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source: code/branches/levelElias/data/levels/portals.oxw @ 10096

Last change on this file since 10096 was 9848, checked in by lumperte, 11 years ago

Escape the Bastards: Box with pickups fixed. spawnpoints changed. One way Portal. Blinking lights. Planet around cave.

  • Property svn:eol-style set to native
File size: 5.0 KB
Line 
1<!-- -->
2 
3<LevelInfo
4 name = "Portals"
5 description = "Level for testing portals"
6 tags = "test"
7 screenshot = "portals.png"
8/>
9
10<?lua
11  include("HUDTemplates3.oxo")
12  include("stats.oxo")
13  include("templates/spaceshipAssff.oxt")
14  include("templates/pickupRepresentationTemplates.oxt")
15  include("templates/lodInformation.oxt")
16?>
17
18<Level>
19  <templates>
20    <Template link=lodtemplate_default />
21  </templates>
22  <?lua include("includes/notifications.oxi") ?>
23
24  <Scene
25   ambientlight = "0.5, 0.5, 0.5"
26   skybox       = "Orxonox/skyBoxBasic"
27  >
28
29    <Template name=PortalDefault>
30        <PortalEndPoint>
31            <attached>
32                <Model mesh="Spacegate.mesh" yaw="90"/>
33            </attached>
34        </PortalEndPoint>
35    </Template>
36
37    <PortalEndPoint position="0,0,0" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
38    <PortalEndPoint position="-300,0,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
39    <PortalLink fromID="1" toID="2" />
40    <PortalLink fromID="2" toID="1" />
41
42    <!--PickupSpawner pickup=dronepickup position="-200,0,0" triggerDistance="10" respawnTime="10" maxSpawnedItems="10" /-->
43
44    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
45
46    <SpawnPoint position="200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
47
48    <GlobalShader compositor="Bloom" visible=false>
49      <events>
50        <visibility>
51          <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
52        </visibility>
53      </events>
54    </GlobalShader>
55
56
57<!--
58    <Model position="0,0,0" scale=8 mesh="ast1.mesh" />
59    <StaticEntity position="0,0,0" collisionType=static>
60      <collisionShapes>
61        <SphereCollisionShape radius="20" />
62      </collisionShapes>
63    </StaticEntity>
64-->
65
66
67<!--
68    <?lua
69      for i = 1, 70, 1 do
70    ?>
71      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
72        <attached>
73          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
74        </attached>
75      </MovableEntity>
76      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
77        <attached>
78          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
79        </attached>
80      </MovableEntity>
81
82      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
83        <attached>
84          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
85        </attached>
86      </MovableEntity>
87      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
88        <attached>
89          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
90        </attached>
91      </MovableEntity>
92
93      <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
94        <attached>
95          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
96        </attached>
97      </MovableEntity>
98      <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
99        <attached>
100          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
101        </attached>
102      </MovableEntity>
103    <?lua end ?>
104-->
105
106  </Scene>
107</Level>
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