[1638] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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[3196] | 24 | * Benjamin Knecht |
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[1638] | 25 | * Co-authors: |
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[3196] | 26 | * ... |
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[1638] | 27 | * |
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| 28 | */ |
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| 29 | |
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| 30 | /** |
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[3196] | 31 | @file |
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| 32 | @brief |
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| 33 | Declaration of the GUIManager class. |
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[1638] | 34 | */ |
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| 35 | |
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| 36 | #ifndef _GUIManager_H__ |
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| 37 | #define _GUIManager_H__ |
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| 38 | |
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[3346] | 39 | #include "CorePrereqs.h" |
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[3196] | 40 | |
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| 41 | #include <map> |
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| 42 | #include <string> |
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[1638] | 43 | #include <CEGUIForwardRefs.h> |
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[3338] | 44 | #include <boost/scoped_ptr.hpp> |
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[3196] | 45 | |
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| 46 | #include "util/OgreForwardRefs.h" |
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[3366] | 47 | #include "util/Singleton.h" |
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[3346] | 48 | #include "input/InputHandler.h" |
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[1638] | 49 | |
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[2710] | 50 | namespace orxonox |
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| 51 | { |
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[5648] | 52 | class PlayerInfo; // Forward declaration |
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| 53 | |
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[1638] | 54 | /** |
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[2896] | 55 | @class GUIManager |
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[1638] | 56 | @brief |
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[2896] | 57 | Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler. |
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| 58 | |
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| 59 | The GUIManager is a singleton and can be called anywhere when access on the GUI is needed. |
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| 60 | Creation of the GUIManager is therefore not possible and the cunstructor is private. |
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| 61 | |
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| 62 | Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler. |
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| 63 | Those input events are then injected into CEGUI in Lua. |
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[1638] | 64 | */ |
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[3366] | 65 | class _CoreExport GUIManager : public Singleton<GUIManager>, public InputHandler |
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[1638] | 66 | { |
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[3366] | 67 | friend class Singleton<GUIManager>; |
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[1638] | 68 | public: |
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[3338] | 69 | GUIManager(Ogre::RenderWindow* renderWindow); |
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[1646] | 70 | ~GUIManager(); |
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| 71 | |
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[2896] | 72 | void update(const Clock& time); |
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[1640] | 73 | |
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[2896] | 74 | void showGUI(const std::string& name); |
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| 75 | void executeCode(const std::string& str); |
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[1638] | 76 | |
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[2896] | 77 | void setCamera(Ogre::Camera* camera); |
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| 78 | |
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[3366] | 79 | static GUIManager* getInstancePtr() { return singletonPtr_s; } |
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[1646] | 80 | |
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[5648] | 81 | inline void setPlayer(const std::string& guiname, PlayerInfo* player) |
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| 82 | { this->players_[guiname] = player; } |
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| 83 | inline PlayerInfo* getPlayer(const std::string& guiname) const |
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| 84 | { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } |
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| 85 | |
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[1638] | 86 | private: |
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[3339] | 87 | GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class) |
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[1638] | 88 | |
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[2896] | 89 | void loadLuaCode(); |
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| 90 | |
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| 91 | // keyHandler functions |
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[3196] | 92 | void keyPressed (const KeyEvent& evt); |
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| 93 | void keyReleased(const KeyEvent& evt); |
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[1638] | 94 | |
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[2896] | 95 | // mouseHandler functions |
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[3327] | 96 | void buttonPressed (MouseButtonCode::ByEnum id); |
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| 97 | void buttonReleased(MouseButtonCode::ByEnum id); |
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| 98 | void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); |
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| 99 | void mouseScrolled (int abs, int rel); |
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[1638] | 100 | |
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[5648] | 101 | boost::scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_; //!< CEGUI's interface to the Ogre Engine |
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| 102 | boost::scoped_ptr<CEGUI::LuaScriptModule> scriptModule_; //!< CEGUI's script module to use Lua |
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| 103 | boost::scoped_ptr<CEGUI::System> guiSystem_; //!< CEGUI's main system |
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| 104 | Ogre::RenderWindow* renderWindow_; //!< Ogre's render window to give CEGUI access to it |
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| 105 | CEGUI::ResourceProvider* resourceProvider_; //!< CEGUI's resource provider |
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| 106 | CEGUI::Logger* ceguiLogger_; //!< CEGUI's logger to be able to log CEGUI errors in our log |
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| 107 | lua_State* luaState_; //!< Lua state, access point to the Lua engine |
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| 108 | std::map<std::string, PlayerInfo*> players_; //!< Stores the player (owner) for each gui |
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[1638] | 109 | |
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[5648] | 110 | static GUIManager* singletonPtr_s; //!< Singleton reference to GUIManager |
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[1638] | 111 | |
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[3339] | 112 | }; |
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| 113 | } |
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[1638] | 114 | |
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| 115 | #endif /* _GUIManager_H__ */ |
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