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source: code/branches/levelKaan/data/levels/Level_Kaan.oxw @ 10090

Last change on this file since 10090 was 9915, checked in by skaan, 11 years ago

Level finished —> TODO Meteoriten starten, wenn durch Portal

File size: 22.9 KB
Line 
1<!-- -->
2
3<LevelInfo
4   name = "(i) John Vane - Trip to Area 51"
5   description = "John Vane's first mission to rescue the Commander"
6   tags = "mission"
7   screenshot = "JohnVane.png"
8/>
9
10<?lua
11  include("stats.oxo")
12  include("HUDTemplates3.oxo")
13  include("templates/lodInformation.oxt")
14?>
15
16<?lua
17  include("templates/spaceshipAssff.oxt")
18  include("templates/spaceshipAssff2.oxt")
19  include("templates/spaceshipPirate.oxt")
20  include("templates/spaceshipEscort.oxt")
21  include("templates/spaceshipCollateralDamage.oxt")
22?>
23
24<Level gametype="Mission">
25
26  <templates>
27    <Template link=lodtemplate_default />
28  </templates>
29  <?lua include("includes/notifications.oxi") ?>
30
31  <NotificationQueueCEGUI
32    name="narrative"
33    targets="simpleNotification"
34    size=3
35    displayTime=3.9
36    position="0.2, 0, 0.1, 0"
37    fontSize="23"
38    fontColor="0.3, 1, 0.2, 0.8"
39    alignment="HorzCentred"
40    displaySize="0.6, 0, 0, 0"
41    />
42
43  <Scene
44    ambientlight = "0.5, 0.5, 0.5"
45    skybox       = "Orxonox/Starbox"
46    hasPhysics   = true
47
48  >
49
50   <?lua
51      include("includes/pickups.oxi")
52   ?>
53
54   <?lua
55    dofile("includes/CuboidSpaceStation.lua")
56   ?>
57
58
59   <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>       
60
61   <TeamSpawnPoint team=0 position="0,0,0" direction="1,1,1" spawnclass=SpaceShip pawndesign=spaceshipescort> <!--spaceshipescort-->
62        <events>
63            <activity>
64                <EventListener event="start" />
65            </activity>
66        </events>
67    </TeamSpawnPoint>
68
69   <DistanceTrigger name="spawntrigger" position="0,0,0" distance=10 target="SpaceShip" stayActive="true" delay=0.1/>
70
71<!----------------------------------------------------------------------------------------------------->
72<!-------------------------------------- PART ZERO: Docking on  --------------------------------------->
73<!----------------------------------------------------------------------------------------------------->
74
75<!-- OBJECTS IN THIS PART -->
76
77<!-- @Objects: HYDROGEN FARMER & DOCKING -->
78   
79<!-- @Objects: HYDROGEN FARMER & DOCKING -->
80   <SpaceShip
81        team      = 0
82        position  = "5000,5100,5000"
83        roll      = 90   yaw=0  pitch=20
84        mass      = 10000
85        health    = 100000 initialhealth=100000 maxhealth="100000"
86        name      = "HydroFarmer"
87        radarname = "Main station" >
88      <attached>
89        <!-- Docking -->
90         <DistanceTriggerBeacon name="bcnDestroyer" />
91         <DockingTarget name="destroyer" />
92
93        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
94   <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245"  />
95        <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 />
96        <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 />
97        <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" />
98        <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50"  yaw=-120/>
99        <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/>
100        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" />
101        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/>
102        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/>
103        <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 />
104        <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" />
105        <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/>
106        <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/>
107        <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
108        <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
109        <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/>     -->
110      </attached>
111      <collisionShapes>
112        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
113        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
114        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
115        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
116        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
117        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
118        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
119        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
120        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
121        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
122        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
123        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
124        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
125        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
126        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
127        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
128      </collisionShapes>
129    </SpaceShip>
130
131   <Dock position="5000,5000,5000" roll=90 yaw=180 >
132      <animations>
133         <MoveToDockingTarget target="destroyer" />
134      </animations>
135      <effects>
136         <DockToShip target="spaceShip" />
137      </effects>
138      <events>
139            <execute>
140                <EventListener event="dockMe" />
