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source: code/branches/libraries/src/orxonox/Main.cc @ 5648

Last change on this file since 5648 was 5613, checked in by landauf, 15 years ago

replaced the old orxonox executable with an orxonox library. linked that library into the new orxonox executable which only contains one file (Orxonox.cc).

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht <beni_at_orxonox.net>, (C) 2007
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    The main function of Orxonox.
34*/
35
36#include "OrxonoxPrereqs.h"
37#include "SpecialConfig.h"
38
39#include "util/Exception.h"
40#include "core/CommandLine.h"
41#include "core/Game.h"
42#include "Main.h"
43
44SetCommandLineSwitch(console).information("Start in console mode (text IO only)");
45// Shortcuts for easy direct loading
46SetCommandLineSwitch(server).information("Start in server mode");
47SetCommandLineSwitch(client).information("Start in client mode");
48SetCommandLineSwitch(dedicated).information("Start in dedicated server mode");
49SetCommandLineSwitch(standalone).information("Start in standalone mode");
50
51namespace orxonox
52{
53    /**
54    @brief
55        Main method. Game starts here (except for static initialisations).
56    */
57    int main(const std::string& strCmdLine)
58    {
59        Game* game = new Game(strCmdLine);
60
61        game->setStateHierarchy(
62        "root"
63        " graphics"
64        "  mainMenu"
65        "  standalone"
66        "   level"
67        "  server"
68        "   level"
69        "  client"
70        "   level"
71        " dedicated"
72        "  level"
73        " ioConsole"
74        );
75
76        game->requestState("root");
77
78        // Some development hacks (not really, but in the future, this calls won't make sense anymore)
79        if (CommandLine::getValue("standalone").getBool())
80            Game::getInstance().requestStates("graphics, standalone, level");
81        else if (CommandLine::getValue("server").getBool())
82            Game::getInstance().requestStates("graphics, server, level");
83        else if (CommandLine::getValue("client").getBool())
84            Game::getInstance().requestStates("graphics, client, level");
85        else if (CommandLine::getValue("dedicated").getBool())
86            Game::getInstance().requestStates("dedicated, level");
87        else if (CommandLine::getValue("console").getBool())
88            Game::getInstance().requestStates("ioConsole");
89        else
90            Game::getInstance().requestStates("graphics, mainMenu");
91
92        game->run();
93        delete game;
94
95        return 0;
96    }
97}
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