Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/libraries2/src/orxonox/CMakeLists.txt @ 5735

Last change on this file since 5735 was 5735, checked in by landauf, 15 years ago

Removed /objects/ from all paths (except from those in the objects module of course).
Compiles again.

  • Property svn:eol-style set to native
File size: 2.9 KB
RevLine 
[2710]1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
[5693]21  Main.cc
22
[2087]23  CameraManager.cc
24  LevelManager.cc
[2662]25  PawnManager.cc
[2171]26  PlayerManager.cc
[5734]27
28  GlobalShader.cc
29  Level.cc
30  Radar.cc
31  Scene.cc
[1505]32)
[5734]33
34ADD_SUBDIRECTORY(collisionshapes)
35ADD_SUBDIRECTORY(controllers)
36ADD_SUBDIRECTORY(gametypes)
37ADD_SUBDIRECTORY(infos)
[3196]38ADD_SUBDIRECTORY(interfaces)
[5734]39ADD_SUBDIRECTORY(items)
[5693]40ADD_SUBDIRECTORY(overlays)
[5734]41ADD_SUBDIRECTORY(pickup)
[3196]42ADD_SUBDIRECTORY(sound)
[5734]43ADD_SUBDIRECTORY(weaponsystem)
44ADD_SUBDIRECTORY(worldentities)
[1505]45
[5693]46ORXONOX_ADD_LIBRARY(orxonox
[3196]47  FIND_HEADER_FILES
48  TOLUA_FILES
[3280]49    LevelManager.h
[5735]50    pickup/BaseItem.h
51    pickup/PickupInventory.h
[5693]52  DEFINE_SYMBOL
53    "ORXONOX_SHARED_BUILD"
[3196]54  PCH_FILE
55    OrxonoxPrecompiledHeaders.h
56  LINK_LIBRARIES
[3370]57    ${Boost_FILESYSTEM_LIBRARY}
58    ${Boost_SYSTEM_LIBRARY} # Filesystem dependency
59    ${Boost_THREAD_LIBRARY}
60    ${Boost_DATE_TIME_LIBRARY} # Thread dependency
[3196]61    ${OGRE_LIBRARY}
62    ${OPENAL_LIBRARY}
63    ${ALUT_LIBRARY}
64    ${VORBISFILE_LIBRARY}
65    ${VORBIS_LIBRARY}
66    ${OGG_LIBRARY}
67    tinyxml++_orxonox
68    tolua++_orxonox
69    bullet_orxonox
70    util
71    core
72    network
[5693]73    tools
[3196]74  SOURCE_FILES ${ORXONOX_SRC_FILES}
75)
76
[5693]77
[2710]78# When using Visual Studio we want to use the output directory as working
79# directory and we also want to specify where the external dlls
80# (lua, ogre, etc.) are. The problem hereby is that these information cannot
81# be specified in CMake because they are not stored in the actual project file.
82# This workaround will create a configured *.vcproj.user file that holds the
83# right values. When starting the solution for the first time,
84# these get written to the *vcproj.yourPCname.yourname.user
85IF(MSVC)
86  IF(CMAKE_CL_64)
87    SET(MSVC_PLATFORM "x64")
88  ELSE()
89    SET(MSVC_PLATFORM "Win32")
90  ENDIF()
91  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
92         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
[5693]93  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox-main.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox-main.vcproj.user")
[2710]94ENDIF(MSVC)
Note: See TracBrowser for help on using the repository browser.