1 | <!-- keuschr /--> |
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2 | <Template name=spaceshipcollateraldamage> |
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3 | <SpaceShip |
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4 | hudtemplate = spaceshiphud |
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5 | camerapositiontemplate = spaceshipCDcameras |
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6 | spawnparticlesource = "Orxonox/fairytwirl" |
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7 | spawnparticleduration = 3 |
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8 | explosionchunks = 6 |
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9 | |
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10 | health = 200 |
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11 | maxhealth = 400 |
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12 | initialhealth = 200 |
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13 | |
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14 | shieldhealth = 30 |
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15 | initialshieldhealth = 30 |
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16 | maxshieldhealth = 50 |
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17 | shieldabsorption = 0.8 |
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18 | reloadrate = 1 |
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19 | reloadwaittime = 1 |
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20 | |
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21 | primaryThrust = 100 |
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22 | auxilaryThrust = 30 |
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23 | rotationThrust = 50 |
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24 | |
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25 | lift = 1; |
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26 | stallSpeed = 220; |
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27 | |
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28 | boostPower = 15 |
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29 | boostPowerRate = 1 |
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30 | boostRate = 5 |
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31 | boostCooldownDuration = 10 |
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32 | |
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33 | shakeFrequency = 15 |
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34 | shakeAmplitude = 12 |
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35 | |
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36 | collisionType = "dynamic" |
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37 | mass = 100 |
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38 | linearDamping = 0.7 |
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39 | angularDamping = 0.9999999 |
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40 | > |
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41 | <engines> |
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42 | <MultiStateEngine position=" 7.6, 0, 6" template=spaceshipCDengine /> |
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43 | <MultiStateEngine position="-7.6, 0, 0" template=spaceshipCDengine /> |
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44 | </engines> |
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45 | <attached> |
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46 | <Model position="0,0,0" yaw=-90 pitch=0 roll=0 scale=4 mesh="collateralDamage.mesh" /> |
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47 | |
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48 | <BlinkingBillboard position="18.5,0.5,1.5" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=.5 quadratic=1 /> |
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49 | <BlinkingBillboard position="-18.5,0.5,1.5" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=.5 phase=180 quadratic=1 /> |
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50 | |
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51 | <!--Model mesh="cube.mesh" mass=10 position="0,0,0" scale3D="18,2,14" /--> |
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52 | <!--Model mesh="cube.mesh" mass=10 position="0,2.5,0" scale3D="8,2.5,14" /--> |
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53 | |
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54 | </attached> |
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55 | |
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56 | <collisionShapes> |
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57 | <BoxCollisionShape position="0,0,0" halfExtents="18,2,14" /> |
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58 | <BoxCollisionShape position="0,2.5,0" halfExtents="8,2.5,14" /> |
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59 | |
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60 | |
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61 | |
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62 | |
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63 | </collisionShapes> |
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64 | |
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65 | |
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66 | |
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67 | <?lua |
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68 | include("../includes/weaponSettingsCollateral.oxi") |
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69 | ?> |
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70 | </SpaceShip> |
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71 | </Template> |
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72 | |
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73 | <Template name=spaceshipCDcameras defaults=0> |
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74 | <SpaceShip> |
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75 | <camerapositions> |
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76 | <CameraPosition position="0,10, 40" drag=true mouselook=true /> |
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77 | <CameraPosition position="0,20, 80" drag=true mouselook=true /> |
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78 | <CameraPosition position="0,30,120" drag=true mouselook=true /> |
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79 | <CameraPosition position="0,50,150" drag=true mouselook=true /> |
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80 | </camerapositions> |
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81 | </SpaceShip> |
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82 | </Template> |
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83 | |
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84 | <Template name=spaceshipCDengine baseclass=MultiStateEngine> |
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85 | <MultiStateEngine |
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86 | boostfactor = 5 |
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87 | |
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88 | speedfront = 150 |
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89 | speedback = 50 |
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90 | speedleftright = 50 |
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91 | speedupdown = 50 |
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92 | |
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93 | defEngineSndNormal = "sounds/Engine_low.ogg" |
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94 | defEngineSndBoost = "sounds/Engine_high.ogg" |
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95 | |
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96 | accelerationfront = 500 |
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97 | accelerationbrake = 500 |
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98 | accelerationback = 125 |
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99 | accelerationleftright = 125 |
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100 | accelerationupdown = 125 |
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101 | > |
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102 | |
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103 | <EffectContainer condition="idle"> |
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104 | <WorldSound mainstate="activity" source="sounds/Engine_idle.ogg" looping=1 active=false/> |
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105 | </EffectContainer> |
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106 | |
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107 | <EffectContainer condition="not idle"> |
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108 | <FadingBillboard mainstate=activity active=false scale=0.05 position="1, 0.5, 14" colour="1.0, 0.65, 0.2, 1.0" material="Examples/Flare" turnontime=0.2 turnofftime=0.5 /> |
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109 | <FadingBillboard mainstate=activity active=false scale=0.05 position="-1, 0.5, 14" colour="1.0, 0.65, 0.2, 1.0" material="Examples/Flare" turnontime=0.2 turnofftime=0.5 /> |
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110 | </EffectContainer> |
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111 | <EffectContainer condition="normal or brake"> |
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112 | </EffectContainer> |
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113 | |
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114 | <EffectContainer condition="normal or boost"> |
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115 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 1, 0, 17" colour="1, 0.4, 0.15, 1.0" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1.5 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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116 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-1, 0, 17" colour="1, 0.4, 0.15, 1.0" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1.5 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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117 | </EffectContainer> |
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118 | |
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119 | <EffectContainer condition="normal or boost"> |
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120 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 8, 0, 12" colour="1, 0.8, 0, 0.3" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=3 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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121 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-8, 0, 12" colour="1, 0.8, 0, 0.3" width=6 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=3 turnofftime=1 material="Flares/ThrusterFlare1" /> |
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122 | |
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123 | <FadingBillboard mainstate=activity active=false scale=0.05 position="8, -1, 12" colour="1, 0.8, 0, 0.3" material="Examples/Flare" turnontime=1 turnofftime=0.5 /> |
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124 | <FadingBillboard mainstate=activity active=false scale=0.05 position="-8, -1, 12" colour="1, 0.8, 0, 0.3" material="Examples/Flare" turnontime=1 turnofftime=0.5 /> |
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125 | |
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126 | </EffectContainer> |
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127 | |
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128 | |
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129 | <EffectContainer condition="boost"> |
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130 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 3, 0, 20" colour="0.8,0.4,0, 0.15" width=5 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1.5 turnofftime=0.5 material="Examples/Flare" /> |
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131 | <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-3, 0, 20" colour="0.8,0.4,0, 0.15" width=5 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1.5 turnofftime=0.5 material="Examples/Flare" /> |
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132 | </EffectContainer> |
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133 | |
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134 | <!-- <EffectContainer condition="brake"> |
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135 | <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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136 | <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 /> |
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137 | <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> |
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138 | <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 /> |
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139 | </EffectContainer> |
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140 | --> |
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141 | </MultiStateEngine> |
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142 | </Template> |
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