1 | <!-- --> |
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2 | |
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3 | <!--Basic-----------------------------------------------------------------------------------------------------------------------------------------------------------------------> |
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4 | <!--Basic Infos--> |
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5 | |
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6 | <LevelInfo |
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7 | name = "Escape the bastards" |
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8 | description = "You destroyed their Base, you accomplished the mission. Now get out of there, and get rid of the haunters" |
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9 | tags = "mission" |
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10 | screenshot = "emptylevel.png" |
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11 | /> |
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12 | |
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13 | <?lua |
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14 | include("stats.oxo") |
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15 | include("HUDTemplates3.oxo") |
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16 | include("templates/lodInformation.oxt") |
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17 | ?> |
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18 | |
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19 | <?lua |
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20 | include("templates/spaceshipAssff.oxt") |
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21 | include("templates/spaceshipPirate.oxt") |
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22 | include("templates/spaceshipEscort.oxt") |
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23 | include("templates/spaceshipSpacecruiser.oxt") |
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24 | ?> |
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25 | |
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26 | <NotificationQueueCEGUI |
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27 | name="narrative" |
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28 | targets="simpleNotification" |
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29 | size=3 |
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30 | displayTime=4 |
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31 | position="0.2, 0, 0.1, 0" |
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32 | fontSize="23" |
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33 | fontColor="0, 0.5, 1, 0.9" |
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34 | alignment="HorzCentred" |
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35 | displaySize="0.6, 0, 0, 0" |
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36 | /> |
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37 | |
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38 | <Level |
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39 | name = "Escape the bastards" |
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40 | description = "You destroyed their Base, you accomplished the mission. Now get out of there, and get rid of the haunters" |
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41 | gametype=Mission |
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42 | > |
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43 | <templates> |
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44 | <Template link=lodtemplate_default /> |
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45 | </templates> |
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46 | <?lua include("includes/notifications.oxi") ?> |
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47 | |
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48 | <Scene |
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49 | ambientlight = "0.8, 0.8, 0.8" |
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50 | skybox = "Orxonox/skyBoxMoreNebula" |
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51 | > |
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52 | |
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53 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/> |
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54 | |
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55 | |
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56 | |
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57 | <!-- SpawnPoint team=0 position="-1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff / --> |
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58 | |
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59 | <!-- New Ship --> |
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60 | |
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61 | |
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62 | <!-- New Ship END --> |
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63 | <!--Basic Infos end--> |
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64 | |
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65 | <!--Story-----------------------------------------------------------------------------------------------------------------------------------------------------------------------> |
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66 | |
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67 | |
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68 | <!--Quests (Fly to the Ally)--> |
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69 | <EventMultiTrigger name=spawntrigger> |
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70 | <events> |
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71 | <trigger> |
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72 | <TeamSpawnPoint team=0 position="-1000,0,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipspacecruiser> |
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73 | <EventTrigger invert=true> |
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74 | <events> |
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75 | <trigger> |
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76 | <EventListener event="missionfinish" /> |
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77 | </trigger> |
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78 | </events> |
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79 | </EventTrigger> |
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80 | </TeamSpawnPoint> |
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81 | </trigger> |
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82 | </events> |
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83 | </EventMultiTrigger> |
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84 | |
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85 | <QuestEffectBeacon times=1> |
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86 | <effects> |
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87 | <AddQuest questId="Helpisontheway.1" /> |
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88 | </effects> |
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89 | <events> |
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90 | <execute> |
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91 | <EventListener event=spawntrigger /> |
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92 | </execute> |
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93 | </events> |
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94 | </QuestEffectBeacon> |
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95 | |
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96 | <QuestEffectBeacon times=1> |
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97 | <effects> |
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98 | <CompleteQuest questId="Helpisontheway" /> |
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99 | </effects> |
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100 | <events> |
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101 | <execute> |
