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source: code/branches/libraries/src/orxonox/objects/quest/QuestManager.h @ 5721

Last change on this file since 5721 was 5648, checked in by landauf, 15 years ago

sorry, large commit, but all changes are dependent:

  • Created a new plugin for the questsystem (called just "quest" for the moment because I'd had to rename the directory otherwise (the tolua script enforces this))
  • Added QuestPrereqs.h file and _QuestExport macro
  • Moved the GUI-name ↔ PlayerInfo map from QuestManager to GUIManager
  • Moved NotificationOverlay and NotificationQueue from overlays to quest and linked the overlays plugin into the quest plugin
  • Made QuestManager and NotificationManager ScopedSingletons with ScopeID GSLevel. Also removed both singletons from GSLevel and added the Scope instance instead.
  • Property svn:eol-style set to native
File size: 3.6 KB
RevLine 
[1996]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[3196]30    @file
[2662]31    @brief Definition of the QuestManager class.
[2261]32*/
33
[1996]34#ifndef _QuestManager_H__
35#define _QuestManager_H__
36
[5648]37#include "objects/quest/QuestPrereqs.h"
[2095]38
[3196]39#include <list>
[1996]40#include <map>
41#include <string>
[3370]42
[5648]43#include "util/ScopedSingleton.h"
[2911]44#include "core/OrxonoxClass.h"
[1996]45
[2960]46// tolua_begin
[2662]47namespace orxonox
48{
[2960]49
[2963]50    struct QuestContainer;
51    struct HintContainer;
52
53    struct QuestContainer
[2960]54    {
[2963]55        const QuestDescription* description;
[2993]56        std::string status;
[2963]57        HintContainer* hint;
58        QuestContainer* subQuests;
59        QuestContainer* next;
[2960]60    };
61
[2963]62    struct HintContainer
63    {
64        const QuestDescription* description;
65        HintContainer* next;
66    };
67
[5648]68    typedef ScopedSingleton<QuestManager, ScopeID::GSLevel> ScopedSingletonQuestManagerGSLevel; // workaround for tolua
69
[1996]70    /**
71    @brief
[2911]72        Is a Singleton and manages Quests, by registering every Quest/QuestHint (through registerX()) and making them globally accessable (through findX()).
[2261]73        Quests (and QuestHints) are registered in the QuestManager with their id, and can be accessed in the same way.
[1996]74    @author
75        Damian 'Mozork' Frick
76    */
[5648]77    class _QuestExport QuestManager : public ScopedSingletonQuestManagerGSLevel, public orxonox::OrxonoxClass
[1996]78    {
[2960]79// tolua_end
[5648]80            friend class ScopedSingleton<QuestManager, ScopeID::GSLevel>;
[2093]81        public:
[2911]82            QuestManager();
[2093]83            virtual ~QuestManager();
[2092]84
[3370]85            //! Returns a reference to the single instance of the Quest Manager.
[5648]86            static QuestManager& getInstance() { return ScopedSingleton<QuestManager, ScopeID::GSLevel>::getInstance(); } // tolua_export
[2092]87
[2911]88            bool registerQuest(Quest* quest); //!< Registers a Quest in the QuestManager.
89            bool registerHint(QuestHint* quest); //!< Registers a QuestHint in the QuestManager.
[2092]90
[2911]91            Quest* findQuest(const std::string & questId); //!< Returns the Quest with the input id.
92            QuestHint* findHint(const std::string & hintId); //!< Returns the QuestHint with the input id.
93
[2963]94            QuestContainer* getQuestTree(std::string & name); // tolua_export
[2960]95
[2093]96        private:
[3370]97            static QuestManager* singletonPtr_s;
[2092]98
[2911]99            std::map<std::string, Quest*> questMap_; //!< All Quests registered by their id's.
100            std::map<std::string, QuestHint*> hintMap_; //!< All QuestHints registered by their id's.
101
[2963]102            void getRootQuests(const PlayerInfo* player, std::list<Quest*> & list);
[2993]103            HintContainer* addHints(Quest* quest, const PlayerInfo* player);
104            QuestContainer* addSubQuest(Quest* quest, const PlayerInfo* player);
[2963]105
[2960]106    }; // tolua_export
[1996]107
[2960]108} // tolua_export
[1996]109
110#endif /* _QuestManager_H__ */
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