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source: code/branches/lastmanstanding3/src/orxonox/OrxonoxPrereqs.h @ 8352

Last change on this file since 8352 was 7903, checked in by scheusso, 14 years ago

Merge branch 'jo-test' into lms3

  • Property svn:eol-style set to native
File size: 5.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Shared library macros, enums, constants and forward declarations for the orxonox library
33*/
34
35#ifndef _OrxonoxPrereqs_H__
36#define _OrxonoxPrereqs_H__
37
38#include "OrxonoxConfig.h"
39#include "tools/ToolsPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
44
45#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
46#  ifdef ORXONOX_SHARED_BUILD
47#    define _OrxonoxExport __declspec(dllexport)
48#  else
49#    if defined( __MINGW32__ )
50#      define _OrxonoxExport
51#    else
52#      define _OrxonoxExport __declspec(dllimport)
53#    endif
54#  endif
55#elif defined ( ORXONOX_GCC_VISIBILITY )
56#  define _OrxonoxExport  __attribute__ ((visibility("default")))
57#else
58#  define _OrxonoxExport
59#endif
60
61//-----------------------------------------------------------------------
62// Forward declarations
63//-----------------------------------------------------------------------
64
65namespace orxonox
66{
67    class CameraManager;
68    class Level;
69    class LevelInfo;
70    class LevelInfoItem;
71    class LevelManager;
72    class PawnManager;
73    class PlayerManager;
74    class Radar;
75    class Scene;
76
77    // collisionshapes
78    class CollisionShape;
79    class CompoundCollisionShape;
80    class WorldEntityCollisionShape;
81
82    // controllers
83    class AIController;
84    class ArtificialController;
85    class Controller;
86    class DroneController;
87    class HumanController;
88    class ScriptController;
89    class WaypointController;
90    class WaypointPatrolController;
91
92    // gametypes
93    class Asteroids;
94    class Deathmatch;
95    class Dynamicmatch;
96    class Gametype;
97    class LastManStanding;
98    class LastTeamStanding;
99    class TeamBaseMatch;
100    class TeamDeathmatch;
101    class UnderAttack;
102
103    // graphics
104    class Backlight;
105    class Billboard;
106    class BlinkingBillboard;
107    class Camera;
108    class FadingBillboard;
109    class GlobalShader;
110    class Light;
111    class Model;
112    class ParticleEmitter;
113    class ParticleSpawner;
114
115    // infos
116    class Bot;
117    class GametypeInfo;
118    class HumanPlayer;
119    class Info;
120    class PlayerInfo;
121
122    // interfaces
123    class GametypeMessageListener;
124    class NotificationListener;
125    class Pickupable;
126    class PickupCarrier;
127    class PlayerTrigger;
128    class RadarListener;
129    class RadarViewable;
130    class Rewardable;
131    class TeamColourable;
132
133    // items
134    class Engine;
135    class Item;
136    class MultiStateEngine;
137
138    // overlays
139    class InGameConsole;
140    class Map;
141    class OrxonoxOverlay;
142    class OverlayGroup;
143
144    // pickup
145    class PickupIdentifier;
146
147    //sound
148    class AmbientSound;
149    class BaseSound;
150    class SoundBuffer;
151    class SoundManager;
152    class SoundStreamer;
153    class WorldSound;
154    class WorldAmbientSound;
155
156    // weaponsystem
157    class DefaultWeaponmodeLink;
158    class Munition;
159    class Weapon;
160    class WeaponMode;
161    class WeaponPack;
162    class WeaponSet;
163    class WeaponSlot;
164    class WeaponSystem;
165
166    // worldentities
167    class BigExplosion;
168    class CameraPosition;
169    class ControllableEntity;
170    class Drone;
171    class EffectContainer;
172    class ExplosionChunk;
173    class MobileEntity;
174    class MovableEntity;
175    class SpawnPoint;
176    class StaticEntity;
177    class TeamSpawnPoint;
178    class WorldEntity;
179    class Rocket;
180    // worldentities, pawns
181    class Destroyer;
182    class Pawn;
183    class SpaceShip;
184    class Spectator;
185    class TeamBaseMatchBase;
186}
187
188// Bullet Physics Engine
189class btTransform;
190class btVector3;
191
192class btRigidBody;
193class btCollisionObject;
194class btGhostObject;
195class btManifoldPoint;
196
197class btCollisionShape;
198class btSphereShape;
199class btCompoundShape;
200class btStaticPlaneShape;
201
202class btDiscreteDynamicsWorld;
203class bt32BitAxisSweep3;
204class btDefaultCollisionConfiguration;
205class btCollisionDispatcher;
206class btSequentialImpulseConstraintSolver;
207
208// ALUT
209typedef struct ALCcontext_struct ALCcontext;
210typedef struct ALCdevice_struct ALCdevice;
211typedef unsigned int ALuint;
212typedef int ALint;
213typedef int ALenum;
214
215#endif /* _OrxonoxPrereqs_H__ */
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