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source: code/branches/lastmanstanding3/src/orxonox/worldentities/Drone.cc @ 8740

Last change on this file since 8740 was 7163, checked in by dafrick, 14 years ago

Merged presentation3 branch into trunk.

  • Property svn:eol-style set to native
File size: 6.3 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oli Scheuss
24 *   Co-authors:
25 *      ...
26 */
27
28
29#include "Drone.h"
30
31#include "core/XMLPort.h"
32#include "BulletDynamics/Dynamics/btRigidBody.h"
33
34namespace orxonox
35{
36    CreateFactory(Drone);
37    /**
38    @brief
39        Constructor. Registers the object and initializes some default values.
40    */
41    Drone::Drone(BaseObject* creator) : Pawn(creator)
42    {
43        RegisterObject(Drone);
44
45        this->myController_ = 0;
46
47        this->localLinearAcceleration_.setValue(0, 0, 0);
48        this->localAngularAcceleration_.setValue(0, 0, 0);
49        this->setRadarVisibility(false);
50        this->setCollisionType(WorldEntity::Dynamic);
51
52        myController_ = new DroneController(static_cast<BaseObject*>(this)); //!< Creates a new controller and passes our this pointer to it as creator.
53        myController_->setDrone(this);
54
55        this->setController(myController_);
56    }
57
58    /**
59    @brief
60        Destructor. Destroys controller, if present.
61    */
62    Drone::~Drone()
63    {
64        if( this->isInitialized() && this->myController_ )
65            this->myController_->destroy();
66    }
67
68    /**
69    @brief
70        Method for creating a Drone through XML.
71    */
72    void Drone::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(Drone, XMLPort, xmlelement, mode);
75
76        XMLPortParam(Drone, "primaryThrust_", setPrimaryThrust, getPrimaryThrust, xmlelement, mode);
77        XMLPortParam(Drone, "auxilaryThrust_", setAuxilaryThrust, getAuxilaryThrust, xmlelement, mode);
78        XMLPortParam(Drone, "rotationThrust_", setRotationThrust, getRotationThrust, xmlelement, mode);
79        XMLPortParam(Drone, "maxDistanceToOwner_", setMaxDistanceToOwner, getMaxDistanceToOwner, xmlelement, mode);
80        XMLPortParam(Drone, "minDistanceToOwner_", setMinDistanceToOwner, getMinDistanceToOwner, xmlelement, mode);
81        XMLPortParam(Drone, "maxShootingRange_", setMaxShootingRange, getMaxShootingRange, xmlelement, mode);
82    }
83
84
85    /**
86    @brief
87        Defines which actions the Drone has to take in each tick.
88    @param dt
89        The length of the tick.
90    */
91    void Drone::tick(float dt)
92    {
93        SUPER(Drone, tick, dt);
94
95        //if (this->hasLocalController())
96        //{
97            this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() * getMass() * this->auxilaryThrust_);
98            this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() * getMass() * this->auxilaryThrust_);
99            if (this->localLinearAcceleration_.z() > 0)
100              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->auxilaryThrust_);
101            else
102              this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() * getMass() * this->primaryThrust_);
103            this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * this->localLinearAcceleration_);
104            this->localLinearAcceleration_.setValue(0, 0, 0);
105
106            this->localAngularAcceleration_ *= this->getLocalInertia() * this->rotationThrust_;
107            this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * this->localAngularAcceleration_);
108            this->localAngularAcceleration_.setValue(0, 0, 0);
109        //}
110    }
111
112    /**
113    @brief
114        Moves the Drone in the negative z-direction (Front/Back) by an amount specified by the first component of the input 2-dim vector.
115    @param value
116        The vector determining the amount of the movement.
117    */
118    void Drone::moveFrontBack(const Vector2& value)
119    {
120        this->localLinearAcceleration_.setZ(this->localLinearAcceleration_.z() - value.x);
121    }
122
123    /**
124    @brief
125        Moves the Drone in the x-direction (Right/Left) by an amount specified by the first component of the input 2-dim vector.
126    @param value
127        The vector determining the amount of the movement.
128    */
129    void Drone::moveRightLeft(const Vector2& value)
130    {
131        this->localLinearAcceleration_.setX(this->localLinearAcceleration_.x() + value.x);
132    }
133
134    /**
135    @brief
136        Moves the Drone in the y-direction (Up/Down) by an amount specified by the first component of the input 2-dim vector.
137    @param value
138        The vector determining the amount of the movement.
139    */
140    void Drone::moveUpDown(const Vector2& value)
141    {
142        this->localLinearAcceleration_.setY(this->localLinearAcceleration_.y() + value.x);
143    }
144
145    /**
146    @brief
147        Rotates the Drone around the y-axis by the amount specified by the first component of the input 2-dim vector.
148    @param value
149        The vector determining the amount of the angular movement.
150    */
151    void Drone::rotateYaw(const Vector2& value)
152    {
153        this->localAngularAcceleration_.setY(this->localAngularAcceleration_.y() + value.x);
154    }
155
156    /**
157    @brief
158        Rotates the Drone around the x-axis by the amount specified by the first component of the input 2-dim vector.
159    @param value
160        The vector determining the amount of the angular movement.
161    */
162    void Drone::rotatePitch(const Vector2& value)
163    {
164        this->localAngularAcceleration_.setX(this->localAngularAcceleration_.x() + value.x);
165    }
166
167    /**
168    @brief
169        Rotates the Drone around the z-axis by the amount specified by the first component of the input 2-dim vector.
170    @param value
171        The vector determining the amount of the angular movement.
172    */
173    void Drone::rotateRoll(const Vector2& value)
174    {
175        this->localAngularAcceleration_.setZ(this->localAngularAcceleration_.z() + value.x);
176    }
177
178}
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