141            </execute>
142            <activity>
143                <EventListener event=notGameEnd />
144            </activity>
145        </events>
146        <attached>
147            <DistanceTrigger position="10,-202, -42" distance="800" target="Pawn"
148                beaconMode="exclude" targetname="bcnDestroyer" name="dockMe"/>
149           <Billboard position="10,-202,-42" material="Flares/ringflare" colour="0.7,0.4,0.1" scale=1/>
150        </attached>
151
152    </Dock>
153
154<!--@Objects: SpaceCruiser as docking target -->
155    <SpaceShip
156        template            = "spaceshipcollateraldamage"
157        team                = "0"
158        position            = "5000,5800,5000"
159        orientation         = "-0.14, 0.68, 0.68, 0.223"
160        health              = "400"
161        initialhealth       = "400"
162        maxhealth           = "500"
163        shieldhealth        = "80"
164        initialshieldhealth = "80"
165        maxshieldhealth     = "120"
166        shieldabsorption    = "0.8"
167        reloadrate          = "1"
168        reloadwaittime      = "1"
169        name                = "cruiser"
170        radarname           = "Spacecruiser" >
171      <attached>
172        <DockingTarget name="spaceShip" />
173      </attached>
174    </SpaceShip>
175
176
177<BlinkingBillboard position="1500,1500,1500" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
178          <events>
179            <visibility>
180              <EventTrigger invert=true>
181                <events>
182                  <trigger>
183                    <EventListener event=flying3 />
184                  </trigger>
185                </events>
186              </EventTrigger>
187            </visibility>
188          </events>
189</BlinkingBillboard>
190<Billboard position="1500,1500,1500" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
191          <events>
192            <visibility>
193              <EventTrigger>
194                <events>
195                  <trigger>
196                    <EventListener event=flying4 />
197                  </trigger>
198                </events>
199              </EventTrigger>
200            </visibility>
201          </events>
202</Billboard>
203
204  <DistanceTrigger name="flying1" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=1/>
205    <SimpleNotification message="Housten: John Vane do you hear us?">
206        <events>
207            <trigger>
208                <EventListener event="flying1" />
209            </trigger>
210        </events>
211    </SimpleNotification>
212
213   <DistanceTrigger name="flying2" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=5/>
214   <SimpleNotification message="Housten: We got a new mission for you">
215        <events>
216            <trigger>
217                <EventListener event="flying2" />
218            </trigger>
219        </events>
220   </SimpleNotification>
221
222
223  <DistanceTrigger name="flying3" position="0,0,0" target="Pawn" distance=10 stayActive="true" delay=9/>
224    <SimpleNotification message="John: I hear you. What is it about?">
225        <events>
226            <trigger>
227                <EventListener event="flying3" />
228            </trigger>
229        </events>
230    </SimpleNotification>
231
232 <DistanceTrigger name="flying4" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=13/>
233    <SimpleNotification message="Housten: Our Commander got kidnapped">
234        <events>
235            <trigger>
236                <EventListener event="flying4" />
237            </trigger>
238        </events>
239    </SimpleNotification>
240
241 <DistanceTrigger name="flying5" position="0,0, 0" target="Pawn" distance=100 stayActive="true" delay=17/>
242    <SimpleNotification message="Housten: We need you to rescue him.">
243        <events>
244            <trigger>
245                <EventListener event="flying5" />
246            </trigger>
247        </events>
248    </SimpleNotification>
249
250<DistanceTrigger name="flying6" position="0,0, 0" target="Pawn" distance=100 stayActive="true" delay=21/>
251    <SimpleNotification message="John: I'm right on the way.">
252        <events>
253            <trigger>
254                <EventListener event="flying6" />
255            </trigger>
256        </events>
257    </SimpleNotification>
258
259<DistanceTrigger name="flying7" position="0,0,0" target="Pawn" distance=100 stayActive="true" delay=25/>
260    <SimpleNotification message="Houston: First dock on the station">
261        <events>
262            <trigger>
263                <EventListener event="flying7" />
264            </trigger>
265        </events>
266    </SimpleNotification>
267
268   <QuestEffectBeacon times=1>
269      <effects>
270                <AddQuest questId="Level_Kaan.docking" />
271      </effects>
272            <events>
273                <execute>
274                    <EventListener event=spawntrigger />
275                </execute>
276            </events>
277   </QuestEffectBeacon>
278
279   <QuestEffectBeacon times=1>
280            <effects>
281                <CompleteQuest questId="Level_Kaan.docking" />
282            </effects>
283            <events>
284                <execute>
285                    <EventListener event="dockMe" />
286                </execute>
287            </events>
288   </QuestEffectBeacon>
289
290   <LocalQuest id="Level_Kaan.docking">
291      <QuestDescription title="Docking" description="Our Commander got kidnapped in Area 51. Fly to the Main Station and get a better Spaceship to rescue him.