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102 | <EventListener event="missionfinish" /> |
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103 | </execute> |
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104 | </events> |
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105 | </QuestEffectBeacon> |
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106 | |
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107 | <QuestEffectBeacon times=1> |
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108 | <effects> |
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109 | <CompleteQuest questId="defend.2" /> |
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110 | </effects> |
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111 | <events> |
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112 | <execute> |
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113 | <EventListener event="target3" /> |
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114 | </execute> |
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115 | </events> |
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116 | </QuestEffectBeacon> |
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117 | |
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118 | |
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119 | |
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120 | <DistanceTrigger name="missionfinish" position="-2580,300,-209" target="Pawn" distance=60 stayActive="true" delay=1> |
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121 | <DistanceTrigger name="reachedally" position="-2580,300,-209" target="Pawn" distance=60 stayActive="true" delay=6> |
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122 | </DistanceTrigger> |
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123 | </DistanceTrigger> |
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124 | |
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125 | |
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126 | |
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127 | |
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128 | <BlinkingBillboard position="-2580,300,-209" frequency=0.4 amplitude=3 material="Flares/lensflare" colour="1,1,0.05"> |
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129 | <events> |
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130 | <visibility> |
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131 | <EventTrigger invert=true> |
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132 | <events> |
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133 | <trigger> |
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134 | <EventListener event=missionfinish /> |
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135 | </trigger> |
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136 | </events> |
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137 | </EventTrigger> |
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138 | </visibility> |
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139 | </events> |
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140 | </BlinkingBillboard> |
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141 | |
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142 | <Billboard position="-2580,300,-209" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1"> |
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143 | <events> |
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144 | <visibility> |
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145 | <EventTrigger> |
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146 | <events> |
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147 | <trigger> |
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148 | <EventListener event=missionfinish /> |
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149 | </trigger> |
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150 | </events> |
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151 | </EventTrigger> |
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152 | </visibility> |
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153 | </events> |
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154 | </Billboard> |
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155 | <!--Quests (Fly to the Ally) END--> |
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156 | |
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157 | <!--Quests (Fight Enemies)--> |
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158 | |
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159 | |
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160 | <SpaceShip position="-6000,800,-709" lookat="0,0,1" name="attacker" radarname="Fighter1"> |
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161 | <events> |
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162 | <visibility> |
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163 | <EventListener event="reachedally" /> |
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164 | </visibility> |
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165 | </events> |
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166 | <templates> |
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167 | <Template link=spaceshipassff /> |
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168 | </templates> |
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169 | <controller> |
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170 | <WaypointPatrolController alertnessradius=1000 team=1> |
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171 | <waypoints> |
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172 | <Model mesh="cube.mesh" scale=10 position="-3700,800,-709"/> |
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173 | <Model mesh="cube.mesh" scale=10 position="-3700,800,309"/> |
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174 | <Model mesh="cube.mesh" scale=10 position="-3700,-200,309"/> |
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175 | <Model mesh="cube.mesh" scale=10 position="-3700,-200,-709"/> |
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176 | </waypoints> |
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177 | </WaypointPatrolController> |
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178 | </controller> |
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179 | </SpaceShip> |
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180 | |
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181 | <SpaceShip position="-6050,300,-709" lookat="1,0,0" name="attacker" radarname="Fighter2"> |
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182 | <events> |
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183 | <visibility> |
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184 | <EventListener event="reachedally" /> |
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185 | </visibility> |
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186 | </events> |
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187 | <templates> |
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188 | <Template link=spaceshipassff /> |
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189 | </templates> |
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190 | <controller> |
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191 | <WaypointPatrolController alertnessradius=1000 team=1> |
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192 | <waypoints> |
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193 | <Model mesh="cube.mesh" scale=10 position="-4200,300,-709"/> |
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194 | <Model mesh="cube.mesh" scale=10 position="-3200,300,-709"/> |
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195 | <Model mesh="cube.mesh" scale=10 position="-4200,300,309"/> |
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196 | <Model mesh="cube.mesh" scale=10 position="-3200,300,309"/> |
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197 | </waypoints> |
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198 | </WaypointPatrolController> |
