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source: code/branches/libraries2/src/orxonox/objects/collisionshapes/BoxCollisionShape.h @ 5703

Last change on this file since 5703 was 3196, checked in by rgrieder, 16 years ago

Merged pch branch back to trunk.

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _BoxCollisionShape_H__
30#define _BoxCollisionShape_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Math.h"
35#include "CollisionShape.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport BoxCollisionShape : public CollisionShape
40    {
41        public:
42            BoxCollisionShape(BaseObject* creator);
43            virtual ~BoxCollisionShape();
44
45            void registerVariables();
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47
48            inline void setHalfExtents(const Vector3& extents)
49                { this->halfExtents_ = extents; updateShape(); }
50            inline const Vector3& getHalfExtents() const
51                { return halfExtents_;}
52
53            inline void setWidth(float value)
54                { this->halfExtents_.z = value / 2; updateShape(); }
55            inline float getWidth() const
56                { return this->halfExtents_.z * 2; }
57
58            inline void setHeight(float value)
59                { this->halfExtents_.y = value / 2; updateShape(); }
60            inline float getHeight() const
61                { return this->halfExtents_.y * 2; }
62
63            inline void setLength(float value)
64                { this->halfExtents_.x = value / 2; updateShape(); }
65            inline float getLength() const
66                { return this->halfExtents_.x * 2; }
67
68        private:
69            btCollisionShape* createNewShape() const;
70
71            Vector3 halfExtents_;
72     };
73}
74
75#endif /* _BoxCollisionShape_H__ */
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