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source: code/branches/levelMichael/src/modules/docking/Dock.cc @ 9872

Last change on this file since 9872 was 9667, checked in by landauf, 11 years ago

merged core6 back to trunk

  • Property svn:eol-style set to native
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sven Stucki
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Dock.cc
31    @brief Docking system main class
32*/
33
34#include "Dock.h"
35
36#include "core/CoreIncludes.h"
37#include "core/LuaState.h"
38#include "core/GUIManager.h"
39#include "core/command/ConsoleCommand.h"
40#include "network/NetworkFunction.h"
41
42#include "infos/HumanPlayer.h"
43#include "interfaces/PlayerTrigger.h"
44#include "worldentities/pawns/Pawn.h"
45
46namespace orxonox
47{
48    RegisterClass(Dock);
49
50    SetConsoleCommand("Dock", "dock",    &Dock::cmdDock).addShortcut().setAsInputCommand();
51    SetConsoleCommand("Dock", "undock",  &Dock::cmdUndock).addShortcut().setAsInputCommand();
52
53    registerStaticNetworkFunction(Dock::showDockingDialog);
54
55    Dock::Dock(Context* context) : StaticEntity(context)
56    {
57        RegisterObject(Dock);
58    }
59
60    Dock::~Dock()
61    {
62    }
63
64    void Dock::XMLPort(Element& xmlelement, XMLPort::Mode mode)
65    {
66        SUPER(Dock, XMLPort, xmlelement, mode);
67
68        XMLPortObject(Dock, DockingEffect, "effects", addEffect, getEffect, xmlelement, mode);
69        XMLPortObject(Dock, DockingAnimation, "animations", addAnimation, getAnimation, xmlelement, mode);
70        XMLPortEventSink(Dock, BaseObject, "execute", execute, xmlelement, mode);
71    }
72
73    void Dock::XMLEventPort(Element& xmlelement, XMLPort::Mode mode)
74    {
75        SUPER(Dock, XMLEventPort, xmlelement, mode);
76
77        XMLPortEventSink(Dock, BaseObject, "execute", execute, xmlelement, mode);
78    }
79
80    bool Dock::execute(bool bTriggered, BaseObject* trigger)
81    {
82        PlayerTrigger* pTrigger = orxonox_cast<PlayerTrigger*>(trigger);
83        PlayerInfo* player = NULL;
84
85        // Check whether it is a player trigger and extract pawn from it
86        if(pTrigger != NULL)
87        {
88            if(!pTrigger->isForPlayer()) {  // The PlayerTrigger is not exclusively for Pawns which means we cannot extract one.
89                orxout(verbose, context::docking) << "Docking:execute PlayerTrigger was not triggered by a player.." << endl;
90                return false;
91            }
92            player = pTrigger->getTriggeringPlayer();
93        }
94        else
95        {
96            orxout(verbose, context::docking) << "Docking::execute Not a player trigger, can't extract pawn from it.." << endl;
97            return false;
98        }
99        if(player == NULL)
100        {
101            orxout(verbose, context::docking) << "Docking::execute Can't retrieve PlayerInfo from Trigger. (" << trigger->getIdentifier()->getName() << ")" << endl;
102            return false;
103        }
104
105        if(bTriggered)
106        {
107            // Add player to this Docks candidates
108            candidates_.insert(player);
109
110            // Show docking dialog
111            this->showDockingDialogHelper(player);
112        }
113        else
114        {
115            // Remove player from candidates list
116            candidates_.erase(player);
117        }
118
119        return true;
120    }
121
122    void Dock::showDockingDialogHelper(PlayerInfo* player)
123    {
124        assert(player);
125       
126        if(!player->isHumanPlayer())
127            return;
128       
129        if(GameMode::isMaster())
130        {
131            if(GameMode::showsGraphics())
132                GUIManager::showGUI("DockingDialog");
133        }
134        else
135            callStaticNetworkFunction(Dock::showDockingDialog, player->getClientID());
136
137    }
138
139    /*static*/ void Dock::showDockingDialog()
140    {
141        if(GameMode::showsGraphics())
142            GUIManager::showGUI("DockingDialog");
143    }
144
145    void Dock::cmdDock()
146    {
147        PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer();
148        for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it)
149        {
150            if(it->dock(player))
151                break;
152        }
