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source: code/branches/lod/src/orxonox/Level.cc @ 6787

Last change on this file since 6787 was 6786, checked in by kolibri7, 15 years ago
  • Property svn:eol-style set to native
File size: 5.9 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Level.h"
30
31#include "util/Math.h"
32#include "core/CoreIncludes.h"
33#include "core/Loader.h"
34#include "core/template.h"
35#include "core/XMLFile.h"
36#include "core/XMLPort.h"
37
38#include "infos/PlayerInfo.h"
39#include "gametypes/Gametype.h"
40#include "overlays/OverlayGroup.h"
41#include "LevelManager.h"
42
43namespace orxonox
44{
45    CreateFactory(Level);
46
47    Level::Level(BaseObject* creator) : BaseObject(creator), Synchronisable(creator)
48    {
49        RegisterObject(Level);
50
51        this->registerVariables();
52        this->xmlfilename_ = this->getFilename();
53        this->xmlfile_ = 0;
54    }
55
56    Level::~Level()
57    {
58        if (this->isInitialized())
59        {
60            if (LevelManager::getInstancePtr())
61                LevelManager::getInstance().releaseActivity(this);
62
63            if (this->xmlfile_)
64                Loader::unload(this->xmlfile_);
65        }
66    }
67
68    void Level::XMLPort(Element& xmlelement, XMLPort::Mode mode)
69    {
70        SUPER(Level, XMLPort, xmlelement, mode);
71
72        XMLPortParam(Level, "description", setDescription, getDescription, xmlelement, mode);
73        XMLPortParam(Level, "gametype", setGametypeString, getGametypeString, xmlelement, mode).defaultValues("Gametype");
74
75        XMLPortObjectExtended(Level, BaseObject, "", addObject, getObject, xmlelement, mode, true, false);           
76        XMLPortObject(Level, MeshLodInformation, "lodinformation", addLodInfo, getLodInfo, xmlelement, mode);
77}
78
79    void Level::registerVariables()
80    {
81        registerVariable(this->xmlfilename_, VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::networkcallback_applyXMLFile));
82        registerVariable(this->name_,        VariableDirection::ToClient, new NetworkCallback<Level>(this, &Level::changedName));
83        registerVariable(this->description_, VariableDirection::ToClient);
84    }
85
86    void Level::networkcallback_applyXMLFile()
87    {
88        COUT(0) << "Loading level \"" << this->xmlfilename_ << "\"..." << std::endl;
89
90        ClassTreeMask mask;
91        mask.exclude(Class(BaseObject));
92        mask.include(Class(Template));
93        mask.include(Class(OverlayGroup)); // HACK to include the ChatOverlay
94
95        this->xmlfile_ = new XMLFile(mask, this->xmlfilename_);
96
97        Loader::open(this->xmlfile_);
98    }
99
100    void Level::setGametypeString(const std::string& gametype)
101    {
102        Identifier* identifier = ClassByString(gametype);
103
104        if (!identifier || !identifier->isA(Class(Gametype)))
105        {
106            COUT(0) << "Error: \"" << gametype << "\" is not a valid gametype." << std::endl;
107            identifier = Class(Gametype);
108            this->gametype_ = "Gametype";
109        }
110        else
111            this->gametype_ = gametype;
112
113        Gametype* rootgametype = orxonox_cast<Gametype*>(identifier->fabricate(this));
114        this->setGametype(rootgametype);
115
116        for (std::list<BaseObject*>::iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)
117            (*it)->setGametype(rootgametype);
118
119        if (LevelManager::getInstancePtr())
120            LevelManager::getInstance().requestActivity(this);
121    }
122
123
124    void Level::addObject(BaseObject* object)
125    {
126        this->objects_.push_back(object);
127        object->setGametype(this->getGametype());
128    }
129
130    BaseObject* Level::getObject(unsigned int index) const
131    {
132        unsigned int i = 0;
133        for (std::list<BaseObject*>::const_iterator it = this->objects_.begin(); it != this->objects_.end(); ++it)
134        {
135            if (i == index)
136                return (*it);
137            ++i;
138        }
139        return 0;
140    }
141   
142    //LoD
143    void Level::addLodInfo(MeshLodInformation* lodInformation)
144    {
145//              std::pair<std::map<std::string,MeshLodInformation*>::iterator,bool> it
146//                  = new std::pair<lodInformation->getMeshName(),lodInformation>;
147                std::string meshName = lodInformation->getMeshName();
148        this->lodInformation_.insert(std::make_pair(meshName,lodInformation));
149                //this->lodInformation_[std::make_pair<meshName,lodInformation>);
150    }
151
152    const MeshLodInformation* Level::getLodInfo(std::string meshName) const
153    {
154        if(this->lodInformation_.find(meshName)!=this->lodInformation_.end())
155            return this->lodInformation_.find(meshName)->second;
156       
157        return 0;
158       
159       
160        /*
161        unsigned int i = 0;
162        for (std::map<MeshLodInformation*>::const_iterator it = this->lodInformation_.begin(); it != this->lodInformation_.end(); ++it)
163        {
164            if (i == index)
165                return (*it);
166            ++i;
167        }
168        return 0;*/
169    }
170
171    void Level::playerEntered(PlayerInfo* player)
172    {
173        COUT(3) << "player entered level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << std::endl;
174        player->setGametype(this->getGametype());
175    }
176
177    void Level::playerLeft(PlayerInfo* player)
178    {
179        COUT(3) << "player left level (id: " << player->getClientID() << ", name: " << player->getName() << ')' << std::endl;
180        player->setGametype(0);
181    }
182}
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