1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Reto Grieder |
---|
25 | * Co-authors: |
---|
26 | * ... |
---|
27 | * |
---|
28 | */ |
---|
29 | |
---|
30 | #include "MovableEntity.h" |
---|
31 | |
---|
32 | #include "core/CoreIncludes.h" |
---|
33 | #include "core/GameMode.h" |
---|
34 | #include "core/XMLPort.h" |
---|
35 | #include "core/command/Executor.h" |
---|
36 | #include "worldentities/pawns/Pawn.h" |
---|
37 | |
---|
38 | namespace orxonox |
---|
39 | { |
---|
40 | static const float MAX_RESYNCHRONIZE_TIME = 3.0f; |
---|
41 | static const float CONTINUOUS_SYNCHRONIZATION_TIME = 10.0f; |
---|
42 | |
---|
43 | RegisterClass(MovableEntity); |
---|
44 | |
---|
45 | MovableEntity::MovableEntity(Context* context) : MobileEntity(context) |
---|
46 | { |
---|
47 | RegisterObject(MovableEntity); |
---|
48 | |
---|
49 | this->overwrite_position_ = Vector3::ZERO; |
---|
50 | this->overwrite_orientation_ = Quaternion::IDENTITY; |
---|
51 | |
---|
52 | this->continuousResynchroTimer_ = 0; |
---|
53 | |
---|
54 | this->setPriority(Priority::Low); |
---|
55 | |
---|
56 | this->registerVariables(); |
---|
57 | } |
---|
58 | |
---|
59 | MovableEntity::~MovableEntity() |
---|
60 | { |
---|
61 | if (this->isInitialized()) |
---|
62 | if (this->continuousResynchroTimer_) |
---|
63 | this->continuousResynchroTimer_->destroy(); |
---|
64 | } |
---|
65 | |
---|
66 | void MovableEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
67 | { |
---|
68 | SUPER(MovableEntity, XMLPort, xmlelement, mode); |
---|
69 | |
---|
70 | XMLPortParam(MovableEntity, "enablecollisiondamage", setEnableCollisionDamage, getEnableCollisionDamage, xmlelement, mode).defaultValues(false); |
---|
71 | XMLPortParam(MovableEntity, "collisiondamage", setCollisionDamage, getCollisionDamage, xmlelement, mode).defaultValues(1); |
---|
72 | } |
---|
73 | |
---|
74 | bool MovableEntity::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint) |
---|
75 | { |
---|
76 | if (GameMode::isMaster() && enableCollisionDamage_) |
---|
77 | { |
---|
78 | Pawn* victim = orxonox_cast<Pawn*>(otherObject); |
---|
79 | if (victim) |
---|
80 | { |
---|
81 | float damage = this->collisionDamage_ * (victim->getVelocity() - this->getVelocity()).length(); |
---|
82 | victim->hit(0, contactPoint, damage); |
---|
83 | } |
---|
84 | } |
---|
85 | |
---|
86 | return false; |
---|
87 | } |
---|
88 | |
---|
89 | |
---|
90 | void MovableEntity::registerVariables() |
---|
91 | { |
---|
92 | registerVariable(this->linearVelocity_, VariableDirection::ToClient, new NetworkCallback<MovableEntity>(this, &MovableEntity::processLinearVelocity)); |
---|
93 | registerVariable(this->angularVelocity_, VariableDirection::ToClient, new NetworkCallback<MovableEntity>(this, &MovableEntity::processAngularVelocity)); |
---|
94 | |
---|
95 | registerVariable(this->overwrite_position_, VariableDirection::ToClient, new NetworkCallback<MovableEntity>(this, &MovableEntity::overwritePosition)); |
---|
96 | registerVariable(this->overwrite_orientation_, VariableDirection::ToClient, new NetworkCallback<MovableEntity>(this, &MovableEntity::overwriteOrientation)); |
---|
97 | } |
---|
98 | |
---|
99 | void MovableEntity::clientConnected(unsigned int clientID) |
---|
100 | { |
---|
101 | this->resynchronizeTimer_.setTimer(rnd() * MAX_RESYNCHRONIZE_TIME, false, createExecutor(createFunctor(&MovableEntity::resynchronize, this))); |
---|
102 | } |
---|
103 | |
---|
104 | void MovableEntity::clientDisconnected(unsigned int clientID) |
---|
105 | { |
---|
106 | } |
---|
107 | |
---|
108 | void MovableEntity::resynchronize() |
---|
109 | { |
---|
110 | if (GameMode::isMaster() && !this->continuousResynchroTimer_) |
---|
111 | { |
---|
112 | // Resynchronise every few seconds because we only work with velocities (no positions) |
---|
113 | continuousResynchroTimer_ = new Timer(CONTINUOUS_SYNCHRONIZATION_TIME + rnd(-1, 1), |
---|
114 | true, createExecutor(createFunctor(&MovableEntity::resynchronize, this)), false); |
---|
115 | } |
---|
116 | |
---|
117 | this->overwrite_position_ = this->getPosition(); |
---|
118 | this->overwrite_orientation_ = this->getOrientation(); |
---|
119 | } |
---|
120 | } |
---|