[3078] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _WaypointPatrolController_H__ |
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| 30 | #define _WaypointPatrolController_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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[3196] | 34 | #include "tools/Timer.h" |
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[3078] | 35 | #include "WaypointController.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | class _OrxonoxExport WaypointPatrolController : public WaypointController |
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| 40 | { |
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| 41 | public: |
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[9667] | 42 | WaypointPatrolController(Context* context); |
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[3078] | 43 | virtual ~WaypointPatrolController() {} |
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| 44 | |
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| 45 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 46 | virtual void tick(float dt); |
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| 47 | |
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| 48 | inline void setAlertnessRadius(float radius) |
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| 49 | { this->alertnessradius_ = radius; } |
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| 50 | inline float getAlertnessRadius() const |
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| 51 | { return this->alertnessradius_; } |
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[9732] | 52 | |
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| 53 | inline void setAttackRadius(float distance) |
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| 54 | { this->attackradius_ = distance; } |
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| 55 | inline float getAttackRadius() const |
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| 56 | { return this->attackradius_; } |
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[3078] | 57 | |
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| 58 | protected: |
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| 59 | void searchEnemy(); |
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| 60 | |
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[9732] | 61 | float alertnessradius_; //!< Enemies within this radius are being followed and shot. |
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| 62 | float attackradius_; //!< Enemies only get shot, if they are within the attackradius_. |
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[5929] | 63 | Timer patrolTimer_; |
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[3078] | 64 | }; |
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| 65 | } |
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| 66 | |
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| 67 | #endif /* _WaypointPatrolController_H__ */ |
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