292
293        Flying moves:
294        break (S)
295        roll     (Q) and (E)
296        boost (Space)
297
298        Whenever a new quest is added you can view it by pressing (F3). Quit this menu via (Esc)." failmessage="" completeMessage="" />
299      <complete-effects>
300         <AddQuest questId="Level_Kaan.portals" />
301      </complete-effects>
302   </LocalQuest>
303
304   <LocalQuest id="Level_Kaan.portals">
305      <QuestDescription title="Portals" description="Now you've got a Spaceship with more health and weapons. Your next goal is to pass through the portal and find there the           wormhole to Area 51" failmessage="" completeMessage="" />
306      <complete-effects>
307         <AddQuest questId="Level_Kaan.asteroids" />
308      </complete-effects>
309   </LocalQuest>
310
311
312   <QuestEffectBeacon times=1>
313      <effects>
314         <CompleteQuest questId="Level_Kaan.portals" />
315      </effects>
316      <events>
317         <execute>
318            <EventListener event=start />
319         </execute>
320      </events>
321   </QuestEffectBeacon>
322
323 <LocalQuest id="Level_Kaan.asteroids">
324      <QuestDescription title="Asteroids" description="The wormhole is at the end of the asteroid shower. Find your way through the asteroids without hitting the rocks and reach Area 51. " failmessage="" completeMessage="" />
325   </LocalQuest>
326
327 <QuestEffectBeacon times=1>
328      <effects>
329         <CompleteQuest questId="Level_Kaan.asteroids" />
330      </effects>
331      <events>
332         <execute>
333            <EventListener event=endOfLevel />
334         </execute>
335      </events>
336   </QuestEffectBeacon>
337
338<!----------------------------------------------------------------------------------------------------->
339<!-------------------------------- PART ONE: Passing throug wormhole  --------------------------------->
340<!----------------------------------------------------------------------------------------------------->
341
342
343<!------------------------------------- OBJECTS IN THIS PART ------------------------------------------>
344
345   <Template name=PortalDefault>
346      <PortalEndPoint>
347         <attached>
348            <Model mesh="Spacegate.mesh" />
349         </attached>
350      </PortalEndPoint>
351   </Template>
352
353   <PortalEndPoint position="4000,2500,4000" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
354   <PortalEndPoint position="0,94000,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
355   <PortalLink fromID="1" toID="2" />
356   <!--<PortalLink fromID="2" toID="1" />-->
357
358<!-- Meteoriten, die sich bewegen -->
359   <?lua
360      for i = 1, 600, 1
361      do
362      j = math.random()
363        x = math.random()
364      y = math.random()
365        z = math.random()
366   ?>
367
368   <MovableEntity       
369      position = "<?lua print(math.random()* 1000-500) ?>,<?lua print(math.random() * 10000 + 110000) ?>,<?lua print(math.random() * 1000-500) ?>"
370      scale = "<?lua print(j * 40)?>"
371      velocity = "<?lua print(x*60-30)?>, <?lua print(y*60-160)?>, <?lua print(z*60-30)?>"
372      collisionType = dynamic
373      collisiondamage = 0.05
374      enablecollisiondamage = true
375        active = true
376   >             
377              <events>           
378                 <activity>             
379                <EventListener event="start" />                 
380             </activity>                 
381              </events>                 
382              <attached>                 
383                 <Model mass="<?lua print(j * 1000) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />                             
384              </attached>
385         <collisionShapes>
386            <SphereCollisionShape radius="<?lua print(j * 50) ?>" />
387         </collisionShapes>   
388   </MovableEntity>
389
390   <?lua
391      end
392   ?>
393
394<BlinkingBillboard position="5000,5700,5000" frequency=0.6 amplitude=3 material="Flares/lensflare" colour="1,1,0.05">
395          <events>
396            <visibility>
397              <EventTrigger invert=true>
398                <events>
399                  <trigger>
400                    <EventListener event=portal2 />
401                  </trigger>
402                </events>
