[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[3196] | 29 | #include "Model.h" |
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[2072] | 30 | |
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[6838] | 31 | #include <OgreEntity.h> |
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[3196] | 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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[2896] | 34 | #include "core/GameMode.h" |
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[2072] | 35 | #include "core/XMLPort.h" |
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[5735] | 36 | #include "Scene.h" |
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[6838] | 37 | #include "graphics/MeshLodInformation.h" |
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| 38 | #include "Level.h" |
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[2072] | 39 | |
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| 40 | namespace orxonox |
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| 41 | { |
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| 42 | CreateFactory(Model); |
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| 43 | |
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[2662] | 44 | Model::Model(BaseObject* creator) : StaticEntity(creator) |
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[2072] | 45 | { |
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| 46 | RegisterObject(Model); |
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| 47 | |
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[2662] | 48 | this->bCastShadows_ = true; |
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| 49 | |
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[2072] | 50 | this->registerVariables(); |
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| 51 | } |
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| 52 | |
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| 53 | Model::~Model() |
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| 54 | { |
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| 55 | if (this->isInitialized() && this->mesh_.getEntity()) |
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[2662] | 56 | this->detachOgreObject(this->mesh_.getEntity()); |
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[2072] | 57 | } |
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| 58 | |
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| 59 | void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 60 | { |
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| 61 | SUPER(Model, XMLPort, xmlelement, mode); |
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[6838] | 62 | |
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| 63 | //LoD |
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[6691] | 64 | XMLPortParam(Model, "lodLevel", setLodLevel, getLodLevel, xmlelement, mode).defaultValues(5); |
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[6838] | 65 | |
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[2072] | 66 | XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode); |
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| 67 | XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true); |
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| 68 | } |
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| 69 | |
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| 70 | void Model::registerVariables() |
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| 71 | { |
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[3280] | 72 | registerVariable(this->meshSrc_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMesh)); |
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| 73 | registerVariable(this->bCastShadows_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedShadows)); |
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[2072] | 74 | } |
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| 75 | |
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[6843] | 76 | float Model::getBiggestScale(Vector3 scale3d) |
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| 77 | { |
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| 78 | float scaleFactor = scale3d.x; |
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| 79 | if(scale3d.y>scaleFactor) |
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| 80 | scaleFactor = scale3d.y; |
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| 81 | if(scale3d.z>scaleFactor) |
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| 82 | scaleFactor = scale3d.z; |
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| 83 | return scaleFactor; |
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| 84 | } |
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| 85 | |
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[2072] | 86 | void Model::changedMesh() |
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| 87 | { |
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[2896] | 88 | if (GameMode::showsGraphics()) |
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[2662] | 89 | { |
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| 90 | if (this->mesh_.getEntity()) |
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| 91 | this->detachOgreObject(this->mesh_.getEntity()); |
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[6691] | 92 | |
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[2662] | 93 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); |
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[2072] | 94 | |
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[2662] | 95 | if (this->mesh_.getEntity()) |
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| 96 | { |
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| 97 | this->attachOgreObject(this->mesh_.getEntity()); |
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| 98 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); |
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| 99 | this->mesh_.setVisible(this->isVisible()); |
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[6691] | 100 | |
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| 101 | //LOD |
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| 102 | if(this->mesh_.getEntity()->getMesh()->getNumLodLevels()==1 |
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[6843] | 103 | &&this->meshSrc_!="laserbeam.mesh") |
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[6691] | 104 | { |
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[6843] | 105 | float scaleFactor = getBiggestScale(this->getScale3D()); |
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| 106 | BaseObject* creatorPtr = this->getCreator(); |
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[6852] | 107 | //TODO Doesn't work... |
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| 108 | while(creatorPtr!=0&&typeid(creatorPtr)!=typeid(new WorldEntity*)) |
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[6843] | 109 | { |
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[6852] | 110 | scaleFactor *= getBiggestScale(((WorldEntity*) creatorPtr)->getScale3D()); |
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[6843] | 111 | creatorPtr = this->getCreator(); |
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| 112 | } |
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[6838] | 113 | |
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| 114 | Level* level_ = this->getLevel(); |
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| 115 | |
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| 116 | MeshLodInformation* lodInfo = level_->getLodInfo(this->meshSrc_); |
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| 117 | if(lodInfo!=0) |
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| 118 | setLodLevel(lodInfo->getLodLevel()); |
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| 119 | |
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[6843] | 120 | COUT(0) << "Setting lodLevel for " << this->meshSrc_<< " with lodLevel_: " << this->lodLevel_ <<" and scale: "<< scaleFactor << ":" << std::endl; |
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[6691] | 121 | |
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| 122 | #if OGRE_VERSION >= 0x010700 |
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| 123 | Ogre::Mesh::LodValueList distList; |
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| 124 | #else |
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| 125 | Ogre::Mesh::LodDistanceList distList; |
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| 126 | #endif |
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| 127 | |
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[6843] | 128 | if(lodLevel_>0) |
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| 129 | { |
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| 130 | float factor = scaleFactor*5/lodLevel_; |
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| 131 | |
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| 132 | COUT(0)<<"LodLevel set with factor: "<<factor<<std::endl; |
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[6691] | 133 | |
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[6843] | 134 | distList.push_back(70.0f*factor); |
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| 135 | distList.push_back(140.0f*factor); |
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| 136 | distList.push_back(170.0f*factor); |
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| 137 | distList.push_back(200.0f*factor); |
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| 138 | distList.push_back(230.0f*factor); |
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| 139 | distList.push_back(250.0f*factor); |
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| 140 | distList.push_back(270.0f*factor); |
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| 141 | distList.push_back(290.0f*factor); |
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| 142 | distList.push_back(310.0f*factor); |
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| 143 | distList.push_back(330.0f*factor); |
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[6691] | 144 | |
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[6843] | 145 | float reductionValue = 0.2f; |
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[6786] | 146 | |
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[6843] | 147 | |
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| 148 | //Generiert LOD-Levels |
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| 149 | this->mesh_.getEntity()->getMesh()->generateLodLevels(distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, reductionValue); |
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| 150 | } |
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| 151 | else |
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| 152 | { |
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| 153 | COUT(0)<<"LodLevel not set because lodLevel("<<lodLevel_<<") was < 0."<<std::endl; |
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| 154 | } |
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[6691] | 155 | } |
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[2662] | 156 | } |
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[2072] | 157 | } |
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| 158 | } |
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| 159 | |
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| 160 | void Model::changedShadows() |
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| 161 | { |
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| 162 | this->mesh_.setCastShadows(this->bCastShadows_); |
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| 163 | } |
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| 164 | |
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| 165 | void Model::changedVisibility() |
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| 166 | { |
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| 167 | SUPER(Model, changedVisibility); |
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| 168 | |
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| 169 | this->mesh_.setVisible(this->isVisible()); |
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| 170 | } |
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| 171 | } |
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