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source: code/branches/libraries2/src/orxonox/CMakeLists.txt @ 5706

Last change on this file since 5706 was 5693, checked in by landauf, 15 years ago

merged libraries branch back to trunk

  • Property svn:eol-style set to native
File size: 3.2 KB
Line 
1 #
2 #             ORXONOX - the hottest 3D action shooter ever to exist
3 #                             > www.orxonox.net <
4 #
5 #        This program is free software; you can redistribute it and/or
6 #         modify it under the terms of the GNU General Public License
7 #        as published by the Free Software Foundation; either version 2
8 #            of the License, or (at your option) any later version.
9 #
10 #       This program is distributed in the hope that it will be useful,
11 #        but WITHOUT ANY WARRANTY; without even the implied warranty of
12 #        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 #                 GNU General Public License for more details.
14 #
15 #   You should have received a copy of the GNU General Public License along
16 #      with this program; if not, write to the Free Software Foundation,
17 #     Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
18 #
19
20SET_SOURCE_FILES(ORXONOX_SRC_FILES
21  Main.cc
22
23  CameraManager.cc
24  LevelManager.cc
25  PawnManager.cc
26  PlayerManager.cc
27
28  InGameConsole.cc
29  Map.cc
30)
31ADD_SUBDIRECTORY(gamestates)
32ADD_SUBDIRECTORY(interfaces)
33ADD_SUBDIRECTORY(overlays)
34ADD_SUBDIRECTORY(objects)
35ADD_SUBDIRECTORY(sound)
36ADD_SUBDIRECTORY(tools)
37
38# Translate argument
39IF(ORXONOX_USE_WINMAIN)
40  SET(ORXONOX_WIN32 WIN32)
41ENDIF()
42
43ORXONOX_ADD_LIBRARY(orxonox
44  FIND_HEADER_FILES
45  TOLUA_FILES
46    LevelManager.h
47    objects/pickup/BaseItem.h
48    objects/pickup/PickupInventory.h
49  DEFINE_SYMBOL
50    "ORXONOX_SHARED_BUILD"
51  PCH_FILE
52    OrxonoxPrecompiledHeaders.h
53  LINK_LIBRARIES
54    ${Boost_FILESYSTEM_LIBRARY}
55    ${Boost_SYSTEM_LIBRARY} # Filesystem dependency
56    ${Boost_THREAD_LIBRARY}
57    ${Boost_DATE_TIME_LIBRARY} # Thread dependency
58    ${OGRE_LIBRARY}
59    ${OPENAL_LIBRARY}
60    ${ALUT_LIBRARY}
61    ${VORBISFILE_LIBRARY}
62    ${VORBIS_LIBRARY}
63    ${OGG_LIBRARY}
64    tinyxml++_orxonox
65    tolua++_orxonox
66    bullet_orxonox
67    util
68    core
69    network
70    tools
71  SOURCE_FILES ${ORXONOX_SRC_FILES}
72)
73
74ORXONOX_ADD_EXECUTABLE(orxonox-main
75  # When defined as WIN32 this removes the console window on Windows
76  ${ORXONOX_WIN32}
77  LINK_LIBRARIES
78    orxonox
79  SOURCE_FILES
80    Orxonox.cc
81  OUTPUT_NAME orxonox
82)
83
84GET_TARGET_PROPERTY(_exec_loc orxonox-main LOCATION)
85GET_FILENAME_COMPONENT(_exec_name ${_exec_loc} NAME)
86SET(ORXONOX_EXECUTABLE_NAME ${_exec_name} CACHE INTERNAL "")
87
88
89# When using Visual Studio we want to use the output directory as working
90# directory and we also want to specify where the external dlls
91# (lua, ogre, etc.) are. The problem hereby is that these information cannot
92# be specified in CMake because they are not stored in the actual project file.
93# This workaround will create a configured *.vcproj.user file that holds the
94# right values. When starting the solution for the first time,
95# these get written to the *vcproj.yourPCname.yourname.user
96IF(MSVC)
97  IF(CMAKE_CL_64)
98    SET(MSVC_PLATFORM "x64")
99  ELSE()
100    SET(MSVC_PLATFORM "Win32")
101  ENDIF()
102  STRING(REGEX REPLACE "^Visual Studio ([0-9][0-9]?) .*$" "\\1"
103         VISUAL_STUDIO_VERSION_SIMPLE "${CMAKE_GENERATOR}")
104  CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/orxonox-main.vcproj.user.in" "${CMAKE_CURRENT_BINARY_DIR}/orxonox-main.vcproj.user")
105ENDIF(MSVC)
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