403              </EventTrigger>
404            </visibility>
405          </events>
406</BlinkingBillboard>
407
408<Billboard position="5000,5700,5000" amplitude=1 material="Flares/lensflare" colour="0,0.8,0.1">
409          <events>
410            <visibility>
411              <EventTrigger>
412                <events>
413                  <trigger>
414                    <EventListener event=portal2 />
415                  </trigger>
416                </events>
417              </EventTrigger>
418            </visibility>
419          </events>
420</Billboard>
421
422<DistanceTrigger name="start" position="0,94000,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=20 stayActive="true" delay=0 />
423
424<DistanceTrigger name="portal2" position="5000,5700,5000" target="Pawn" distance=20 stayActive="true" delay=3/>
425    <SimpleNotification message="Housten: Now go through the portal!">
426        <events>
427            <trigger>
428                <EventListener event="portal2" />
429            </trigger>
430        </events>
431    </SimpleNotification>
432
433
434
435<!----------------------------------------------------------------------------------------------------->
436<!--------------------------- PART TWO: Passing throug area with meteorits ---------------------------->
437<!----------------------------------------------------------------------------------------------------->
438   
439  <SpaceShip
440        team      = 0
441        position  = "0,118000,0"
442        roll      = 0   yaw=90  pitch=0
443        mass      = 10000
444        health    = 100000 initialhealth=100000 maxhealth="100000"
445        name      = "wormhole"
446        radarname = "Wormhole to Area 51" >
447      <attached>
448         <DistanceTriggerBeacon name="bcnDestroyer" />
449         <Billboard position="0,0,0" material="Portals/Default" />
450        <DistanceTrigger name="endOfLevel" position="0,0,0" target="SpaceShip" beaconMode="exclude" targetname="bcnDestroyer" distance=50 stayActive="true" delay=0/>
451
452        <Model mesh="HydroHarvester.mesh" mass=10 position="0,0,0" scale=50 />
453   <!-- <Model mesh="cube.mesh" mass=10 position="-560,0,0" scale3D="115,100,245"  />
454        <Model mesh="cube.mesh" mass=10 position="290,0,-480" scale3D="115,100,245" yaw=-120 />
455        <Model mesh="cube.mesh" mass=10 position="290,0,480" scale3D="115,100,245" yaw=-240 />
456        <Model mesh="cube.mesh" mass=10 position="-280,0,0" scale3D="163,50,50" />
457        <Model mesh="cube.mesh" mass=10 position="140,0,-240" scale3D="163,50,50"  yaw=-120/>
458        <Model mesh="cube.mesh" mass=10 position="140,0,240" scale3D="163,50,50" yaw=-240/>
459        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" />
460        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-120/>
461        <Model mesh="cube.mesh" mass=10 position="0,530,0" scale3D="172,52,298" yaw=-240/>
462        <Model mesh="cube.mesh" mass=10 position="0,400,0" scale3D="43,110,26" yaw=-30 />
463        <Model mesh="cube.mesh" mass=10 position="-200,100,0" scale3D="26,50,43" />
464        <Model mesh="cube.mesh" mass=10 position="100,100,-173" scale3D="43,50,26" yaw=-30/>
465        <Model mesh="cube.mesh" mass=10 position="100,100,173" scale3D="43,50,26" yaw=30/>
466        <Model mesh="cube.mesh" mass=10 position="-100,264,0" scale3D="26,105,43" roll=-49/>
467        <Model mesh="cube.mesh" mass=10 position="50,264,-87" scale3D="26,105,43" roll=-49 yaw=-120/>
468        <Model mesh="cube.mesh" mass=10 position="50,264,87" scale3D="26,105,43" roll=-49 yaw=-240/>     -->
469      </attached>
470      <collisionShapes>
471        <BoxCollisionShape  position="-560,0,0" halfExtents="115,100,245" /><!-- Three lower boxes -->
472        <BoxCollisionShape  position="290,0,-480" halfExtents="115,100,245" yaw=-120 />
473        <BoxCollisionShape  position="290,0,480" halfExtents="115,100,245" yaw=-240 />
474        <BoxCollisionShape  position="-280,0,0" halfExtents="163,50,50" /><!-- Three lower connections -->
475        <BoxCollisionShape  position="140,0,-240" halfExtents="163,50,50" yaw=-120 />
476        <BoxCollisionShape  position="140,0,240" halfExtents="163,50,50" yaw=-240 />
477        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" /><!-- Upper Tower -->
478        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-120 />
