[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #ifndef _Level_H__ |
---|
| 30 | #define _Level_H__ |
---|
| 31 | |
---|
| 32 | #include "OrxonoxPrereqs.h" |
---|
| 33 | |
---|
[3196] | 34 | #include <list> |
---|
| 35 | #include <string> |
---|
[6691] | 36 | #include <map> |
---|
[3196] | 37 | #include "core/BaseObject.h" |
---|
[2662] | 38 | #include "network/synchronisable/Synchronisable.h" |
---|
[6691] | 39 | #include "graphics/MeshLodInformation.h" |
---|
[2072] | 40 | |
---|
| 41 | namespace orxonox |
---|
| 42 | { |
---|
[2169] | 43 | class _OrxonoxExport Level : public BaseObject, public Synchronisable |
---|
[2072] | 44 | { |
---|
| 45 | public: |
---|
| 46 | Level(BaseObject* creator); |
---|
| 47 | virtual ~Level(); |
---|
| 48 | |
---|
| 49 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
---|
| 50 | void registerVariables(); |
---|
| 51 | |
---|
| 52 | inline void setDescription(const std::string& description) |
---|
| 53 | { this->description_ = description; } |
---|
| 54 | inline const std::string& getDescription() const |
---|
| 55 | { return this->description_; } |
---|
| 56 | |
---|
| 57 | void playerEntered(PlayerInfo* player); |
---|
| 58 | void playerLeft(PlayerInfo* player); |
---|
| 59 | |
---|
| 60 | private: |
---|
| 61 | void addObject(BaseObject* object); |
---|
| 62 | BaseObject* getObject(unsigned int index) const; |
---|
| 63 | |
---|
[6691] | 64 | void addLodInfo(const MeshLodInformation* object); |
---|
| 65 | MeshLodInformation* getLodInfo(unsigned int index) const; |
---|
| 66 | |
---|
[2072] | 67 | void setGametypeString(const std::string& gametype); |
---|
| 68 | inline const std::string& getGametypeString() const |
---|
| 69 | { return this->gametype_; } |
---|
| 70 | |
---|
| 71 | void networkcallback_applyXMLFile(); |
---|
| 72 | |
---|
[6691] | 73 | std::string description_; |
---|
| 74 | std::string gametype_; |
---|
| 75 | std::string xmlfilename_; |
---|
| 76 | XMLFile* xmlfile_; |
---|
| 77 | std::list<BaseObject*> objects_; |
---|
| 78 | std::map<std::string,MeshLodInformation*> lodInformation_; |
---|
[2072] | 79 | }; |
---|
| 80 | } |
---|
| 81 | |
---|
| 82 | #endif /* _Level_H__ */ |
---|