1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "Model.h" |
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30 | |
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31 | // What's this? With the directory in front the filename, my compiler can't find the file... |
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32 | //#include <OGRE/OgreEntity.h> |
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33 | #include <OgreEntity.h> |
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34 | |
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35 | #include "core/CoreIncludes.h" |
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36 | #include "core/GameMode.h" |
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37 | #include "core/XMLPort.h" |
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38 | #include "Scene.h" |
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39 | #include "graphics/MeshLodInformation.h" |
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40 | #include "Level.h" |
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41 | |
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42 | namespace orxonox |
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43 | { |
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44 | CreateFactory(Model); |
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45 | |
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46 | Model::Model(BaseObject* creator) : StaticEntity(creator) |
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47 | { |
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48 | RegisterObject(Model); |
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49 | |
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50 | this->bCastShadows_ = true; |
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51 | |
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52 | this->registerVariables(); |
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53 | } |
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54 | |
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55 | Model::~Model() |
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56 | { |
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57 | if (this->isInitialized() && this->mesh_.getEntity()) |
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58 | this->detachOgreObject(this->mesh_.getEntity()); |
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59 | } |
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60 | |
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61 | void Model::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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62 | { |
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63 | SUPER(Model, XMLPort, xmlelement, mode); |
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64 | |
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65 | //LoD |
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66 | XMLPortParam(Model, "lodLevel", setLodLevel, getLodLevel, xmlelement, mode).defaultValues(5); |
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67 | |
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68 | XMLPortParam(Model, "mesh", setMeshSource, getMeshSource, xmlelement, mode); |
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69 | XMLPortParam(Model, "shadow", setCastShadows, getCastShadows, xmlelement, mode).defaultValues(true); |
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70 | } |
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71 | |
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72 | void Model::registerVariables() |
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73 | { |
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74 | registerVariable(this->meshSrc_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedMesh)); |
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75 | registerVariable(this->bCastShadows_, VariableDirection::ToClient, new NetworkCallback<Model>(this, &Model::changedShadows)); |
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76 | } |
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77 | |
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78 | void Model::changedMesh() |
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79 | { |
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80 | if (GameMode::showsGraphics()) |
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81 | { |
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82 | if (this->mesh_.getEntity()) |
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83 | this->detachOgreObject(this->mesh_.getEntity()); |
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84 | |
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85 | this->mesh_.setMeshSource(this->getScene()->getSceneManager(), this->meshSrc_); |
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86 | |
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87 | if (this->mesh_.getEntity()) |
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88 | { |
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89 | this->attachOgreObject(this->mesh_.getEntity()); |
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90 | this->mesh_.getEntity()->setCastShadows(this->bCastShadows_); |
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91 | this->mesh_.setVisible(this->isVisible()); |
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92 | |
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93 | //LOD |
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94 | if(this->mesh_.getEntity()->getMesh()->getNumLodLevels()==1 |
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95 | &&this->meshSrc_!="laserbeam.mesh" |
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96 | &&this->lodLevel_!=0) |
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97 | { |
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98 | Vector3 scale3d = this->getScale3D(); |
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99 | float scaleFactor = scale3d.x; |
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100 | if(scale3d.y>scaleFactor) |
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101 | scaleFactor = scale3d.y; |
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102 | if(scale3d.z>scaleFactor) |
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103 | scaleFactor = scale3d.z; |
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104 | |
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105 | Level* level_ = this->getLevel(); |
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106 | |
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107 | MeshLodInformation* lodInfo = level_->getLodInfo(this->meshSrc_); |
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108 | if(lodInfo!=0) |
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109 | setLodLevel(lodInfo->getLodLevel()); |
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110 | |
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111 | COUT(0) << this->meshSrc_<< " lodLevel_: " << this->lodLevel_ <<" scale: "<< scaleFactor << std::endl; |
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112 | //Fuer Asteroiden perfekt |
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113 | |
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114 | #if OGRE_VERSION >= 0x010700 |
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115 | Ogre::Mesh::LodValueList distList; |
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116 | #else |
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117 | Ogre::Mesh::LodDistanceList distList; |
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118 | #endif |
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119 | |
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120 | float factor = scaleFactor; |
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121 | COUT(0)<<"scaleFactor:"<<scaleFactor<<std::endl; |
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122 | |
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123 | distList.push_back(70.0f*factor); |
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124 | distList.push_back(140.0f*factor); |
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125 | distList.push_back(170.0f*factor); |
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126 | distList.push_back(200.0f*factor); |
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127 | distList.push_back(230.0f*factor); |
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128 | distList.push_back(250.0f*factor); |
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129 | distList.push_back(270.0f*factor); |
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130 | distList.push_back(290.0f*factor); |
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131 | distList.push_back(310.0f*factor); |
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132 | distList.push_back(330.0f*factor); |
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133 | |
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134 | float reductionValue = 0.2f; |
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135 | |
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136 | |
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137 | //Generiert LOD-Levels |
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138 | this->mesh_.getEntity()->getMesh()->generateLodLevels(distList, Ogre::ProgressiveMesh::VRQ_PROPORTIONAL, reductionValue); |
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139 | } |
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140 | } |
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141 | } |
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142 | } |
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143 | |
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144 | void Model::changedShadows() |
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145 | { |
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146 | this->mesh_.setCastShadows(this->bCastShadows_); |
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147 | } |
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148 | |
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149 | void Model::changedVisibility() |
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150 | { |
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151 | SUPER(Model, changedVisibility); |
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152 | |
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153 | this->mesh_.setVisible(this->isVisible()); |
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154 | } |
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155 | } |
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