1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * Dominik Solenicki |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _ArtificialController_H__ |
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30 | #define _ArtificialController_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | #include "controllers/FormationController.h" |
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34 | |
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35 | |
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36 | namespace orxonox |
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37 | { |
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38 | class _OrxonoxExport ArtificialController : public FormationController |
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39 | { |
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40 | public: |
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41 | ArtificialController(Context* context); |
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42 | virtual ~ArtificialController(); |
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43 | |
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44 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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45 | |
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46 | void abandonTarget(Pawn* target); |
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47 | |
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48 | virtual void changedControllableEntity(); |
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49 | |
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50 | virtual void doFire(); |
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51 | void setBotLevel(float level=1.0f); |
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52 | inline float getBotLevel() const |
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53 | { return this->botlevel_; } |
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54 | static void setAllBotLevel(float level); |
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55 | //WAYPOINT FUNCTIONS |
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56 | void addWaypoint(WorldEntity* waypoint); |
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57 | WorldEntity* getWaypoint(unsigned int index) const; |
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58 | |
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59 | inline void setAccuracy(float accuracy) |
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60 | { this->squaredaccuracy_ = accuracy*accuracy; } |
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61 | inline float getAccuracy() const |
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62 | { return sqrt(this->squaredaccuracy_); } |
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63 | void updatePointsOfInterest(std::string name, float distance); |
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64 | void manageWaypoints(); |
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65 | |
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66 | |
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67 | |
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68 | protected: |
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69 | |
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70 | void aimAtTarget(); |
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71 | |
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72 | bool isCloseAtTarget(float distance) const; |
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73 | bool isLookingAtTarget(float angle) const; |
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74 | |
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75 | float botlevel_; //<! Makes the level of a bot configurable. |
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76 | enum Mode {DEFAULT, ROCKET, DEFENCE, MOVING};//TODO; implement DEFENCE, MOVING modes |
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77 | Mode mode_; //TODO: replace single value with stack-like implementation: std::vector<Mode> mode_; |
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78 | void setPreviousMode(); |
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79 | |
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80 | |
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81 | //WEAPONSYSTEM DATA |
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82 | std::map<std::string, int> weaponModes_; //<! Links each "weapon" to it's weaponmode - managed by setupWeapons() |
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83 | //std::vector<int> projectiles_; //<! Displays amount of projectiles of each weapon. - managed by setupWeapons() |
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84 | float timeout_; //<! Timeout for rocket usage. (If a rocket misses, a bot should stop using it.) |
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85 | void setupWeapons(); //<! Defines which weapons are available for a bot. Is recalled whenever a bot was killed. |
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86 | bool bSetupWorked; //<! If false, setupWeapons() is called. |
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87 | int getFiremode(std::string name); |
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88 | |
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89 | |
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90 | //WAYPOINT DATA |
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91 | std::vector<WeakPtr<WorldEntity> > waypoints_; |
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92 | size_t currentWaypoint_; |
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93 | float squaredaccuracy_; |
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94 | WorldEntity* defaultWaypoint_; |
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95 | |
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96 | void boostControl(); //<! Sets and resets the boost parameter of the spaceship. Bots alternate between boosting and saving boost. |
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97 | |
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98 | private: |
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99 | }; |
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100 | } |
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101 | |
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102 | #endif /* _ArtificialController_H__ */ |
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