1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _GSRoot_H__ |
---|
30 | #define _GSRoot_H__ |
---|
31 | |
---|
32 | #include "gamestates/GameStatesPrereqs.h" |
---|
33 | #include "core/GameState.h" |
---|
34 | |
---|
35 | namespace orxonox |
---|
36 | { |
---|
37 | class _GameStatesExport GSRoot : public GameState |
---|
38 | { |
---|
39 | public: |
---|
40 | GSRoot(const GameStateInfo& info); |
---|
41 | ~GSRoot(); |
---|
42 | |
---|
43 | void activate(); |
---|
44 | void deactivate(); |
---|
45 | void update(const Clock& time); |
---|
46 | |
---|
47 | // this has to be public because proteced triggers a bug in msvc |
---|
48 | // when taking the function address. |
---|
49 | void setTimeFactor(float factor); |
---|
50 | void pause(); |
---|
51 | float getTimeFactor() { return this->timeFactor_; } |
---|
52 | |
---|
53 | private: |
---|
54 | float timeFactor_; //!< A factor that sets the gamespeed. 1 is normal. |
---|
55 | bool bPaused_; |
---|
56 | float timeFactorPauseBackup_; |
---|
57 | |
---|
58 | LevelManager* levelManager_; //!< global level manager |
---|
59 | |
---|
60 | // console commands |
---|
61 | ConsoleCommand* ccSetTimeFactor_; |
---|
62 | ConsoleCommand* ccPause_; |
---|
63 | }; |
---|
64 | } |
---|
65 | |
---|
66 | #endif /* _GSRoot_H__ */ |
---|