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source: code/branches/libraries2/src/orxonox/OrxonoxPrereqs.h @ 5727

Last change on this file since 5727 was 5727, checked in by landauf, 15 years ago

PlayerTrigger is now an interface instead of a child of Trigger. DistanceTrigger inherits now from Trigger AND PlayerTrigger.

  • Property svn:eol-style set to native
File size: 5.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30  @file
31  @brief Contains all the necessary forward declarations for all classes and structs.
32*/
33
34#ifndef _OrxonoxPrereqs_H__
35#define _OrxonoxPrereqs_H__
36
37#include "OrxonoxConfig.h"
38
39#include "tools/ToolsPrereqs.h"
40
41//-----------------------------------------------------------------------
42// Shared library settings
43//-----------------------------------------------------------------------
44#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_STATIC_BUILD)
45#  ifdef ORXONOX_SHARED_BUILD
46#    define _OrxonoxExport __declspec(dllexport)
47#  else
48#    if defined( __MINGW32__ )
49#      define _OrxonoxExport
50#    else
51#      define _OrxonoxExport __declspec(dllimport)
52#    endif
53#  endif
54#elif defined ( ORXONOX_GCC_VISIBILITY )
55#  define _OrxonoxExport  __attribute__ ((visibility("default")))
56#else
57#  define _OrxonoxExport
58#endif
59
60//-----------------------------------------------------------------------
61// Forward declarations
62//-----------------------------------------------------------------------
63
64namespace orxonox
65{
66    // manager
67    class CameraManager;
68    class LevelManager;
69    class PawnManager;
70    class PlayerManager;
71
72    // interfaces
73    class GametypeMessageListener;
74    class NotificationListener;
75    class PawnListener;
76    class PlayerTrigger;
77    class RadarListener;
78    class RadarViewable;
79    class Rewardable;
80    class Teamcolourable;
81
82    // objects
83    class Level;
84    class Scene;
85    class Tickable;
86
87    // worldentities
88    class WorldEntity;
89    class StaticEntity;
90    class MobileEntity;
91    class ControllableEntity;
92    class MovableEntity;
93
94    // graphics
95    class Model;
96    class Billboard;
97    class BlinkingBillboard;
98    class BigExplosion;
99    class ExplosionChunk;
100    class FadingBillboard;
101    class GlobalShader;
102    class Light;
103    class Backlight;
104    class ParticleEmitter;
105    class ParticleSpawner;
106    class Camera;
107
108    // mixed
109    class EventListener;
110    class EventDispatcher;
111    class EventTarget;
112
113    class SpawnPoint;
114    class TeamSpawnPoint;
115
116    class Attacher;
117    class CameraPosition;
118    class Sublevel;
119    class ForceField;
120    class Radar;
121
122    class Test;
123
124    // pawns
125    class Spectator;
126    class Pawn;
127    class SpaceShip;
128    class TeamBaseMatchBase;
129    class Destroyer;
130
131    // gametypes
132    class Gametype;
133    class Deathmatch;
134    class TeamDeathmatch;
135    class Asteroids;
136    class TeamBaseMatch;
137    class UnderAttack;
138
139    // pickups
140    class BaseItem;
141    class DroppedItem;
142    class EquipmentItem;
143    class ModifierPickup;
144    class PassiveItem;
145    class PickupCollection;
146    class PickupInventory;
147    class PickupSpawner;
148    class UsableItem;
149
150    class Jump;
151    class HealthUsable;
152    class PassiveItem;
153
154    // items
155    class Item;
156    class Engine;
157    class MultiStateEngine;
158    class RotatingEngine;
159
160    // trigger
161    class Trigger;
162    class DistanceTrigger;
163    class EventTrigger;
164    class CheckPoint;
165
166    // weaponsystem
167    class WeaponSystem;
168    class WeaponSet;
169    class WeaponSlot;
170    class WeaponPack;
171    class Weapon;
172    class WeaponMode;
173    class DefaultWeaponmodeLink;
174    class Munition;
175
176    // controller
177    class Controller;
178    class HumanController;
179    class ArtificialController;
180    class AIController;
181    class ScriptController;
182    class WaypointController;
183    class WaypointPatrolController;
184
185    // infos
186    class Info;
187    class PlayerInfo;
188    class HumanPlayer;
189    class Bot;
190    class GametypeInfo;
191
192    // collision
193    class CollisionShape;
194    class SphereCollisionShape;
195    class CompoundCollisionShape;
196    class PlaneCollisionShape;
197    class WorldEntityCollisionShape;
198
199    // overlays
200    class OverlayGroup;
201    class OrxonoxOverlay;
202    class Notification;
203    class NotificationManager;
204    class InGameConsole;
205    class Map;
206
207    //sound
208    class SoundBase;
209    class SoundManager;
210    class SoundMainMenu;
211}
212
213// Bullet Physics Engine
214class btTransform;
215class btVector3;
216
217class btRigidBody;
218class btCollisionObject;
219class btGhostObject;
220class btManifoldPoint;
221
222class btCollisionShape;
223class btSphereShape;
224class btCompoundShape;
225class btStaticPlaneShape;
226
227class btDiscreteDynamicsWorld;
228class bt32BitAxisSweep3;
229class btDefaultCollisionConfiguration;
230class btCollisionDispatcher;
231class btSequentialImpulseConstraintSolver;
232
233// ALUT
234typedef struct ALCcontext_struct ALCcontext;
235typedef struct ALCdevice_struct ALCdevice;
236typedef unsigned int ALuint;
237typedef int ALint;
238
239#endif /* _OrxonoxPrereqs_H__ */
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