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source: code/branches/lod/src/libraries/tools/BillboardSet.cc @ 6608

Last change on this file since 6608 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 5.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "BillboardSet.h"
30
31#include <cassert>
32#include <string>
33#include <sstream>
34#include <OgreSceneManager.h>
35#include <OgreBillboardSet.h>
36#include <OgreBillboard.h>
37
38#include "util/Convert.h"
39#include "util/Math.h"
40#include "core/GameMode.h"
41
42namespace orxonox
43{
44    unsigned int BillboardSet::billboardSetCounter_s = 0;
45
46    BillboardSet::BillboardSet()
47    {
48        this->billboardSet_ = 0;
49    }
50
51    BillboardSet::~BillboardSet()
52    {
53        this->destroyBillboardSet();
54    }
55
56    void BillboardSet::setBillboardSet(Ogre::SceneManager* scenemanager, const std::string& file, int count)
57    {
58        this->setBillboardSet(scenemanager, file, Vector3::ZERO, count);
59    }
60
61    void BillboardSet::setBillboardSet(Ogre::SceneManager* scenemanager, const std::string& file, const ColourValue& colour, int count)
62    {
63        this->setBillboardSet(scenemanager, file, colour, Vector3::ZERO, count);
64    }
65
66    void BillboardSet::setBillboardSet(Ogre::SceneManager* scenemanager, const std::string& file, const Vector3& position, int count)
67    {
68        assert(scenemanager);
69        this->destroyBillboardSet();
70
71        try
72        {
73            if (GameMode::showsGraphics())
74            {
75                this->billboardSet_ = scenemanager->createBillboardSet("Billboard" + multi_cast<std::string>(BillboardSet::billboardSetCounter_s++), count);
76                this->billboardSet_->createBillboard(position);
77                this->billboardSet_->setMaterialName(file);
78            }
79        }
80        catch (...)
81        {
82            COUT(1) << "Error: Couln't load billboard \"" << file << '"' << std::endl;
83            this->billboardSet_ = 0;
84        }
85
86        this->scenemanager_ = scenemanager;
87    }
88
89    void BillboardSet::setBillboardSet(Ogre::SceneManager* scenemanager, const std::string& file, const ColourValue& colour, const Vector3& position, int count)
90    {
91        assert(scenemanager);
92        this->destroyBillboardSet();
93
94        try
95        {
96            if (GameMode::showsGraphics())
97            {
98                this->billboardSet_ = scenemanager->createBillboardSet("Billboard" + multi_cast<std::string>(BillboardSet::billboardSetCounter_s++), count);
99                this->billboardSet_->createBillboard(position, colour);
100                this->billboardSet_->setMaterialName(file);
101            }
102        }
103        catch (...)
104        {
105            COUT(1) << "Error: Couln't load billboard \"" << file << '"' << std::endl;
106            this->billboardSet_ = 0;
107        }
108
109        this->scenemanager_ = scenemanager;
110    }
111
112    void BillboardSet::destroyBillboardSet()
113    {
114        if (this->billboardSet_ && this->scenemanager_)
115            this->scenemanager_->destroyBillboardSet(this->billboardSet_);
116        this->billboardSet_ = 0;
117    }
118
119    const std::string& BillboardSet::getName() const
120    {
121        if (this->billboardSet_)
122            return this->billboardSet_->getName();
123        else
124            return BLANKSTRING;
125    }
126
127    void BillboardSet::setVisible(bool visible)
128    {
129        if (this->billboardSet_)
130            this->billboardSet_->setVisible(visible);
131    }
132
133    bool BillboardSet::getVisible() const
134    {
135        if (this->billboardSet_)
136            return this->billboardSet_->getVisible();
137        else
138            return false;
139    }
140
141    void BillboardSet::setColour(const ColourValue& colour)
142    {
143        if (this->billboardSet_)
144        {
145            for (int i = 0; i < this->billboardSet_->getNumBillboards(); ++i)
146                this->billboardSet_->getBillboard(i)->setColour(colour);
147        }
148    }
149
150    const ColourValue& BillboardSet::getColour() const
151    {
152        if (this->billboardSet_ && this->billboardSet_->getNumBillboards() > 0)
153        {
154            return this->billboardSet_->getBillboard(0)->getColour();
155        }
156        else
157            return ColourValue::White;
158    }
159
160    void BillboardSet::setMaterial(const std::string& material)
161    {
162        if (this->billboardSet_)
163            this->billboardSet_->setMaterialName(material);
164    }
165
166    const std::string& BillboardSet::getMaterial() const
167    {
168        if (this->billboardSet_)
169            return this->billboardSet_->getMaterialName();
170        else
171            return BLANKSTRING;
172    }
173}
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