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source: code/branches/lod/src/orxonox/graphics/MeshLodInformation.cc @ 6915

Last change on this file since 6915 was 6881, checked in by kolibri7, 15 years ago

*lodLevel is a float now
*gametype_underattack.oxw includes the lodlevel template now

  • Property svn:eol-style set to native
File size: 2.2 KB
RevLine 
[6724]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Jan Bernegger
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "MeshLodInformation.h"
30
31#include <OgreEntity.h>
32
33#include "core/CoreIncludes.h"
34#include "core/GameMode.h"
35#include "core/XMLPort.h"
36#include "Scene.h"
37
38namespace orxonox
39{
40    CreateFactory(MeshLodInformation);
41
[6786]42    MeshLodInformation::MeshLodInformation(BaseObject* creator) 
43        : BaseObject(creator), lodLevel_(-1)
[6724]44    {
45        RegisterObject(MeshLodInformation);
46    }
47
48    MeshLodInformation::~MeshLodInformation()
49    {    }
50
51    void MeshLodInformation::XMLPort(Element& xmlelement, XMLPort::Mode mode)
52    {
53        SUPER(MeshLodInformation, XMLPort, xmlelement, mode);
54
55        XMLPortParam(MeshLodInformation, "mesh", setMeshSource, getMeshSource, xmlelement, mode);
[6877]56        XMLPortParam(MeshLodInformation, "lodQuality", setLodLevel, getLodLevel, xmlelement, mode);
[6724]57    }
58   
[6786]59    std::string MeshLodInformation::getMeshName()
[6724]60    {
[6786]61                return MeshLodInformation::getMeshSource();
[6724]62    }
[6786]63       
[6881]64        void MeshLodInformation::setLodLevel(float lodLevel)
[6786]65        {
[6881]66        if(lodLevel>=0)
67                    lodLevel_=lodLevel;
[6786]68        }
[6881]69        float MeshLodInformation::getLodLevel()
[6786]70        {
71                return lodLevel_;
[6787]72        } 
[6786]73        void MeshLodInformation::setMeshSource(std::string meshSource)
74        {
75                meshSource_ = meshSource;
76        }
77        std::string MeshLodInformation::getMeshSource()
78        {
79                return meshSource_;
80        }
[6724]81 
[6852]82}
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