/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Jan Bernegger * Co-authors: * ... * */ #include "MeshLodInformation.h" #include #include "core/CoreIncludes.h" #include "core/GameMode.h" #include "core/XMLPort.h" #include "Scene.h" namespace orxonox { CreateFactory(MeshLodInformation); MeshLodInformation::MeshLodInformation(BaseObject* creator) : StaticEntity(creator) { RegisterObject(MeshLodInformation); } MeshLodInformation::~MeshLodInformation() { } void MeshLodInformation::XMLPort(Element& xmlelement, XMLPort::Mode mode) { SUPER(MeshLodInformation, XMLPort, xmlelement, mode); XMLPortParam(MeshLodInformation, "lodQuality", setLodLevel, getLodLevel, xmlelement, mode).defaultValues(5); XMLPortParam(MeshLodInformation, "mesh", setMeshSource, getMeshSource, xmlelement, mode); } std::string getMeshName() { if(mesh!=null) return mesh; return ""; } }