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source: code/branches/libraries/src/orxonox/objects/pickup/DroppedItem.h @ 5732

Last change on this file since 5732 was 5633, checked in by landauf, 15 years ago

Put all tools into a new library called tools (phear my naming skillz!)
I had to move Tickable.h and TimeFactorListener.h to tools/interfaces
Theoretically one could move the other interfaces as well (except RadarViewable), but I don't think they belong to "tools" (just because you CAN, it doesn't mean you HAVE to).

  • Property svn:eol-style set to native
File size: 2.5 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of DroppedItem
32*/
33
34#ifndef _DroppedItem_H__
35#define _DroppedItem_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include "tools/Timer.h"
40#include "tools/interfaces/Tickable.h"
41#include "objects/worldentities/StaticEntity.h"
42
43namespace orxonox
44{
45    class _OrxonoxExport DroppedItem : public StaticEntity, public Tickable
46    {
47    public:
48        DroppedItem(BaseObject* creator);
49        virtual ~DroppedItem();
50
51        void tick(float dt);
52        void trigger(Pawn* pawn);
53
54        static DroppedItem* createDefaultDrop(BaseItem* item, const Vector3& position, const ColourValue& flareColour = ColourValue(0.5f, 1.0f, 0.3f), float timeToLive = 0);
55        static DroppedItem* createDefaultDrop(BaseItem* item, Pawn* pawn, const ColourValue& flareColour = ColourValue(0.5f, 1.0f, 0.3f), float timeToLive = 0);
56
57        void createTimer();
58        void timerCallback();
59
60        inline float getTriggerDistance() const
61            { return this->triggerDistance_; }
62        inline void setTriggerDistance(float distance)
63            { this->triggerDistance_ = distance; }
64
65        inline BaseItem* getItem() const
66            { return this->item_; }
67        inline void setItem(BaseItem* item)
68            { this->item_ = item; }
69
70        inline float getTimeToLive() const
71            { return this->timeToLive_; }
72        inline void setTimeToLive(float time)
73            { this->timeToLive_ = time; }
74    private:
75        float timeToLive_;
76        float triggerDistance_;
77        BaseItem* item_;
78
79        Timer<DroppedItem> timer_;
80    };
81}
82
83#endif /* _DroppedItem_H__ */
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