153    }
154
155    void Dock::cmdUndock()
156    {
157        PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer();
158        for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it)
159        {
160            if(it->undock(player))
161                break;
162        }
163    }
164
165    bool Dock::dock(PlayerInfo* player)
166    {
167        // Check if player is a candidate
168        if(candidates_.find(player) == candidates_.end())
169        {
170            orxout(internal_warning, context::docking) << "Dock::dock Player is not a candidate!" << endl;
171            return false;
172        }
173
174        candidates_.erase(player);
175        docked_.insert(player);
176
177        if (animations_.empty())
178            return dockingAnimationFinished(player);
179        else
180            DockingAnimation::invokeAnimation(true, player, animations_);
181
182        return true;
183    }
184
185    bool Dock::dockingAnimationFinished(PlayerInfo* player)
186    {
187        if(docked_.find(player) == docked_.end())
188        {
189            orxout(internal_warning, context::docking) << "Dock::dockingAnimationFinished Player is not currently docked." << endl;
190            return false;
191        }
192
193        DockingEffect::invokeEffect(true, player, effects_);
194        return true;
195    }
196
197    bool Dock::undock(PlayerInfo* player)
198    {
199        // Check if player is docked to this Dock
200        if(docked_.find(player) == docked_.end())
201        {
202            orxout(internal_warning, context::docking) << "Dock::undock Player is not docked to this Dock." << endl;
203            return false;
204        }
205
206        docked_.erase(player);
207        candidates_.insert(player);
208
209        DockingEffect::invokeEffect(false, player, effects_);
210
211        if (animations_.empty())
212            return undockingAnimationFinished(player);
213        else
214            DockingAnimation::invokeAnimation(false, player, animations_);
215
216        return true;
217    }
218
219    bool Dock::undockingAnimationFinished(PlayerInfo* player) {
220        orxout(verbose, context::docking) << "Dock::undockingAnimationFinished executed" << endl;
221        return true;
222    }
223
224    unsigned int Dock::getNumberOfActiveDocks()
225    {
226        int i = 0;
227        PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer();
228        for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it)
229        {
230            if(it->candidates_.find(player) != it->candidates_.end())
231                i++;
232        }
233        return i;
234    }
235
236    Dock* Dock::getActiveDockAtIndex(unsigned int index)
237    {
238        PlayerInfo* player = HumanController::getLocalControllerSingleton()->getPlayer();
239        for(ObjectList<Dock>::iterator it = ObjectList<Dock>::begin(); it != ObjectList<Dock>::end(); ++it)
240        {
241            if(it->candidates_.find(player) != it->candidates_.end())
242            {
243                if(index == 0)
244                    return *it;
245                index--;
246            }
247        }
248        return NULL;
249    }
250
251    bool Dock::addEffect(DockingEffect* effect)
252    {
253        assert(effect);
254        effects_.push_back(effect);
255        return true;
256    }
257
258    const DockingEffect* Dock::getEffect(unsigned int i) const
259    {
260        for (std::list<DockingEffect*>::const_iterator effect = this->effects_.begin(); effect != this->effects_.end(); ++effect)
261        {
262            if(i == 0)
263               return *effect;
264            i--;
265        }
266        return NULL;
267    }
268
269    bool Dock::addAnimation(DockingAnimation* animation)
270    {
271        assert(animation);
272        animation->setParent(this);
273        animations_.push_back(animation);
274        return true;
275    }
276
277    const DockingAnimation* Dock::getAnimation(unsigned int i) const
278    {
279        for (std::list<DockingAnimation*>::const_iterator animation = this->animations_.begin(); animation != this->animations_.end(); ++animation)
280        {
281            if(i == 0)
282               return *animation;
283            i--;
284        }
285        return NULL;
286    }
287}
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