1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file QuestDescription.h |
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31 | @brief Definition of the QuestDescription class. |
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32 | @ingroup Questsystem |
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33 | */ |
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34 | |
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35 | #ifndef _QuestDescription_H__ |
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36 | #define _QuestDescription_H__ |
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37 | |
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38 | #include "questsystem/QuestsystemPrereqs.h" |
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39 | |
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40 | #include <string> |
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41 | #include "core/BaseObject.h" |
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42 | |
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43 | // tolua_begin |
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44 | namespace orxonox |
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45 | { |
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46 | |
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47 | /** |
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48 | @brief |
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49 | This class is a description of a QuestItem (@ref orxonox::Quest "Quest" and @ref orxonox::QuestHint "QuestHint"). |
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50 | It holds a title and a description. For quests also messages that are sent, when failing or completing the quest can be added. |
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51 | |
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52 | Creating a QuestDescription through XML goes as follows: |
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53 | @code |
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54 | <QuestDescription title="Title" description="Description Text" failMessage="You fail." completeMessage="You win!" /> |
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55 | @endcode |
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56 | |
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57 | @author |
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58 | Damian 'Mozork' Frick |
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59 | |
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60 | @ingroup Questsystem |
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61 | */ |
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62 | class _QuestsystemExport QuestDescription : public BaseObject |
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63 | { |
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64 | // tolua_end |
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65 | public: |
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66 | QuestDescription(Context* context); |
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67 | virtual ~QuestDescription(); |
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68 | |
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69 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestDescription object through XML. |
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70 | |
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71 | // tolua_begin |
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72 | /** |
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73 | @brief Returns the title. |
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74 | @return Returns a string containing the title of the QuestDescription. |
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75 | */ |
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76 | inline const std::string & getTitle(void) const |
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77 | { return this->title_; } |
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78 | |
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79 | /** |
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80 | @brief Returns the description text. |
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81 | @return Returns a string containing the description text of the QuestDescription. |
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82 | */ |
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83 | inline const std::string & getDescription(void) const |
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84 | { return this->description_; } |
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85 | // tolua_end |
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86 | |
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87 | /** |
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88 | @brief Returns the fail message. |
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89 | @return Returns a string containing the fail message of the QuestDescription. |
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90 | */ |
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91 | inline const std::string & getFailMessage(void) |
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92 | { return this->failMessage_; } |
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93 | |
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94 | /** |
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95 | @brief Returns the complete message. |
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96 | @return Returns a string containing the complete message of the QuestDescription. |
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97 | */ |
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98 | inline const std::string & getCompleteMessage(void) |
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99 | { return this->completeMessage_; } |
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100 | |
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101 | /** |
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102 | @brief Sends a Notification displaying that a QuestHint was added. |
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103 | @param player The player the Notification is sent to. |
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104 | @return Returns true if successful. |
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105 | */ |
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106 | inline bool sendAddHintNotification(PlayerInfo* player) |
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107 | { return notificationHelper("hint", "", player); } |
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108 | |
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109 | /** |
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110 | @brief Sends a Notification displaying that a Quest was added. |
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111 | @param player The player the Notification is sent to. |
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112 | @return Returns true if successful. |
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113 | */ |
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114 | inline bool sendAddQuestNotification(PlayerInfo* player) |
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115 | { return notificationHelper("quest", "start", player); } |
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116 | |
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117 | /** |
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118 | @brief Sends a Notification displaying that a Quest was failed. |
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119 | @param player The player the Notification is sent to. |
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120 | @return Returns true if successful. |
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121 | */ |
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122 | inline bool sendFailQuestNotification(PlayerInfo* player) |
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123 | { return notificationHelper("quest", "fail", player); } |
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124 | |
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125 | /** |
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126 | @brief Sends a Notification displaying that a Quest was completed. |
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127 | @param player The player the Notification is sent to. |
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128 | @return Returns true if successful. |
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129 | */ |
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130 | inline bool sendCompleteQuestNotification(PlayerInfo* player) |
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131 | { return notificationHelper("quest", "complete", player); } |
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132 | |
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133 | private: |
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134 | static const std::string SENDER; |
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135 | |
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136 | std::string title_; //!< The title. |
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137 | std::string description_; //!< The description. |
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138 | std::string failMessage_; //!< The message displayed when the Quest is failed. |
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139 | std::string completeMessage_; //!< The message displayed when the Quest is completed. |
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140 | |
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141 | bool notificationHelper(const std::string & item, const std::string & status, PlayerInfo* player); //!< Helper for sending QuestDescriptions as Notifications. |
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142 | |
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143 | /** |
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144 | @brief Sets the title. |
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145 | @param title The title to be set. |
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146 | */ |
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147 | inline void setTitle(const std::string & title) |
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148 | { this->title_ = title; } |
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149 | |
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150 | /** |
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151 | @brief Sets the description text. |
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152 | @param description The description text to be set. |
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153 | */ |
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154 | inline void setDescription(const std::string & description) |
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155 | { this->description_ = description; } |
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156 | |
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157 | /** |
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158 | @brief Sets the fail message. |
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159 | @param message The fail message to be set. |
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160 | */ |
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161 | inline void setFailMessage(const std::string & message) |
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162 | { this->failMessage_ = message; } |
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163 | |
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164 | /** |
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165 | @brief Sets the complete message. |
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166 | @param message The complete message to be set. |
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167 | */ |
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168 | inline void setCompleteMessage(const std::string & message) |
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169 | { this->completeMessage_ = message; } |
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170 | |
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171 | }; // tolua_export |
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172 | |
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173 | } // tolua_export |
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174 | |
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175 | #endif /* _QuestDescription_H__ */ |
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