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199 | </controller> |
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200 | </SpaceShip> |
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201 | |
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202 | <SpaceShip position="-6100,-200,-209" lookat="0,1,0" name="attacker" radarname="Fighter3"> |
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203 | <events> |
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204 | <visibility> |
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205 | <EventListener event="reachedally" /> |
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206 | </visibility> |
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207 | </events> |
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208 | <templates> |
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209 | <Template link=spaceshipassff /> |
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210 | </templates> |
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211 | <controller> |
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212 | <WaypointPatrolController alertnessradius=1000 team=1> |
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213 | <waypoints> |
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214 | <Model mesh="cube.mesh" scale=10 position="-4200,-200,-209"/> |
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215 | <Model mesh="cube.mesh" scale=10 position="-4200,800,-209"/> |
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216 | <Model mesh="cube.mesh" scale=10 position="-3200,800,-209"/> |
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217 | <Model mesh="cube.mesh" scale=10 position="-3200,-200,-209"/> |
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218 | </waypoints> |
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219 | </WaypointPatrolController> |
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220 | </controller> |
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221 | </SpaceShip> |
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222 | |
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223 | <!-- @Triggers: Attakers, Fight one by one --> |
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224 | |
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225 | <EventTrigger name="target3" activations="1" stayactive="true" delay=0.1> |
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226 | <events> |
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227 | <trigger> |
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228 | <EventListener event="attacker" /> |
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229 | </trigger> |
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230 | </events> |
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231 | <EventTrigger name="target2" activations="1" stayactive="true" delay=0.1> |
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232 | <events> |
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233 | <trigger> |
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234 | <EventListener event="attacker" /> |
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235 | </trigger> |
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236 | </events> |
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237 | <EventTrigger name="target1" activations="1" stayactive="true" delay=0.1> |
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238 | <events> |
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239 | <trigger> |
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240 | <EventListener event="attacker" /> |
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241 | </trigger> |
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242 | </events> |
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243 | </EventTrigger> |
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244 | </EventTrigger> |
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245 | </EventTrigger> |
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246 | |
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247 | |
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248 | <SimpleNotification message="Wow, That's an explosion." broadcast="true"> |
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249 | <events> |
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250 | <trigger> |
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251 | <EventListener event="target1" /> |
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252 | </trigger> |
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253 | </events> |
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254 | </SimpleNotification> |
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255 | |
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256 | <SimpleNotification message="No Mercy!!!" broadcast="true"> |
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257 | <events> |
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258 | <trigger> |
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259 | <EventListener event="target2" /> |
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260 | </trigger> |
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261 | </events> |
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262 | </SimpleNotification> |
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263 | |
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264 | <SimpleNotification message="Booom, you got them all." broadcast="true"> |
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265 | <events> |
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266 | <trigger> |
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267 | <EventListener event="target3" /> |
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268 | </trigger> |
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269 | </events> |
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270 | </SimpleNotification> |
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271 | |
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272 | |
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273 | <!-- @Triggers: Attakers, Fight one by one END --> |
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274 | |
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275 | |
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276 | <!--Quests (Fight Enemies) END--> |
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277 | |
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278 | |
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279 | <!-- LocalQuests --> |
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280 | <LocalQuest id="Helpisontheway.1"> |
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281 | <QuestDescription title="Help is on the way" description="An allied pilot is cast away on a planet behind you. Fight the enemies and get him out of there. |
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282 | |
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283 | He will blink with his lamp |
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284 | |
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285 | PS: Remind the gravitation field" |
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286 | |
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287 | |
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288 | failmessage="Well, you sucked" completeMessage="Well done, You're a hero" /> |
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289 | <complete-effects> |
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290 | <AddQuest questId="defend.2" /> |
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291 | </complete-effects> |
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292 | </LocalQuest> |
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293 | |
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294 | |
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295 | <LocalQuest id="defend.2"> |
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296 | <QuestDescription title="Defend the Planet" description="You've picked up you're mate. He's wounded and you have to reach your base as fast as you can. Defend this place, and try to get him home. |
