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source: code/branches/levelKaan/src/modules/docking/DockingAnimation.cc @ 10190

Last change on this file since 10190 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sven Stucki
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file DockingAnimation.cc
31    @brief Implementation of the DockingAnimation class.
32*/
33
34#include "DockingAnimation.h"
35
36#include "DockingEffect.h"  // For DockingEffect::findTarget
37#include "core/CoreIncludes.h"
38
39namespace orxonox
40{
41    RegisterAbstractClass(DockingAnimation).inheritsFrom(Class(BaseObject));
42
43    DockingAnimation::DockingAnimation(Context* context) : BaseObject(context)
44    {
45        RegisterObject(DockingAnimation);
46
47        this->parent_ = NULL;
48    }
49
50    DockingAnimation::~DockingAnimation()
51    {
52
53    }
54
55    bool DockingAnimation::invokeAnimation(bool dock, PlayerInfo* player, std::list<DockingAnimation*> &animations)
56    {
57        bool check = true;
58
59        for (std::list<DockingAnimation*>::iterator animation = animations.begin(); animation != animations.end(); animation++)
60        {
61            if(dock)
62                check &= (*animation)->docking(player);
63            else
64                check &= (*animation)->release(player);
65        }
66
67        return check;
68    }
69
70    DockingTarget *DockingAnimation::findTarget(std::string name) {
71        return DockingEffect::findTarget(name);
72    }
73}
74
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