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source: code/branches/lod/src/orxonox/LevelManager.h @ 6703

Last change on this file since 6703 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 2.5 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _LevelManager_H__
30#define _LevelManager_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include <cassert>
35#include <list>
36#include <string>
37
38#include "util/Singleton.h"
39#include "core/OrxonoxClass.h"
40
41// tolua_begin
42namespace orxonox
43{
44    class _OrxonoxExport LevelManager
45    // tolua_end
46        : public Singleton<LevelManager>, public OrxonoxClass
47    { // tolua_export
48            friend class Singleton<LevelManager>;
49        public:
50            LevelManager();
51            virtual ~LevelManager();
52
53            void setConfigValues();
54
55            void requestActivity(Level* level);
56            void releaseActivity(Level* level);
57            Level* getActiveLevel();
58
59            void setDefaultLevel(const std::string& levelName); //tolua_export
60            const std::string& getDefaultLevel() const; //tolua_export
61            void compileAvailableLevelList(); //tolua_export
62            const std::string& getAvailableLevelListItem(unsigned int index) const; //tolua_export
63
64            static LevelManager* getInstancePtr() { return singletonPtr_s; }
65            static LevelManager& getInstance()    { return Singleton<LevelManager>::getInstance(); } // tolua_export
66
67        private:
68            LevelManager(const LevelManager&);
69
70            void activateNextLevel();
71
72            std::list<Level*> levels_s;
73            std::vector<std::string> availableLevels_;
74
75            // config values
76            std::string defaultLevelName_;
77
78            static LevelManager* singletonPtr_s;
79    }; // tolua_export
80} // tolua_export
81
82#endif /* _LevelManager_H__ */
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