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297 | |
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298 | Try to stay on the planet. It's easier to fight!" |
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299 | failmessage="" completeMessage="" /> |
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300 | <complete-effects> |
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301 | <AddQuest questId="leave.3" /> |
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302 | </complete-effects> |
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303 | </LocalQuest> |
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304 | |
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305 | |
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306 | |
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307 | <LocalQuest id="leave.3"> |
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308 | <QuestDescription title="Leave the Place" description="You've blown their minds. Let's go home." failmessage="" completeMessage="" /> |
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309 | <complete-effects> |
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310 | <AddQuest questId="wayhome.4" /> |
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311 | </complete-effects> |
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312 | </LocalQuest> |
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313 | |
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314 | <!-- LocalQuests END --> |
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315 | |
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316 | <!-- Message Triggers --> |
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317 | <DistanceTrigger name="StartofMission" position="-1000,0,0" target="Pawn" distance=10 stayActive="true" delay=2/> |
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318 | <SimpleNotification message="Hi, I'm the Commander."> |
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319 | <events> |
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320 | <trigger> |
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321 | <EventListener event="StartofMission" /> |
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322 | </trigger> |
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323 | </events> |
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324 | </SimpleNotification> |
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325 | |
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326 | <DistanceTrigger name="Introduction1" position="-1000,0,0" target="Pawn" distance=30 stayActive="true" delay=6.4/> |
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327 | <SimpleNotification message="An allied pilot had to make a forced landing"> |
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328 | <events> |
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329 | <trigger> |
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330 | <EventListener event="Introduction1" /> |
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331 | </trigger> |
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332 | </events> |
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333 | </SimpleNotification> |
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334 | |
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335 | <DistanceTrigger name="Introduction2" position="-1000,0,0" target="Pawn" distance=30 stayActive="true" delay=10.8/> |
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336 | <SimpleNotification message="He needs your help. Get him out of there"> |
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337 | <events> |
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338 | <trigger> |
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339 | <EventListener event="Introduction2" /> |
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340 | </trigger> |
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341 | </events> |
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342 | </SimpleNotification> |
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343 | |
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344 | <DistanceTrigger name="PickedUpAlly" position="-2580,300,-209" target="Pawn" distance=30 stayActive="true" delay=0.1/> |
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345 | <SimpleNotification message="Hi .... are you an enemy?"> |
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346 | <events> |
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347 | <trigger> |
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348 | <EventListener event="PickedUpAlly" /> |
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349 | </trigger> |
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350 | </events> |
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351 | </SimpleNotification> |
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352 | |
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353 | <DistanceTrigger name="PickedUpAlly2" position="-2580,300,-209" target="Pawn" distance=30 stayActive="true" delay=4.4/> |
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354 | <SimpleNotification message="Shoot the enemies staying on the planet"> |
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355 | <events> |
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356 | <trigger> |
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357 | <EventListener event="PickedUpAlly2" /> |
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358 | </trigger> |
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359 | </events> |
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360 | </SimpleNotification> |
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361 | <!-- Message Triggers END --> |
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362 | |
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363 | <!--Quests____END--> |
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364 | |
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365 | |
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366 | |
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367 | <!--Enviroment--------------------------------------------------------------------------------------------------------------------------------------------------------------------> |
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368 | |
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369 | <!--Asteroids Field--> |
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370 | |
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371 | <?lua for i=0,500,1 do |
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372 | x=math.random(-2500,2500) |
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373 | y=math.random(-2500,2500) |
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374 | z=math.random(-2500,2500) |
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375 | scale=math.random(20,70) |
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376 | ?> |
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377 | <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>"> |
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378 | <attached> |
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379 | <Model scale="<?lua print(scale) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/> |
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380 | </attached> |
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381 | <collisionShapes> |
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382 | <SphereCollisionShape radius="<?lua print(scale * 3) ?>" /> |
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383 | </collisionShapes> |
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384 | </MovableEntity> |
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385 | <?lua end ?> |
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386 | |
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387 | <!--Asteroids Field end --> |
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388 | |
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389 | |
