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source: code/branches/libraries2/src/modules/CMakeLists.txt @ 5735

Last change on this file since 5735 was 5730, checked in by landauf, 15 years ago

Added CMakeLists, ObjectsPrereqs.h and _ObjectsExport
Changed Paths in the files of the objects module
Compiles now again

Btw, I had to link the objects module into the weaponsystem module because the projectile is hardcoded at the moment and therefore needs a collision shape. This will be changed somewhen in the future.

  • Property svn:eol-style set to native
File size: 1.1 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20################ Sub Directories ################
21
22ADD_SUBDIRECTORY(gamestates)
23ADD_SUBDIRECTORY(objects)
24ADD_SUBDIRECTORY(overlays)
25ADD_SUBDIRECTORY(pong)
26ADD_SUBDIRECTORY(questsystem)
27ADD_SUBDIRECTORY(weapons)
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