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source: code/branches/lod/src/orxonox/Level.h @ 6787

Last change on this file since 6787 was 6786, checked in by kolibri7, 15 years ago
  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Level_H__
30#define _Level_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <list>
35#include <string>
36#include <map>
37#include "core/BaseObject.h"
38#include "network/synchronisable/Synchronisable.h"
39#include "graphics/MeshLodInformation.h"
40
41namespace orxonox
42{
43    class _OrxonoxExport Level : public BaseObject, public Synchronisable
44    {
45        public:
46            Level(BaseObject* creator);
47            virtual ~Level();
48
49            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
50            void registerVariables();
51
52            inline void setDescription(const std::string& description)
53                { this->description_ = description; }
54            inline const std::string& getDescription() const
55                { return this->description_; }
56
57            void playerEntered(PlayerInfo* player);
58            void playerLeft(PlayerInfo* player);
59
60        private:
61            void addObject(BaseObject* object);
62            BaseObject* getObject(unsigned int index) const;
63
64            void addLodInfo(MeshLodInformation* object);
65            const MeshLodInformation* getLodInfo(std::string meshName) const;
66//            MeshLodInformation* getLodInfo(unsigned int index) const;
67
68            void setGametypeString(const std::string& gametype);
69            inline const std::string& getGametypeString() const
70                { return this->gametype_; }
71
72            void networkcallback_applyXMLFile();
73
74            std::string                    description_;
75            std::string                    gametype_;
76            std::string                    xmlfilename_;
77            XMLFile*                       xmlfile_;
78            std::list<BaseObject*>         objects_;
79            std::map<std::string,MeshLodInformation*>  lodInformation_;
80    };
81}
82
83#endif /* _Level_H__ */
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