1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _HumanController_H__ |
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30 | #define _HumanController_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include "tools/Timer.h" |
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35 | #include "tools/interfaces/Tickable.h" |
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36 | #include "FormationController.h" |
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37 | |
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38 | // tolua_begin |
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39 | namespace orxonox |
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40 | { |
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41 | class _OrxonoxExport HumanController |
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42 | // tolua_end |
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43 | : public FormationController, public Tickable |
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44 | { // tolua_export |
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45 | public: |
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46 | HumanController(Context* context); |
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47 | virtual ~HumanController(); |
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48 | |
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49 | virtual void tick(float dt); |
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50 | |
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51 | static void moveFrontBack(const Vector2& value); |
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52 | static void moveRightLeft(const Vector2& value); |
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53 | static void moveUpDown(const Vector2& value); |
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54 | |
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55 | static void rotateYaw(const Vector2& value); |
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56 | static void rotatePitch(const Vector2& value); |
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57 | static void rotateRoll(const Vector2& value); |
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58 | |
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59 | virtual void frontback(const Vector2& value); |
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60 | virtual void yaw(const Vector2& value); |
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61 | virtual void pitch(const Vector2& value); |
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62 | |
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63 | static void fire(unsigned int firemode); |
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64 | virtual void doFire(unsigned int firemode); |
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65 | static void reload(); |
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66 | |
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67 | static void keepBoost(); // Static method, keeps boosting. |
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68 | /** |
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69 | @brief Check whether the HumanController is in boosting mode. |
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70 | @return Returns true if it is, false if not. |
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71 | */ |
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72 | inline bool isBoosting(void) |
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73 | { return this->boosting_; } |
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74 | void keepBoosting(void); |
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75 | void terminateBoosting(void); |
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76 | |
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77 | |
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78 | static void greet(); |
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79 | static void switchCamera(); |
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80 | static void mouseLook(); |
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81 | static void cycleNavigationFocus(); |
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82 | static void releaseNavigationFocus(); |
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83 | |
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84 | static void suicide(); |
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85 | static void toggleGodMode(); |
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86 | static void myposition(); |
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87 | |
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88 | static void toggleFormationFlight(); |
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89 | static void FFChangeMode(); |
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90 | |
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91 | static void addBots(unsigned int amount); |
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92 | static void killBots(unsigned int amount = 0); |
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93 | |
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94 | static void pauseControl(); // tolua_export |
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95 | static void resumeControl(); // tolua_export |
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96 | virtual void doPauseControl() {}; |
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97 | virtual void doResumeControl() {}; |
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98 | |
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99 | static inline HumanController* getLocalControllerSingleton() |
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100 | { return HumanController::localController_s; } |
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101 | static Pawn* getLocalControllerEntityAsPawn(); |
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102 | //friend class, for mouselook |
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103 | friend class Map; |
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104 | |
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105 | protected: |
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106 | static HumanController* localController_s; |
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107 | bool controlPaused_; |
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108 | |
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109 | private: |
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110 | bool boosting_; // Whether the HumanController is in boosting mode or not. |
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111 | Timer boostingTimeout_; // A timer to check whether the player is no longer boosting. |
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112 | static const float BOOSTING_TIME; // The time after it is checked, whether the player is no longer boosting. |
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113 | |
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114 | }; // tolua_export |
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115 | } // tolua_export |
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116 | |
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117 | #endif /* _HumanController_H__ */ |
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