1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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24 | * Reto Grieder |
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25 | * Co-authors: |
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26 | * ... |
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27 | * |
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28 | */ |
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29 | |
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30 | /** |
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31 | @file |
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32 | @brief |
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33 | The main function of Orxonox. |
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34 | */ |
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35 | |
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36 | #include "OrxonoxPrereqs.h" |
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37 | #include "SpecialConfig.h" |
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38 | |
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39 | #include "util/Exception.h" |
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40 | #include "core/CommandLine.h" |
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41 | #include "core/Game.h" |
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42 | #include "Main.h" |
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43 | |
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44 | SetCommandLineSwitch(console).information("Start in console mode (text IO only)"); |
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45 | // Shortcuts for easy direct loading |
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46 | SetCommandLineSwitch(server).information("Start in server mode"); |
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47 | SetCommandLineSwitch(client).information("Start in client mode"); |
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48 | SetCommandLineSwitch(dedicated).information("Start in dedicated server mode"); |
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49 | SetCommandLineSwitch(standalone).information("Start in standalone mode"); |
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50 | |
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51 | namespace orxonox |
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52 | { |
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53 | /** |
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54 | @brief |
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55 | Main method. Game starts here (except for static initialisations). |
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56 | */ |
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57 | int main(const std::string& strCmdLine) |
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58 | { |
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59 | Game* game = new Game(strCmdLine); |
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60 | |
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61 | game->setStateHierarchy( |
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62 | "root" |
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63 | " graphics" |
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64 | " mainMenu" |
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65 | " standalone" |
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66 | " level" |
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67 | " server" |
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68 | " level" |
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69 | " client" |
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70 | " level" |
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71 | " dedicated" |
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72 | " level" |
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73 | " ioConsole" |
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74 | ); |
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75 | |
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76 | game->requestState("root"); |
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77 | |
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78 | // Some development hacks (not really, but in the future, this calls won't make sense anymore) |
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79 | if (CommandLine::getValue("standalone").getBool()) |
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80 | Game::getInstance().requestStates("graphics, standalone, level"); |
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81 | else if (CommandLine::getValue("server").getBool()) |
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82 | Game::getInstance().requestStates("graphics, server, level"); |
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83 | else if (CommandLine::getValue("client").getBool()) |
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84 | Game::getInstance().requestStates("graphics, client, level"); |
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85 | else if (CommandLine::getValue("dedicated").getBool()) |
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86 | Game::getInstance().requestStates("dedicated, level"); |
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87 | else if (CommandLine::getValue("console").getBool()) |
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88 | Game::getInstance().requestStates("ioConsole"); |
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89 | else |
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90 | Game::getInstance().requestStates("graphics, mainMenu"); |
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91 | |
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92 | game->run(); |
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93 | delete game; |
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94 | |
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95 | return 0; |
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96 | } |
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97 | } |
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