance().getClient(senderID);
78            if (player)
79                name = player->getName();
80
81            text = name + ": " + message;
82        }
83        else
84        {
85            text = message;
86        }
87
88        this->messages_.push_back(multi_cast<Ogre::DisplayString>(text));
89        COUT(0) << "Chat: " << text << std::endl;
90
91        Timer* timer = new Timer();
92        this->timers_.insert(timer); // store the timer in a set to destroy it in the destructor
93        const ExecutorPtr& executor = createExecutor(createFunctor(&ChatOverlay::dropMessage, this));
94        executor->setDefaultValues(timer);
95        timer->setTimer(this->displayTime_, false, executor, true);
96
97        this->updateOverlayText();
98    }
99
100    void ChatOverlay::dropMessage(Timer* timer)
101    {
102        if (this->messages_.size() > 0)
103            this->messages_.pop_front();
104        this->updateOverlayText();
105        this->timers_.erase(timer); // the timer destroys itself, but we have to remove it from the set
106    }
107
108    void ChatOverlay::updateOverlayText()
109    {
110        this->text_->setCaption("");
111
112        for (std::list<Ogre::DisplayString>::reverse_iterator it = this->messages_.rbegin(); it != this->messages_.rend(); ++it)
113        {
114            this->text_->setCaption(this->text_->getCaption() + "\n" + (*it));
115        }
116    }
117}
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