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source: code/branches/libraries/src/orxonox/overlays/GUIOverlay.cc @ 5721

Last change on this file since 5721 was 5648, checked in by landauf, 15 years ago

sorry, large commit, but all changes are dependent:

  • Created a new plugin for the questsystem (called just "quest" for the moment because I'd had to rename the directory otherwise (the tolua script enforces this))
  • Added QuestPrereqs.h file and _QuestExport macro
  • Moved the GUI-name ↔ PlayerInfo map from QuestManager to GUIManager
  • Moved NotificationOverlay and NotificationQueue from overlays to quest and linked the overlays plugin into the quest plugin
  • Made QuestManager and NotificationManager ScopedSingletons with ScopeID GSLevel. Also removed both singletons from GSLevel and added the Scope instance instead.
  • Property svn:eol-style set to native
File size: 2.5 KB
RevLine 
[2957]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "GUIOverlay.h"
[3196]30
[2958]31#include <string>
32#include <sstream>
[3196]33
[2958]34#include "core/input/InputManager.h"
[3196]35#include "core/CoreIncludes.h"
[3370]36#include "core/GUIManager.h"
[3196]37#include "core/XMLPort.h"
[5617]38#include "objects/infos/PlayerInfo.h"
[2957]39
40namespace orxonox
41{
42    CreateFactory(GUIOverlay);
43
44    GUIOverlay::GUIOverlay(BaseObject* creator) : OrxonoxOverlay(creator)
45    {
46        RegisterObject(GUIOverlay);
47    }
48
49    GUIOverlay::~GUIOverlay()
50    {
51    }
52
53    void GUIOverlay::XMLPort(Element& xmlElement, XMLPort::Mode mode)
54    {
55        SUPER(GUIOverlay, XMLPort, xmlElement, mode);
56
57        XMLPortParam(GUIOverlay, "guiname", setGUIName, getGUIName, xmlElement, mode);
58    }
59
60    void GUIOverlay::changedVisibility()
61    {
62        SUPER(GUIOverlay, changedVisibility);
63
64        if (this->isVisible())
[2958]65        {
66            std::string str;
67            std::stringstream out;
[3301]68            out << reinterpret_cast<long>(this);
[2958]69            str = out.str();
[3196]70            GUIManager::getInstance().executeCode("showCursor()");
[3327]71            InputManager::getInstance().enterState("guiMouseOnly");
[3196]72            GUIManager::getInstance().executeCode("showGUI(\"" + this->guiName_ + "\", " + str + ")");
[2958]73        }
[2957]74        else
[2958]75        {
[3196]76            GUIManager::getInstance().executeCode("hideGUI(\"" + this->guiName_ + "\")");
77            GUIManager::getInstance().executeCode("hideCursor()");
[3327]78            InputManager::getInstance().leaveState("guiMouseOnly");
[2958]79        }
[2957]80    }
81
[5617]82    void GUIOverlay::setGUIName(const std::string& name)
83    {
84        this->guiName_ = name;
[5648]85        GUIManager::getInstance().setPlayer(name, orxonox_cast<PlayerInfo*>(this->getOwner()));
[5617]86    }
[2958]87}
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