[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _Model_H__ |
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| 30 | #define _Model_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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[3196] | 33 | |
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| 34 | #include <string> |
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| 35 | #include "tools/Mesh.h" |
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[5737] | 36 | #include "worldentities/StaticEntity.h" |
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[2072] | 37 | |
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| 38 | namespace orxonox |
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| 39 | { |
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[2662] | 40 | class _OrxonoxExport Model : public StaticEntity |
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[2072] | 41 | { |
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| 42 | public: |
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| 43 | Model(BaseObject* creator); |
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| 44 | virtual ~Model(); |
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| 45 | |
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| 46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 47 | void registerVariables(); |
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| 48 | |
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| 49 | virtual void changedVisibility(); |
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| 50 | |
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| 51 | inline const Mesh& getMesh() const |
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| 52 | { return this->mesh_; } |
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| 53 | |
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| 54 | inline void setMeshSource(const std::string& meshname) |
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| 55 | { this->meshSrc_ = meshname; this->changedMesh(); } |
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| 56 | inline const std::string& getMeshSource() const |
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| 57 | { return this->meshSrc_; } |
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| 58 | |
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| 59 | inline void setCastShadows(bool bCastShadows) |
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| 60 | { this->bCastShadows_ = bCastShadows; this->changedShadows(); } |
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| 61 | inline bool getCastShadows() const |
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| 62 | { return this->bCastShadows_; } |
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[6843] | 63 | |
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[2072] | 64 | private: |
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| 65 | void changedMesh(); |
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| 66 | void changedShadows(); |
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[6843] | 67 | |
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| 68 | //LoD |
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[6909] | 69 | inline void setLodLevel(float lodLevel) |
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[6843] | 70 | { this->lodLevel_ = lodLevel; } |
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[6909] | 71 | inline float getLodLevel() const |
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[6843] | 72 | { return this->lodLevel_; } |
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[6915] | 73 | float getBiggestScale(Vector3 scale3d); |
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[2072] | 74 | |
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| 75 | std::string meshSrc_; |
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| 76 | Mesh mesh_; |
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| 77 | bool bCastShadows_; |
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[6843] | 78 | |
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| 79 | //LoD |
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[6909] | 80 | float lodLevel_; |
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[2072] | 81 | }; |
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| 82 | } |
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| 83 | |
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[2662] | 84 | #endif /* _Model_H__ */ |
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