479        <BoxCollisionShape  position="0,530,0" halfExtents="172,52,298" yaw=-240 />
480        <BoxCollisionShape  position="0,400,0" halfExtents="43,110,26" yaw=-30 /><!-- Middle one-->
481        <BoxCollisionShape  position="-200,100,0" halfExtents="26,50,43" /><!--Three lower legs -->
482        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=-30 />
483        <BoxCollisionShape  position="100,100,-173" halfExtents="43,50,26" yaw=30 />
484        <BoxCollisionShape  position="-100,264,0" halfExtents="26,105,43" roll=-49 /><!--Three upper legs -->
485        <BoxCollisionShape  position="50,264,-87" halfExtents="26,105,43" roll=-49 yaw=-120 />
486        <BoxCollisionShape  position="50,264,87" halfExtents="26,105,43" roll=-49 yaw=-240 />
487      </collisionShapes>
488    </SpaceShip>
489
490 <DistanceTrigger name="portal3" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=1/>
491   <SimpleNotification message="Housten: Reach the wormhole to Area 51">
492      <events>
493         <trigger>
494            <EventListener event="portal3" />
495         </trigger>
496      </events>
497   </SimpleNotification>
498
499  <DistanceTrigger name="portal4" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=5/>
500   <SimpleNotification message="Housten: Hurry up John">
501      <events>
502         <trigger>
503            <EventListener event="portal4"  />
504         </trigger>
505      </events>
506   </SimpleNotification>
507
508   <DistanceTrigger name="portal5" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=9/>
509   <SimpleNotification message="Houston: Pay attention to the asteroids!">
510      <events>
511         <trigger>
512            <EventListener event="portal5" />
513         </trigger>
514      </events>
515   </SimpleNotification>
516
517   <DistanceTrigger name="portal6" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=13/>
518   <SimpleNotification message="John: I see the wormhole station on the radar">
519      <events>
520         <trigger>
521            <EventListener event="portal6" />
522         </trigger>
523      </events>
524   </SimpleNotification>
525
526
527   <DistanceTrigger name="portal7" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=17/>
528   <SimpleNotification message="Houston: Is it black?">
529      <events>
530         <trigger>
531            <EventListener event="portal7" />
532         </trigger>
533      </events>
534   </SimpleNotification>
535
536   <DistanceTrigger name="portal8" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=21/>
537   <SimpleNotification message="John: Yes">
538      <events>
539         <trigger>
540            <EventListener event="portal8" />
541         </trigger>
542      </events>
543   </SimpleNotification>
544
545
546   <DistanceTrigger name="portal9" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=25/>
547   <SimpleNotification message="Houston: It should really look like a black hole.">
548      <events>
549         <trigger>
550            <EventListener event="portal9" />
551         </trigger>
552      </events>
553   </SimpleNotification>
554
555   <DistanceTrigger name="portal10" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=29/>
556   <SimpleNotification message="John: It does... ">
557      <events>
558         <trigger>
559            <EventListener event="portal10" />
560         </trigger>
561      </events>
562   </SimpleNotification>
563
564   <DistanceTrigger name="portal11" position="0,94000,0" target="SpaceShip" distance=50 stayActive="true" delay=33/>
565   <SimpleNotification message="Houston: Hahaha ">
566      <events>
567         <trigger>
568            <EventListener event="portal11" />
569         </trigger>
570      </events>
571   </SimpleNotification>
572
573
574    <SimpleNotification message="End of game">
575        <events>
576            <trigger>
577                <EventListener event="endOfLevel" />
578            </trigger>
579        </events>
580    </SimpleNotification>
581
582   <Script code="Mission endMission true" onLoad="false">
583        <events>
584            <trigger>
585                <EventListener event=endOfLevel />
586            </trigger>
587        </events>
588    </Script>
589   
590  </Scene>
591</Level>
592
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