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390 | <!--Asteroids Random--> |
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391 | |
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392 | <?lua for i=0,300,1 do |
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393 | x=math.random(-8000,8000) |
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394 | y=math.random(-8000,8000) |
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395 | z=math.random(-8000,8000) |
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396 | ?> |
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397 | <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" > |
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398 | <attached> |
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399 | <Model scale="<?lua print(math.random(20,70)) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/> |
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400 | </attached> |
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401 | <collisionShapes> |
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402 | <SphereCollisionShape radius="<?lua print(scale * 3) ?>" /> |
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403 | </collisionShapes> |
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404 | </MovableEntity> |
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405 | <?lua end ?> |
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406 | |
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407 | <!--Asteroids Random end--> |
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408 | |
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409 | <!--Asteroid Elipse--> |
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410 | <?lua |
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411 | max = 20 |
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412 | for i = 0, max, 1 |
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413 | do |
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414 | y = math.sin(i/max*6)*2000 |
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415 | z = math.cos(i/max*6)*2500 |
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416 | x = 0 |
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417 | ?> |
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418 | <?lua |
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419 | for k = 1, 15, 1 |
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420 | do |
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421 | j = math.random() |
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422 | ?> |
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423 | |
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424 | <MovableEntity |
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425 | position = "<?lua print(x + math.random() * 500) ?>,<?lua print(y + math.random() * 500) ?>,<?lua print(z + math.random() * 1000) ?>" |
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426 | collisionType = "dynamic" |
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427 | linearDamping = "0.5" |
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428 | angularDamping = "0.01" |
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429 | collisiondamage = "0.01" |
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430 | enablecollisiondamage = "true" |
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431 | scale="<?lua print(j * 5) ?>" > |
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432 | <attached> |
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433 | <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> |
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434 | <?lua if k == 5 then ?><attached> <!--asteroid fog--> |
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435 | <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> |
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436 | </attached> <?lua end ?> |
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437 | </Model> |
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438 | </attached> |
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439 | <collisionShapes> |
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440 | <SphereCollisionShape radius="<?lua print(j * 80) ?>" /> |
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441 | </collisionShapes> |
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442 | </MovableEntity> |
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443 | <?lua |
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444 | end |
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445 | ?> |
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446 | <?lua end ?> |
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447 | <!--Asteroid Elipse end--> |
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448 | |
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449 | <!--Planet--> |
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450 | <Planet position="15000,0,0" scale=1500 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f /> |
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451 | <StaticEntity position="2600,0,0" collisionType=static> |
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452 | <collisionShapes> |
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453 | <SphereCollisionShape radius="399" /> |
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454 | </collisionShapes> |
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455 | </StaticEntity> |
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456 | <!--Planet end--> |
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457 | |
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458 | <!--Planet with Ally--> |
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459 | <Planet |
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460 | position="-2700,300,-209" |
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461 | scale="100" |
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462 | collisionType="dynamic" |
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463 | linearDamping="0.8" |
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464 | angularDamping="0" |
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465 | mass="5000000" |
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466 | pitch="0" |
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467 | mesh="planets/muunilinst.mesh" |
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468 | atmosphere="atmosphere1" |
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469 | rotationaxis="1,0,0" |
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470 | rotationrate="1.0" |
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471 | atmospheresize="80.0f" |
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472 | imagesize="1024.0f" |
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473 | > |
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474 | <attached> |
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475 | <ForceField position="0,0,0" mode="sphere" diameter="1000" velocity="-500" /> |
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476 | </attached> |
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477 | <collisionShapes> |
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478 | <SphereCollisionShape radius="100" position="0,0,0" /> |
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479 | </collisionShapes> |
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480 | </Planet> |
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481 | <!--Planet with Ally--> |
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482 | |
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483 | |
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484 | |
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485 | |
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486 | </Scene> |
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487 | </Level> |
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488 | |
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489 | |
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490 | |
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