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source: code/branches/levelKaan/data/levels/maxim.oxw @ 10095

Last change on this file since 10095 was 9807, checked in by skaan, 11 years ago

Update meteorids, endofgame

  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1<!-- -->
2
3<LevelInfo
4 name = "Maxim's Test"
5 description = "Intelligent Formation"
6 tags = "test"
7/>
8
9<?lua
10  include("stats.oxo")
11  include("HUDTemplates3.oxo")
12  include("templates/lodInformation.oxt")
13?>
14
15<?lua
16  include("templates/spaceshipAssff.oxt")
17  include("templates/spaceshipPirate.oxt")
18  include("templates/spaceshipSwallow.oxt")
19  include("templates/spaceshipTransporter.oxt")
20?>
21
22<Level
23 gametype = "Mission"
24>                 
25  <templates>
26    <Template link=lodtemplate_default />
27  </templates>
28  <?lua include("includes/notifications.oxi") ?>
29
30  <NotificationQueueCEGUI
31    name="narrative"
32    targets="simpleNotification"
33    size=3
34    displayTime=3.9
35    position="0.2, 0, 0.1, 0"
36    fontSize="23"
37    fontColor="0.3, 1, 0.2, 0.8"
38    alignment="HorzCentred"
39    displaySize="0.6, 0, 0, 0"
40    />
41
42  <Scene
43    ambientlight = "0.8, 0.8, 0.8"
44    skybox       = "Orxonox/skyBoxMoreNebula"
45  >
46
47  <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
48
49  <TeamSpawnPoint team=0 position="800,700,600" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipswallow/>
50
51  <!-- TRIGGERS -->
52    <DistanceTrigger name="FormationInit" position="800,700,600"  target="Pawn" distance=60 stayActive="true" delay=0.1 />
53    <DistanceTrigger name="LetsGo"        position="200,-200,1000" target="Pawn" distance=180 stayActive="true" delay=0.1 />
54    <BlinkingBillboard colour="1,1,0.05" position="200,-200,1000" frequency=0.6 amplitude=3 material="Flares/lensflare" />
55        <DistanceTrigger name="Fight"        position="-600,3000,-2000" target="Pawn" distance=180 stayActive="true" delay=0.1 />
56    <BlinkingBillboard colour="0,0,1" position="-600,3000,-2000" frequency=0.6 amplitude=3 material="Flares/lensflare" />
57
58
59
60    <Script code="formationcontroller formationflight true" onLoad="false">
61        <events>
62            <trigger>
63                <EventListener event=FormationInit />
64            </trigger>
65        </events>
66    </Script> <!-- !!! activates formation behaviour !!! -->
67
68    <Script code="artificialcontroller setbotlevel 5" onLoad="false">
69        <events>
70            <trigger>
71                <EventListener event=FormationInit />
72            </trigger>
73        </events>
74    </Script>
75
76    <SimpleNotification message="Let's go!">
77        <events>
78            <trigger>
79                <EventListener event="LetsGo" />
80            </trigger>
81        </events>
82    </SimpleNotification>
83
84
85
86
87<!-- ADDING FORMATION: 2 Swallows -->
88<?lua for i=0,1,1 do
89?>
90    <SpaceShip position="<?lua print(400+i*200) ?>,-200,1000" lookat="-1300,-600,900" visible="true">
91        <templates>
92            <Template link=spaceshipswallow /> <!--spaceshipTransporter spaceshippirate-->
93        </templates>
94        <controller>
95            <AIController team=0>
96                <events>
97                    <activity>
98                        <EventListener event="LetsGo" />
99                     </activity>
100                </events>
101            </AIController>
102        </controller>
103    </SpaceShip>
104<?lua end ?>
105
106<?lua for i=0,2,1 do
107?>
108
109
110<!-- ENEMY SWALLOWS -->
111    <SpaceShip position="<?lua print(-400+i*200) ?>,3000,-2000" lookat="-1300,-600,900" visible="true">
112        <templates>
113            <Template link=spaceshipswallow />
114        </templates>
115        <controller>
116            <AIController team=1>
117                <events>
118                    <activity>
119                        <EventListener event="Fight" />
120                     </activity>
121                </events>
122            </AIController>
123        </controller>
124    </SpaceShip>
125<?lua end ?>
126
127  </Scene>
128</Level>
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