1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Sven Stucki |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "DockingController.h" |
---|
30 | |
---|
31 | #include <cmath> |
---|
32 | |
---|
33 | #include "infos/PlayerInfo.h" |
---|
34 | #include "worldentities/ControllableEntity.h" |
---|
35 | #include "Dock.h" |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | |
---|
38 | namespace orxonox |
---|
39 | { |
---|
40 | RegisterClass(DockingController); |
---|
41 | |
---|
42 | DockingController::DockingController(Context* context) : ArtificialController(context) |
---|
43 | { |
---|
44 | RegisterObject(DockingController); |
---|
45 | |
---|
46 | this->dock_ = NULL; |
---|
47 | this->player_ = NULL; |
---|
48 | this->entity_ = NULL; |
---|
49 | } |
---|
50 | |
---|
51 | DockingController::~DockingController() |
---|
52 | { |
---|
53 | |
---|
54 | } |
---|
55 | |
---|
56 | void DockingController::tick(float dt) |
---|
57 | { |
---|
58 | ControllableEntity* entity = this->getControllableEntity(); |
---|
59 | if (!entity) |
---|
60 | return; |
---|
61 | |
---|
62 | float distance = (this->dock_->getWorldPosition() - entity->getPosition()).length(); |
---|
63 | Vector2 coord = get2DViewcoordinates( // I don't understand this too |
---|
64 | entity->getPosition(), |
---|
65 | entity->getOrientation() * WorldEntity::FRONT, |
---|
66 | entity->getOrientation() * WorldEntity::UP, |
---|
67 | dock_->getWorldPosition() |
---|
68 | ); |
---|
69 | |
---|
70 | // adjust direction of spaceship |
---|
71 | if (distance > 10) |
---|
72 | { |
---|
73 | entity->rotateYaw(-1.0f * 0.8f * clamp(coord.x * 10, -1.0f, 1.0f)); |
---|
74 | entity->rotatePitch(0.8f * clamp(coord.y * 10, -1.0f, 1.0f)); |
---|
75 | } |
---|
76 | |
---|
77 | /*// adjust speed |
---|
78 | if (distance < 200 && entity->getVelocity().squaredLength() > dock->getVelocity().squaredLength()) |
---|
79 | entity->moveFrontBack(0.2f); |
---|
80 | else |
---|
81 | entity->moveFrontBack(0.8f);*/ |
---|
82 | |
---|
83 | entity->moveFrontBack(0.5f * log(distance/10.0f)); |
---|
84 | |
---|
85 | if (distance < 20) |
---|
86 | this->positionReached(); |
---|
87 | |
---|
88 | SUPER(DockingController, tick, dt); |
---|
89 | } |
---|
90 | |
---|
91 | void DockingController::takeControl(bool docking) |
---|
92 | { |
---|
93 | this->docking_ = docking; |
---|
94 | |
---|
95 | this->entity_ = this->player_->getControllableEntity(); |
---|
96 | assert(this->entity_); |
---|
97 | |
---|
98 | if (docking) |
---|
99 | { |
---|
100 | orxout(verbose, context::docking) << "DockingController::takeControl Taking over control." << endl; |
---|
101 | |
---|
102 | this->entity_->setDestroyWhenPlayerLeft(false); |
---|
103 | this->player_->pauseControl(); |
---|
104 | this->entity_->setController(this); |
---|
105 | this->setControllableEntity(this->entity_); |
---|
106 | } |
---|
107 | } |
---|
108 | |
---|
109 | void DockingController::positionReached() |
---|
110 | { |
---|
111 | orxout(verbose, context::docking) << "DockingController::positionReached() called." << endl; |
---|
112 | |
---|
113 | assert(this->player_); |
---|
114 | assert(this->dock_); |
---|
115 | |
---|
116 | // stop spaceship |
---|
117 | this->entity_->setPosition(this->dock_->getWorldPosition()); |
---|
118 | this->entity_->setVelocity(0, 0, 0); |
---|
119 | this->entity_->setOrientation(this->dock_->getWorldOrientation()); |
---|
120 | |
---|
121 | // give control back to player |
---|
122 | this->player_->startControl(this->entity_); |
---|
123 | this->setActive(false); |
---|
124 | this->controllableEntity_ = NULL; |
---|
125 | |
---|
126 | if (this->docking_) |
---|
127 | this->dock_->dockingAnimationFinished(this->player_); |
---|
128 | /*else |
---|
129 | dock->undockingAnimationFinished(player);*/ |
---|
130 | |
---|
131 | this->destroy(); |
---|
132 | } |
---|
133 | } |
---|
134 | |
---|