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source: code/branches/levels/src/modules/weapons/weaponmodes/RocketFire.cc @ 6951

Last change on this file since 6951 was 6502, checked in by rgrieder, 15 years ago

Removed a ton of msvc warnings revealed with OGRE v1.7 (they removed the warning suppressors in OgrePrerequisites.h).
All of them are conversions from one type to another that might be lossy (mostly double to float, please always use "3.7f" instead of "3.7" as constants when using floats).

  • Property svn:eol-style set to native
File size: 2.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RocketFire.h"
30
31#include "util/Math.h"
32#include "core/CoreIncludes.h"
33#include "weapons/projectiles/Rocket.h"
34
35#include "weaponsystem/Weapon.h"
36#include "weaponsystem/WeaponPack.h"
37#include "weaponsystem/WeaponSystem.h"
38#include "worldentities/pawns/Pawn.h"
39
40namespace orxonox
41{
42    CreateFactory(RocketFire);
43
44    RocketFire::RocketFire(BaseObject* creator) : WeaponMode(creator)
45    {
46        RegisterObject(RocketFire);
47
48        this->reloadTime_ = 0.20f;
49        this->bParallelReload_ = false;
50        this->damage_ = 100;
51        this->speed_ = 500;
52
53        this->setMunitionName("LaserMunition");
54        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
55    }
56
57    RocketFire::~RocketFire()
58    {
59    }
60
61    void RocketFire::fire()
62    {
63        Rocket* rocket = new Rocket(this);
64
65        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
66        rocket->setOrientation(this->getMuzzleOrientation());
67        rocket->setPosition(this->getMuzzlePosition());
68        rocket->setVelocity(this->getMuzzleDirection() * this->speed_);
69        rocket->scale(2);
70
71        rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
72        rocket->setDamage(this->getDamage());
73    }
74}
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